Merge pull request #4324 from ReinUsesLisp/formats
video_core: Fix, add and rename pixel formats
This commit is contained in:
commit
3d13d7f48f
20 changed files with 1112 additions and 1101 deletions
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@ -41,91 +41,103 @@ struct FormatTuple {
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};
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constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // ABGR8U
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{GL_RGBA8_SNORM, GL_RGBA, GL_BYTE}, // ABGR8S
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{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, // ABGR8UI
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV}, // B5G6R5U
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{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10U
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{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5U
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{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8U
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{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, // R8UI
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{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // RGBA16F
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{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT}, // RGBA16U
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{GL_RGBA16_SNORM, GL_RGBA, GL_SHORT}, // RGBA16S
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{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT}, // RGBA16UI
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{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}, // R11FG11FB10F
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{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, // RGBA32UI
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{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, // DXT1
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{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, // DXT23
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{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, // DXT45
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{GL_COMPRESSED_RED_RGTC1}, // DXN1
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{GL_COMPRESSED_RG_RGTC2}, // DXN2UNORM
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{GL_COMPRESSED_SIGNED_RG_RGTC2}, // DXN2SNORM
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{GL_COMPRESSED_RGBA_BPTC_UNORM}, // BC7U
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{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UF16
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{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SF16
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{GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
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{GL_RGBA32F, GL_RGBA, GL_FLOAT}, // RGBA32F
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{GL_RG32F, GL_RG, GL_FLOAT}, // RG32F
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{GL_R32F, GL_RED, GL_FLOAT}, // R32F
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{GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16F
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{GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16U
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{GL_R16_SNORM, GL_RED, GL_SHORT}, // R16S
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{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16UI
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{GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16I
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{GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // RG16
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{GL_RG16F, GL_RG, GL_HALF_FLOAT}, // RG16F
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{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT}, // RG16UI
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{GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // RG16I
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{GL_RG16_SNORM, GL_RG, GL_SHORT}, // RG16S
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{GL_RGB32F, GL_RGB, GL_FLOAT}, // RGB32F
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // RGBA8_SRGB
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // RG8U
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{GL_RG8_SNORM, GL_RG, GL_BYTE}, // RG8S
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{GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // RG8UI
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // RG32UI
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{GL_RGB16F, GL_RGBA, GL_HALF_FLOAT}, // RGBX16F
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32UI
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{GL_R32I, GL_RED_INTEGER, GL_INT}, // R32I
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{GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8
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{GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5
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{GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4
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{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // A8B8G8R8_UNORM
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{GL_RGBA8_SNORM, GL_RGBA, GL_BYTE}, // A8B8G8R8_SNORM
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{GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE}, // A8B8G8R8_SINT
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{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, // A8B8G8R8_UINT
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // R5G6B5_UNORM
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV}, // B5G6R5_UNORM
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{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1R5G5B5_UNORM
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{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UNORM
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{GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UINT
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{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5_UNORM
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{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8_UNORM
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{GL_R8_SNORM, GL_RED, GL_BYTE}, // R8_SNORM
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{GL_R8I, GL_RED_INTEGER, GL_BYTE}, // R8_SINT
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{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, // R8_UINT
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{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16A16_FLOAT
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{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT}, // R16G16B16A16_UNORM
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{GL_RGBA16_SNORM, GL_RGBA, GL_SHORT}, // R16G16B16A16_SNORM
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{GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT}, // R16G16B16A16_SINT
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{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT}, // R16G16B16A16_UINT
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{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}, // B10G11R11_FLOAT
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{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, // R32G32B32A32_UINT
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{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, // BC1_RGBA_UNORM
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{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, // BC2_UNORM
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{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, // BC3_UNORM
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{GL_COMPRESSED_RED_RGTC1}, // BC4_UNORM
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{GL_COMPRESSED_SIGNED_RED_RGTC1}, // BC4_SNORM
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{GL_COMPRESSED_RG_RGTC2}, // BC5_UNORM
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{GL_COMPRESSED_SIGNED_RG_RGTC2}, // BC5_SNORM
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{GL_COMPRESSED_RGBA_BPTC_UNORM}, // BC7_UNORM
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{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UFLOAT
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{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SFLOAT
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{GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4_UNORM
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM
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{GL_RGBA32F, GL_RGBA, GL_FLOAT}, // R32G32B32A32_FLOAT
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{GL_RGBA32I, GL_RGBA_INTEGER, GL_INT}, // R32G32B32A32_SINT
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{GL_RG32F, GL_RG, GL_FLOAT}, // R32G32_FLOAT
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{GL_RG32I, GL_RG_INTEGER, GL_INT}, // R32G32_SINT
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{GL_R32F, GL_RED, GL_FLOAT}, // R32_FLOAT
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{GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16_FLOAT
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{GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16_UNORM
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{GL_R16_SNORM, GL_RED, GL_SHORT}, // R16_SNORM
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{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16_UINT
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{GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16_SINT
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{GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // R16G16_UNORM
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{GL_RG16F, GL_RG, GL_HALF_FLOAT}, // R16G16_FLOAT
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{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT}, // R16G16_UINT
