SidebySide Layout (#2859)

* added a SidebySide Layout

* Reworked, so both screen have the same height and cleaned up screen translates.

* added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp

* delete the x64 files

* deleted ui_configure_graphics.h

* added Option for the Layout in the xml

* got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables

* changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down

* reworked intends :). changed function description for SideFrameLayout

* some description reworking
This commit is contained in:
ThaMighty90 2017-08-25 23:53:07 +02:00 committed by bunnei
parent 61442d6afb
commit 3cdf854e44
6 changed files with 61 additions and 7 deletions

View file

@ -53,6 +53,17 @@ FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swa
*/
FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped);
/**
* Factory method for constructing a Frame with the Top screen and bottom
* screen side by side
* This is useful for devices with small screens, like the GPDWin
* @param width Window framebuffer width in pixels
* @param height Window framebuffer height in pixels
* @param is_swapped if true, the bottom screen will be the left display
* @return Newly created FramebufferLayout object with default screen regions initialized
*/
FramebufferLayout SideFrameLayout(unsigned width, unsigned height, bool is_swapped);
/**
* Factory method for constructing a custom FramebufferLayout
* @param width Window framebuffer width in pixels