shader: Implement HADD2

This commit is contained in:
ReinUsesLisp 2021-03-03 03:07:19 -03:00 committed by ameerj
parent 980cafdc27
commit 4006929c98
12 changed files with 400 additions and 42 deletions

View file

@ -334,12 +334,12 @@ Value IREmitter::CompositeConstruct(const Value& e1, const Value& e2, const Valu
}
Value IREmitter::CompositeExtract(const Value& vector, size_t element) {
const auto read = [&](Opcode opcode, size_t limit) -> Value {
const auto read{[&](Opcode opcode, size_t limit) -> Value {
if (element >= limit) {
throw InvalidArgument("Out of bounds element {}", element);
}
return Inst(opcode, vector, Value{static_cast<u32>(element)});
};
}};
switch (vector.Type()) {
case Type::U32x2:
return read(Opcode::CompositeExtractU32x2, 2);
@ -370,6 +370,43 @@ Value IREmitter::CompositeExtract(const Value& vector, size_t element) {
}
}
Value IREmitter::CompositeInsert(const Value& vector, const Value& object, size_t element) {
const auto insert{[&](Opcode opcode, size_t limit) {
if (element >= limit) {
throw InvalidArgument("Out of bounds element {}", element);
}
return Inst(opcode, vector, object, Value{static_cast<u32>(element)});
}};
switch (vector.Type()) {
case Type::U32x2:
return insert(Opcode::CompositeInsertU32x2, 2);
case Type::U32x3:
return insert(Opcode::CompositeInsertU32x3, 3);
case Type::U32x4:
return insert(Opcode::CompositeInsertU32x4, 4);
case Type::F16x2:
return insert(Opcode::CompositeInsertF16x2, 2);
case Type::F16x3:
return insert(Opcode::CompositeInsertF16x3, 3);
case Type::F16x4:
return insert(Opcode::CompositeInsertF16x4, 4);
case Type::F32x2:
return insert(Opcode::CompositeInsertF32x2, 2);
case Type::F32x3:
return insert(Opcode::CompositeInsertF32x3, 3);
case Type::F32x4:
return insert(Opcode::CompositeInsertF32x4, 4);
case Type::F64x2:
return insert(Opcode::CompositeInsertF64x2, 2);
case Type::F64x3:
return insert(Opcode::CompositeInsertF64x3, 3);
case Type::F64x4:
return insert(Opcode::CompositeInsertF64x4, 4);
default:
ThrowInvalidType(vector.Type());
}
}
Value IREmitter::Select(const U1& condition, const Value& true_value, const Value& false_value) {
if (true_value.Type() != false_value.Type()) {
throw InvalidArgument("Mismatching types {} and {}", true_value.Type(), false_value.Type());
@ -433,7 +470,7 @@ U32 IREmitter::PackFloat2x16(const Value& vector) {
}
Value IREmitter::UnpackFloat2x16(const U32& value) {
return Inst<Value>(Opcode::UnpackFloat2x16, value);
return Inst(Opcode::UnpackFloat2x16, value);
}
F64 IREmitter::PackDouble2x32(const Value& vector) {
@ -968,7 +1005,7 @@ U32U64 IREmitter::ConvertFToI(size_t bitsize, bool is_signed, const F16F32F64& v
}
}
U32U64 IREmitter::ConvertU(size_t result_bitsize, const U32U64& value) {
U32U64 IREmitter::UConvert(size_t result_bitsize, const U32U64& value) {
switch (result_bitsize) {
case 32:
switch (value.Type()) {
@ -995,4 +1032,49 @@ U32U64 IREmitter::ConvertU(size_t result_bitsize, const U32U64& value) {
throw NotImplementedException("Conversion from {} to {} bits", value.Type(), result_bitsize);
}
F16F32F64 IREmitter::FPConvert(size_t result_bitsize, const F16F32F64& value) {
switch (result_bitsize) {
case 16:
switch (value.Type()) {
case Type::F16:
// Nothing to do
return value;
case Type::F32:
return Inst<F16>(Opcode::ConvertF16F32, value);
case Type::F64:
throw LogicError("Illegal conversion from F64 to F16");
default:
break;
}
break;
case 32:
switch (value.Type()) {
case Type::F16:
return Inst<F32>(Opcode::ConvertF32F16, value);
case Type::F32:
// Nothing to do
return value;
case Type::F64:
return Inst<F64>(Opcode::ConvertF32F64, value);
default:
break;
}
break;
case 64:
switch (value.Type()) {
case Type::F16:
throw LogicError("Illegal conversion from F16 to F64");
case Type::F32:
// Nothing to do
return value;
case Type::F64:
return Inst<F64>(Opcode::ConvertF32F64, value);
default:
break;
}
break;
}
throw NotImplementedException("Conversion from {} to {} bits", value.Type(), result_bitsize);
}
} // namespace Shader::IR