general: Use console mode helper across project
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ab862207d7
commit
3c45452fae
13 changed files with 34 additions and 49 deletions
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@ -3,6 +3,7 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "core/frontend/applets/controller.h"
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#include "core/hid/emulated_controller.h"
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@ -63,7 +64,7 @@ void DefaultControllerApplet::ReconfigureControllers(ReconfigureCallback callbac
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controller->Connect(true);
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}
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} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
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Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Handheld) {
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!Settings::IsDockedMode()) {
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// We should *never* reach here under any normal circumstances.
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
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controller->Connect(true);
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@ -50,8 +50,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
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}
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FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale) {
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const bool is_docked =
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Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
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const bool is_docked = Settings::IsDockedMode();
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const u32 screen_width = is_docked ? ScreenDocked::Width : ScreenUndocked::Width;
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const u32 screen_height = is_docked ? ScreenDocked::Height : ScreenUndocked::Height;
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@ -834,7 +834,7 @@ void ICommonStateGetter::GetDefaultDisplayResolution(HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(ResultSuccess);
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if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
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if (Settings::IsDockedMode()) {
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
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} else {
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@ -922,8 +922,7 @@ void IStorage::Open(HLERequestContext& ctx) {
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}
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void ICommonStateGetter::GetOperationMode(HLERequestContext& ctx) {
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const bool use_docked_mode{Settings::values.use_docked_mode.GetValue() ==
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Settings::ConsoleMode::Docked};
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const bool use_docked_mode{Settings::IsDockedMode()};
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LOG_DEBUG(Service_AM, "called, use_docked_mode={}", use_docked_mode);
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IPC::ResponseBuilder rb{ctx, 3};
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@ -68,9 +68,7 @@ void Controller::SetFromCpuBoostMode(CpuBoostMode mode) {
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}
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PerformanceMode Controller::GetCurrentPerformanceMode() const {
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return Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked
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? PerformanceMode::Boost
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: PerformanceMode::Normal;
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return Settings::IsDockedMode() ? PerformanceMode::Boost : PerformanceMode::Normal;
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}
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PerformanceConfiguration Controller::GetCurrentPerformanceConfiguration(PerformanceMode mode) {
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@ -331,7 +331,7 @@ Controller_Gesture::GestureProperties Controller_Gesture::GetGestureProperties()
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};
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// Hack: There is no touch in docked but games still allow it
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if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
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if (Settings::IsDockedMode()) {
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gesture.points[id] = {
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.x = static_cast<s32>(active_x * Layout::ScreenDocked::Width),
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.y = static_cast<s32>(active_y * Layout::ScreenDocked::Height),
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@ -1518,7 +1518,7 @@ bool Controller_NPad::IsControllerSupported(Core::HID::NpadStyleIndex controller
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return false;
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}
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// Handheld shouldn't be supported in docked mode
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if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
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if (Settings::IsDockedMode()) {
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return false;
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}
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@ -217,7 +217,7 @@ private:
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IPC::ResponseBuilder rb{ctx, 6};
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rb.Push(ResultSuccess);
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if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
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if (Settings::IsDockedMode()) {
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
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} else {
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@ -276,8 +276,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
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static_cast<u32>(Settings::values.shader_backend.GetValue()));
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AddField(field_type, "Renderer_UseAsynchronousShaders",
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Settings::values.use_asynchronous_shaders.GetValue());
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AddField(field_type, "System_UseDockedMode",
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Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked);
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AddField(field_type, "System_UseDockedMode", Settings::IsDockedMode());
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}
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bool TelemetrySession::SubmitTestcase() {
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