core/memory: Migrate over GetPointer()
With all of the interfaces ready for migration, it's trivial to migrate over GetPointer().
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7 changed files with 53 additions and 25 deletions
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@ -52,7 +52,7 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
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const u64 aligned_size{Common::AlignUp(size, page_size)};
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const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size)};
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MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr);
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MapBackingMemory(gpu_addr, system.Memory().GetPointer(cpu_addr), aligned_size, cpu_addr);
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ASSERT(system.CurrentProcess()
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->VMManager()
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.SetMemoryAttribute(cpu_addr, size, Kernel::MemoryAttribute::DeviceMapped,
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@ -67,7 +67,7 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size)
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const u64 aligned_size{Common::AlignUp(size, page_size)};
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MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr);
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MapBackingMemory(gpu_addr, system.Memory().GetPointer(cpu_addr), aligned_size, cpu_addr);
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ASSERT(system.CurrentProcess()
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->VMManager()
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.SetMemoryAttribute(cpu_addr, size, Kernel::MemoryAttribute::DeviceMapped,
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@ -19,6 +19,7 @@
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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@ -838,7 +839,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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const auto surface{
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texture_cache.TryFindFramebufferSurface(Memory::GetPointer(framebuffer_addr))};
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texture_cache.TryFindFramebufferSurface(system.Memory().GetPointer(framebuffer_addr))};
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if (!surface) {
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return {};
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}
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@ -158,7 +158,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
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VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
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const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)};
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const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
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const auto host_ptr{Memory::GetPointer(framebuffer_addr)};
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u8* const host_ptr{system.Memory().GetPointer(framebuffer_addr)};
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rasterizer->FlushRegion(ToCacheAddr(host_ptr), size_in_bytes);
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// TODO(Rodrigo): Read this from HLE
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@ -50,9 +50,9 @@ u64 VKBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size, u64 alignme
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// TODO: Figure out which size is the best for given games.
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cache &= size >= 2048;
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const auto& host_ptr{Memory::GetPointer(*cpu_addr)};
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u8* const host_ptr{cpu_memory.GetPointer(*cpu_addr)};
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if (cache) {
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auto entry = TryGet(host_ptr);
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const auto entry = TryGet(host_ptr);
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if (entry) {
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if (entry->GetSize() >= size && entry->GetAlignment() == alignment) {
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return entry->GetOffset();
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@ -64,7 +64,7 @@ u64 VKBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size, u64 alignme
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AlignBuffer(alignment);
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const u64 uploaded_offset = buffer_offset;
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if (!host_ptr) {
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if (host_ptr == nullptr) {
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return uploaded_offset;
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}
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