shader: Implement VOTE

This commit is contained in:
ameerj 2021-03-23 20:27:17 -04:00
parent d40faa1db0
commit 3d07cef009
18 changed files with 182 additions and 6 deletions

View file

@ -1444,4 +1444,20 @@ F32 IREmitter::ImageSampleDrefExplicitLod(const Value& handle, const Value& coor
return Inst<F32>(op, Flags{info}, handle, coords, dref, lod_lc, offset);
}
U1 IREmitter::VoteAll(const U1& value) {
return Inst<U1>(Opcode::VoteAll, value);
}
U1 IREmitter::VoteAny(const U1& value) {
return Inst<U1>(Opcode::VoteAny, value);
}
U1 IREmitter::VoteEqual(const U1& value) {
return Inst<U1>(Opcode::VoteEqual, value);
}
U32 IREmitter::SubgroupBallot(const U1& value) {
return Inst<U32>(Opcode::SubgroupBallot, value);
}
} // namespace Shader::IR

View file

@ -234,6 +234,11 @@ public:
const Value& offset, const F32& lod_clamp,
TextureInstInfo info);
[[nodiscard]] U1 VoteAll(const U1& value);
[[nodiscard]] U1 VoteAny(const U1& value);
[[nodiscard]] U1 VoteEqual(const U1& value);
[[nodiscard]] U32 SubgroupBallot(const U1& value);
private:
IR::Block::iterator insertion_point;

View file

@ -355,3 +355,9 @@ OPCODE(ImageSampleImplicitLod, F32x4, U32,
OPCODE(ImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(ImageSampleDrefImplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
OPCODE(ImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
// Vote operations
OPCODE(VoteAll, U1, U1, )
OPCODE(VoteAny, U1, U1, )
OPCODE(VoteEqual, U1, U1, )
OPCODE(SubgroupBallot, U32, U1, )

View file

@ -417,10 +417,6 @@ void TranslatorVisitor::VMNMX(u64) {
ThrowNotImplemented(Opcode::VMNMX);
}
void TranslatorVisitor::VOTE(u64) {
ThrowNotImplemented(Opcode::VOTE);
}
void TranslatorVisitor::VOTE_vtg(u64) {
ThrowNotImplemented(Opcode::VOTE_vtg);
}

View file

@ -0,0 +1,52 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <optional>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
enum class VoteOp : u64 {
ALL,
ANY,
EQ,
};
[[nodiscard]] IR::U1 VoteOperation(IR::IREmitter& ir, const IR::U1& pred, VoteOp vote_op) {
switch (vote_op) {
case VoteOp::ALL:
return ir.VoteAll(pred);
case VoteOp::ANY:
return ir.VoteAny(pred);
case VoteOp::EQ:
return ir.VoteEqual(pred);
default:
throw NotImplementedException("Invalid VOTE op {}", vote_op);
}
}
void Vote(TranslatorVisitor& v, u64 insn) {
union {
u64 insn;
BitField<0, 8, IR::Reg> dest_reg;
BitField<39, 3, IR::Pred> pred_a;
BitField<42, 1, u64> neg_pred_a;
BitField<45, 3, IR::Pred> pred_b;
BitField<48, 2, VoteOp> vote_op;
} const vote{insn};
const IR::U1 vote_pred{v.ir.GetPred(vote.pred_a, vote.neg_pred_a != 0)};
v.ir.SetPred(vote.pred_b, VoteOperation(v.ir, vote_pred, vote.vote_op));
v.X(vote.dest_reg, v.ir.SubgroupBallot(vote_pred));
}
} // Anonymous namespace
void TranslatorVisitor::VOTE(u64 insn) {
Vote(*this, insn);
}
} // namespace Shader::Maxwell