shader: Implement HADD2

This commit is contained in:
ReinUsesLisp 2021-03-03 03:07:19 -03:00 committed by ameerj
parent 980cafdc27
commit 4006929c98
12 changed files with 400 additions and 42 deletions

View file

@ -86,4 +86,20 @@ Id EmitConvertU32U64(EmitContext& ctx, Id value) {
return ctx.OpUConvert(ctx.U32[1], value);
}
Id EmitConvertF16F32(EmitContext& ctx, Id value) {
return ctx.OpFConvert(ctx.F16[1], value);
}
Id EmitConvertF32F16(EmitContext& ctx, Id value) {
return ctx.OpFConvert(ctx.F32[1], value);
}
Id EmitConvertF32F64(EmitContext& ctx, Id value) {
return ctx.OpFConvert(ctx.F32[1], value);
}
Id EmitConvertF64F32(EmitContext& ctx, Id value) {
return ctx.OpFConvert(ctx.F64[1], value);
}
} // namespace Shader::Backend::SPIRV