glsl: Implement some attribute getters and setters

This commit is contained in:
ameerj 2021-05-26 00:16:20 -04:00
parent 5399906c26
commit 3d086e6130
10 changed files with 337 additions and 192 deletions

View file

@ -440,7 +440,6 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index));
} else {
const auto code{EmitGLSL(profile, runtime_info, program, binding)};
OGLShader shader;
AttachShader(Stage(stage_index), source_program.handle, code);
}
}