TextureCache: refactor DMA downloads to allow multiple buffers.
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9bf19b04f6
commit
3fbee093b2
8 changed files with 75 additions and 41 deletions
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@ -1299,7 +1299,7 @@ bool AccelerateDMA::DmaBufferImageCopy(const Tegra::DMA::ImageCopy& copy_info,
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if constexpr (IS_IMAGE_UPLOAD) {
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image->UploadMemory(buffer->Handle(), offset, copy_span);
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} else {
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image->DownloadMemory(buffer->Handle(), offset, copy_span);
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texture_cache.DownloadImageIntoBuffer(image, buffer->Handle(), offset, copy_span);
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}
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return true;
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}
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@ -801,32 +801,34 @@ void Image::UploadMemory(const ImageBufferMap& map,
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UploadMemory(map.buffer, map.offset, copies);
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}
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void Image::DownloadMemory(GLuint buffer_handle, size_t buffer_offset,
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void Image::DownloadMemory(std::span<GLuint> buffer_handles, size_t buffer_offset,
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std::span<const VideoCommon::BufferImageCopy> copies) {
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const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
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if (is_rescaled) {
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ScaleDown();
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}
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glMemoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT); // TODO: Move this to its own API
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glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer_handle);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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for (auto buffer_handle : buffer_handles) {
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glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer_handle);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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u32 current_row_length = std::numeric_limits<u32>::max();
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u32 current_image_height = std::numeric_limits<u32>::max();
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u32 current_row_length = std::numeric_limits<u32>::max();
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u32 current_image_height = std::numeric_limits<u32>::max();
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for (const VideoCommon::BufferImageCopy& copy : copies) {
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if (copy.image_subresource.base_level >= gl_num_levels) {
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continue;
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for (const VideoCommon::BufferImageCopy& copy : copies) {
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if (copy.image_subresource.base_level >= gl_num_levels) {
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continue;
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}
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if (current_row_length != copy.buffer_row_length) {
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current_row_length = copy.buffer_row_length;
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glPixelStorei(GL_PACK_ROW_LENGTH, current_row_length);
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}
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if (current_image_height != copy.buffer_image_height) {
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current_image_height = copy.buffer_image_height;
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glPixelStorei(GL_PACK_IMAGE_HEIGHT, current_image_height);
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}
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CopyImageToBuffer(copy, buffer_offset);
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}
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if (current_row_length != copy.buffer_row_length) {
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current_row_length = copy.buffer_row_length;
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glPixelStorei(GL_PACK_ROW_LENGTH, current_row_length);
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}
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if (current_image_height != copy.buffer_image_height) {
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current_image_height = copy.buffer_image_height;
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glPixelStorei(GL_PACK_IMAGE_HEIGHT, current_image_height);
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}
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CopyImageToBuffer(copy, buffer_offset);
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}
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if (is_rescaled) {
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ScaleUp(true);
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@ -835,7 +837,10 @@ void Image::DownloadMemory(GLuint buffer_handle, size_t buffer_offset,
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void Image::DownloadMemory(ImageBufferMap& map,
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std::span<const VideoCommon::BufferImageCopy> copies) {
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DownloadMemory(map.buffer, map.offset, copies);
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std::array buffers{
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map.buffer,
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};
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DownloadMemory(buffers, map.offset, copies);
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}
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GLuint Image::StorageHandle() noexcept {
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@ -212,7 +212,7 @@ public:
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void UploadMemory(const ImageBufferMap& map,
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std::span<const VideoCommon::BufferImageCopy> copies);
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void DownloadMemory(GLuint buffer_handle, size_t buffer_offset,
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void DownloadMemory(std::span<GLuint> buffer_handle, size_t buffer_offset,
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std::span<const VideoCommon::BufferImageCopy> copies);
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void DownloadMemory(ImageBufferMap& map, std::span<const VideoCommon::BufferImageCopy> copies);
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@ -376,6 +376,7 @@ struct TextureCacheParams {
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using Sampler = OpenGL::Sampler;
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using Framebuffer = OpenGL::Framebuffer;
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using AsyncBuffer = u32;
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using BufferType = GLuint;
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};
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using TextureCache = VideoCommon::TextureCache<TextureCacheParams>;
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