Merge pull request #4382 from FearlessTobi/port-udp-config

yuzu: Add motion and touch configuration from Citra
This commit is contained in:
bunnei 2020-09-01 13:56:37 -04:00 committed by GitHub
commit 3dcccabd1d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
23 changed files with 1964 additions and 13 deletions

View file

@ -9,6 +9,8 @@ add_library(input_common STATIC
motion_emu.h
settings.cpp
settings.h
touch_from_button.cpp
touch_from_button.h
gcadapter/gc_adapter.cpp
gcadapter/gc_adapter.h
gcadapter/gc_poller.cpp

View file

@ -11,6 +11,7 @@
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "input_common/touch_from_button.h"
#include "input_common/udp/udp.h"
#ifdef HAVE_SDL2
#include "input_common/sdl/sdl.h"
@ -32,6 +33,8 @@ struct InputSubsystem::Impl {
std::make_shared<AnalogFromButton>());
motion_emu = std::make_shared<MotionEmu>();
Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
std::make_shared<TouchFromButtonFactory>());
#ifdef HAVE_SDL2
sdl = SDL::Init();
@ -46,6 +49,7 @@ struct InputSubsystem::Impl {
Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
motion_emu.reset();
Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
#ifdef HAVE_SDL2
sdl.reset();
#endif
@ -171,6 +175,13 @@ const GCButtonFactory* InputSubsystem::GetGCButtons() const {
return impl->gcbuttons.get();
}
void InputSubsystem::ReloadInputDevices() {
if (!impl->udp) {
return;
}
impl->udp->ReloadUDPClient();
}
std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
Polling::DeviceType type) const {
#ifdef HAVE_SDL2

View file

@ -115,6 +115,9 @@ public:
/// Retrieves the underlying GameCube button handler.
[[nodiscard]] const GCButtonFactory* GetGCButtons() const;
/// Reloads the input devices
void ReloadInputDevices();
/// Get all DevicePoller from all backends for a specific device type
[[nodiscard]] std::vector<std::unique_ptr<Polling::DevicePoller>> GetPollers(
Polling::DeviceType type) const;

View file

@ -0,0 +1,50 @@
// Copyright 2020 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/frontend/framebuffer_layout.h"
#include "core/settings.h"
#include "input_common/touch_from_button.h"
namespace InputCommon {
class TouchFromButtonDevice final : public Input::TouchDevice {
public:
TouchFromButtonDevice() {
for (const auto& config_entry :
Settings::values.touch_from_button_maps[Settings::values.touch_from_button_map_index]
.buttons) {
const Common::ParamPackage package{config_entry};
map.emplace_back(
Input::CreateDevice<Input::ButtonDevice>(config_entry),
std::clamp(package.Get("x", 0), 0, static_cast<int>(Layout::ScreenUndocked::Width)),
std::clamp(package.Get("y", 0), 0,
static_cast<int>(Layout::ScreenUndocked::Height)));
}
}
std::tuple<float, float, bool> GetStatus() const override {
for (const auto& m : map) {
const bool state = std::get<0>(m)->GetStatus();
if (state) {
const float x = static_cast<float>(std::get<1>(m)) /
static_cast<int>(Layout::ScreenUndocked::Width);
const float y = static_cast<float>(std::get<2>(m)) /
static_cast<int>(Layout::ScreenUndocked::Height);
return {x, y, true};
}
}
return {};
}
private:
// A vector of the mapped button, its x and its y-coordinate
std::vector<std::tuple<std::unique_ptr<Input::ButtonDevice>, int, int>> map;
};
std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create(
const Common::ParamPackage& params) {
return std::make_unique<TouchFromButtonDevice>();
}
} // namespace InputCommon

View file

@ -0,0 +1,23 @@
// Copyright 2020 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "core/frontend/input.h"
namespace InputCommon {
/**
* A touch device factory that takes a list of button devices and combines them into a touch device.
*/
class TouchFromButtonFactory final : public Input::Factory<Input::TouchDevice> {
public:
/**
* Creates a touch device from a list of button devices
*/
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
};
} // namespace InputCommon