glsl: Implement more attribute getters and setters

This commit is contained in:
ameerj 2021-06-08 21:22:50 -04:00
parent 8bb8bbf4ae
commit 3f31a547e0
2 changed files with 60 additions and 12 deletions

View file

@ -239,6 +239,7 @@ bool UsesTyplessImage(const Info& info) {
EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
const RuntimeInfo& runtime_info_)
: info{program.info}, profile{profile_}, runtime_info{runtime_info_} {
header += "#pragma optionNV(fastmath off)\n";
SetupExtensions(header);
stage = program.stage;
switch (program.stage) {
@ -351,6 +352,9 @@ void EmitContext::SetupExtensions(std::string&) {
if (info.uses_sparse_residency) {
header += "#extension GL_ARB_sparse_texture2 : enable\n";
}
if (info.stores_viewport_mask && profile.support_viewport_mask) {
header += "#extension GL_NV_viewport_array2 : enable\n";
}
if (UsesTyplessImage(info)) {
header += "#extension GL_EXT_shader_image_load_formatted : enable\n";
}