shader: Reimplement GetCbufU64 as GetCbufU32x2

It may generate better code on some compilers and it's easier to handle.
This commit is contained in:
ReinUsesLisp 2021-04-04 02:31:09 -03:00 committed by ameerj
parent 5b3c6d59c2
commit 3f594dd86b
9 changed files with 21 additions and 22 deletions

View file

@ -42,7 +42,7 @@ struct UniformDefinitions {
Id S16{};
Id U32{};
Id F32{};
Id U64{};
Id U32x2{};
};
class EmitContext final : public Sirit::Module {