glsl: Implement some attribute getters and setters
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10 changed files with 337 additions and 192 deletions
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@ -440,7 +440,6 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index));
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} else {
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const auto code{EmitGLSL(profile, runtime_info, program, binding)};
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OGLShader shader;
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AttachShader(Stage(stage_index), source_program.handle, code);
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}
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}
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