texture_cache: Handle 3D texture blits with one layer
This commit is contained in:
parent
c95c254f3e
commit
3c2ae53b4c
3 changed files with 10 additions and 5 deletions
|
@ -557,8 +557,8 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
|
|||
const Tegra::Engines::Fermi2D::Config& copy_config) {
|
||||
const auto& src_params{src_view->GetSurfaceParams()};
|
||||
const auto& dst_params{dst_view->GetSurfaceParams()};
|
||||
UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D);
|
||||
UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
|
||||
UNIMPLEMENTED_IF(src_params.depth != 1);
|
||||
UNIMPLEMENTED_IF(dst_params.depth != 1);
|
||||
|
||||
state_tracker.NotifyScissor0();
|
||||
state_tracker.NotifyFramebuffer();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue