Core: Wait for GPU to be idle before shutting down.
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@ -177,6 +177,9 @@ public:
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/// Returns a reference to the GPU DMA pusher.
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Tegra::DmaPusher& DmaPusher();
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// Waits for the GPU to finish working
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virtual void WaitIdle() const = 0;
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/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
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void WaitFence(u32 syncpoint_id, u32 value) const;
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