glsl: Implement some attribute getters and setters

This commit is contained in:
ameerj 2021-05-26 00:16:20 -04:00
parent 5399906c26
commit 3d086e6130
10 changed files with 337 additions and 192 deletions

View file

@ -61,7 +61,8 @@ void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
void EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view vertex);
void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
std::string_view vertex);
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
std::string_view vertex);
void EmitGetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view vertex);
@ -180,8 +181,10 @@ void EmitCompositeConstructF32x4(EmitContext& ctx, std::string_view e1, std::str
std::string_view e3, std::string_view e4);
void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index);
void EmitCompositeExtractF32x3(EmitContext& ctx, std::string_view composite, u32 index);
void EmitCompositeExtractF32x4(EmitContext& ctx, std::string_view composite, u32 index);
void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index);
void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index);
void EmitCompositeInsertF32x2(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index);
void EmitCompositeInsertF32x3(EmitContext& ctx, std::string_view composite, std::string_view object,