general: Use console mode helper across project

This commit is contained in:
lat9nq 2023-08-22 21:58:23 -04:00
parent ab862207d7
commit 3c45452fae
13 changed files with 34 additions and 49 deletions

View file

@ -3,6 +3,7 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/settings_enums.h"
#include "core/frontend/applets/controller.h"
#include "core/hid/emulated_controller.h"
@ -63,7 +64,7 @@ void DefaultControllerApplet::ReconfigureControllers(ReconfigureCallback callbac
controller->Connect(true);
}
} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Handheld) {
!Settings::IsDockedMode()) {
// We should *never* reach here under any normal circumstances.
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
controller->Connect(true);

View file

@ -50,8 +50,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
}
FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale) {
const bool is_docked =
Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
const bool is_docked = Settings::IsDockedMode();
const u32 screen_width = is_docked ? ScreenDocked::Width : ScreenUndocked::Width;
const u32 screen_height = is_docked ? ScreenDocked::Height : ScreenUndocked::Height;