shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
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9 changed files with 21 additions and 22 deletions
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@ -47,7 +47,7 @@ Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
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Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr);
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value);
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void EmitGetAttributeIndexed(EmitContext& ctx);
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