general: Use console mode helper across project
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ab862207d7
commit
3c45452fae
13 changed files with 34 additions and 49 deletions
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@ -3,6 +3,7 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "core/frontend/applets/controller.h"
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#include "core/hid/emulated_controller.h"
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@ -63,7 +64,7 @@ void DefaultControllerApplet::ReconfigureControllers(ReconfigureCallback callbac
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controller->Connect(true);
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}
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} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
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Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Handheld) {
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!Settings::IsDockedMode()) {
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// We should *never* reach here under any normal circumstances.
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
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controller->Connect(true);
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@ -50,8 +50,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
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}
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FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale) {
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const bool is_docked =
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Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
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const bool is_docked = Settings::IsDockedMode();
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const u32 screen_width = is_docked ? ScreenDocked::Width : ScreenUndocked::Width;
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const u32 screen_height = is_docked ? ScreenDocked::Height : ScreenUndocked::Height;
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