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{GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // R16G16_SINT
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{GL_RG16_SNORM, GL_RG, GL_SHORT}, // R16G16_SNORM
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{GL_RGB32F, GL_RGB, GL_FLOAT}, // R32G32B32_FLOAT
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // A8B8G8R8_SRGB
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // R8G8_UNORM
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{GL_RG8_SNORM, GL_RG, GL_BYTE}, // R8G8_SNORM
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{GL_RG8I, GL_RG_INTEGER, GL_BYTE}, // R8G8_SINT
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{GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE}, // R8G8_UINT
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // R32G32_UINT
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{GL_RGB16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16X16_FLOAT
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32_UINT
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{GL_R32I, GL_RED_INTEGER, GL_INT}, // R32_SINT
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{GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8_UNORM
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{GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5_UNORM
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{GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4_UNORM
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{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM
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// Compressed sRGB formats
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // DXT1_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // DXT23_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // DXT45_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM}, // BC7U_SRGB
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{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, // R4G4B4A4U
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // BC1_RGBA_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // BC2_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM}, // BC7_SRGB
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{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, // A4B4G4R4_UNORM
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{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR}, // ASTC_2D_4X4_SRGB
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{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR}, // ASTC_2D_8X8_SRGB
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{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR}, // ASTC_2D_8X5_SRGB
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{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR}, // ASTC_2D_5X4_SRGB
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{GL_COMPRESSED_RGBA_ASTC_5x5_KHR}, // ASTC_2D_5X5
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{GL_COMPRESSED_RGBA_ASTC_5x5_KHR}, // ASTC_2D_5X5_UNORM
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{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR}, // ASTC_2D_5X5_SRGB
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{GL_COMPRESSED_RGBA_ASTC_10x8_KHR}, // ASTC_2D_10X8
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{GL_COMPRESSED_RGBA_ASTC_10x8_KHR}, // ASTC_2D_10X8_UNORM
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{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR}, // ASTC_2D_10X8_SRGB
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{GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6
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{GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6_UNORM
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{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR}, // ASTC_2D_6X6_SRGB
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{GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10
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{GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10_UNORM
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{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR}, // ASTC_2D_10X10_SRGB
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{GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12
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{GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12_UNORM
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{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR}, // ASTC_2D_12X12_SRGB
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{GL_COMPRESSED_RGBA_ASTC_8x6_KHR}, // ASTC_2D_8X6
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{GL_COMPRESSED_RGBA_ASTC_8x6_KHR}, // ASTC_2D_8X6_UNORM
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{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR}, // ASTC_2D_8X6_SRGB
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{GL_COMPRESSED_RGBA_ASTC_6x5_KHR}, // ASTC_2D_6X5
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{GL_COMPRESSED_RGBA_ASTC_6x5_KHR}, // ASTC_2D_6X5_UNORM
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{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR}, // ASTC_2D_6X5_SRGB
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{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9F
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{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT
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// Depth formats
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // Z32F
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // Z16
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM
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// DepthStencil formats
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // Z24S8
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8Z24
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{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, // Z32FS8
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM
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{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL,
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GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, // D32_FLOAT_S8_UINT
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}};
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const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
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@ -178,10 +190,10 @@ GLint GetSwizzleSource(SwizzleSource source) {
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GLenum GetComponent(PixelFormat format, bool is_first) {
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switch (format) {
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case PixelFormat::Z24S8:
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case PixelFormat::Z32FS8:
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case PixelFormat::D24_UNORM_S8_UINT:
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case PixelFormat::D32_FLOAT_S8_UINT:
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return is_first ? GL_DEPTH_COMPONENT : GL_STENCIL_INDEX;
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case PixelFormat::S8Z24:
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case PixelFormat::S8_UINT_D24_UNORM:
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return is_first ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT;
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default:
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UNREACHABLE();
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@ -482,9 +494,9 @@ GLuint CachedSurfaceView::GetTexture(SwizzleSource x_source, SwizzleSource y_sou
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std::array swizzle{x_source, y_source, z_source, w_source};
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switch (const PixelFormat format = GetSurfaceParams().pixel_format) {
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case PixelFormat::Z24S8:
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case PixelFormat::Z32FS8:
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case PixelFormat::S8Z24:
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case PixelFormat::D24_UNORM_S8_UINT:
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case PixelFormat::D32_FLOAT_S8_UINT:
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case PixelFormat::S8_UINT_D24_UNORM:
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UNIMPLEMENTED_IF(x_source != SwizzleSource::R && x_source != SwizzleSource::G);
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glTextureParameteri(view.handle, GL_DEPTH_STENCIL_TEXTURE_MODE,
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GetComponent(format, x_source == SwizzleSource::R));
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@ -535,12 +535,12 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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GLint internal_format;
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switch (framebuffer.pixel_format) {
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case Tegra::FramebufferConfig::PixelFormat::ABGR8:
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case Tegra::FramebufferConfig::PixelFormat::A8B8G8R8_UNORM:
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internal_format = GL_RGBA8;
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texture.gl_format = GL_RGBA;
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texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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break;
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case Tegra::FramebufferConfig::PixelFormat::RGB565:
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case Tegra::FramebufferConfig::PixelFormat::RGB565_UNORM:
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internal_format = GL_RGB565;
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texture.gl_format = GL_RGB;
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texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
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