shader: Implement HADD2

This commit is contained in:
ReinUsesLisp 2021-03-03 03:07:19 -03:00 committed by ameerj
parent 980cafdc27
commit 4006929c98
12 changed files with 400 additions and 42 deletions

View file

@ -97,6 +97,7 @@ public:
[[nodiscard]] Value CompositeConstruct(const Value& e1, const Value& e2, const Value& e3,
const Value& e4);
[[nodiscard]] Value CompositeExtract(const Value& vector, size_t element);
[[nodiscard]] Value CompositeInsert(const Value& vector, const Value& object, size_t element);
[[nodiscard]] Value Select(const U1& condition, const Value& true_value,
const Value& false_value);
@ -186,7 +187,8 @@ public:
[[nodiscard]] U32U64 ConvertFToU(size_t bitsize, const F16F32F64& value);
[[nodiscard]] U32U64 ConvertFToI(size_t bitsize, bool is_signed, const F16F32F64& value);
[[nodiscard]] U32U64 ConvertU(size_t result_bitsize, const U32U64& value);
[[nodiscard]] U32U64 UConvert(size_t result_bitsize, const U32U64& value);
[[nodiscard]] F16F32F64 FPConvert(size_t result_bitsize, const F16F32F64& value);
private:
IR::Block::iterator insertion_point;