shader: Reimplement GetCbufU64 as GetCbufU32x2

It may generate better code on some compilers and it's easier to handle.
This commit is contained in:
ReinUsesLisp 2021-04-04 02:31:09 -03:00 committed by ameerj
parent 5b3c6d59c2
commit 3f594dd86b
9 changed files with 21 additions and 22 deletions

View file

@ -308,8 +308,8 @@ void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
if (True(info.used_constant_buffer_types & IR::Type::F32)) {
DefineConstantBuffers(info, &UniformDefinitions::F32, binding, F32[1], 'f', sizeof(f32));
}
if (True(info.used_constant_buffer_types & IR::Type::U64)) {
DefineConstantBuffers(info, &UniformDefinitions::U64, binding, U64, 'u', sizeof(u64));
if (True(info.used_constant_buffer_types & IR::Type::U32x2)) {
DefineConstantBuffers(info, &UniformDefinitions::U32x2, binding, U32[2], 'u', sizeof(u64));
}
for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) {
binding += desc.count;