shader: Implement HADD2
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980cafdc27
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4006929c98
12 changed files with 400 additions and 42 deletions
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@ -86,4 +86,20 @@ Id EmitConvertU32U64(EmitContext& ctx, Id value) {
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return ctx.OpUConvert(ctx.U32[1], value);
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}
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Id EmitConvertF16F32(EmitContext& ctx, Id value) {
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return ctx.OpFConvert(ctx.F16[1], value);
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}
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Id EmitConvertF32F16(EmitContext& ctx, Id value) {
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return ctx.OpFConvert(ctx.F32[1], value);
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}
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Id EmitConvertF32F64(EmitContext& ctx, Id value) {
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return ctx.OpFConvert(ctx.F32[1], value);
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}
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Id EmitConvertF64F32(EmitContext& ctx, Id value) {
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return ctx.OpFConvert(ctx.F64[1], value);
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}
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} // namespace Shader::Backend::SPIRV
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