Core: Wait for GPU to be idle before shutting down.
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7 changed files with 19 additions and 0 deletions
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@ -90,6 +90,11 @@ void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
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InvalidateRegion(addr, size);
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}
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void ThreadManager::WaitIdle() const {
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while (state.last_fence > state.signaled_fence.load()) {
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}
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}
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u64 ThreadManager::PushCommand(CommandData&& command_data) {
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const u64 fence{++state.last_fence};
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state.queue.Push(CommandDataContainer(std::move(command_data), fence));
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