gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
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6 changed files with 62 additions and 8 deletions
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@ -51,9 +51,8 @@ public:
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}
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/// Attempt to use a faster method to display the framebuffer to screen
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virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer,
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VAddr framebuffer_addr, u32 pixel_stride,
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ScreenInfo& screen_info) {
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virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
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u32 pixel_stride, ScreenInfo& screen_info) {
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return false;
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}
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