Merge pull request #165 from neobrain/viewport-scaling

Stretch emulation output to render window and be display density independent
This commit is contained in:
bunnei 2014-11-18 18:32:01 -05:00
commit 40acd63631
11 changed files with 284 additions and 86 deletions

View file

@ -9,17 +9,33 @@
#include "common/string_util.h"
#include "common/key_map.h"
// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
// QGLWidget, GLFW, etc...)
/**
* Abstraction class used to provide an interface between emulation code and the frontend
* (e.g. SDL, QGLWidget, GLFW, etc...).
*
* Design notes on the interaction between EmuWindow and the emulation core:
* - Generally, decisions on anything visible to the user should be left up to the GUI.
* For example, the emulation core should not try to dictate some window title or size.
* This stuff is not the core's business and only causes problems with regards to thread-safety
* anyway.
* - Under certain circumstances, it may be desirable for the core to politely request the GUI
* to set e.g. a minimum window size. However, the GUI should always be free to ignore any
* such hints.
* - EmuWindow may expose some of its state as read-only to the emulation core, however care
* should be taken to make sure the provided information is self-consistent. This requires
* some sort of synchronization (most of this is still a TODO).
* - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
* re-read the upper points again and think about it if you don't see this.
*/
class EmuWindow
{
public:
/// Data structure to store an emuwindow configuration
/// Data structure to store emuwindow configuration
struct WindowConfig {
bool fullscreen;
int res_width;
int res_height;
std::pair<unsigned,unsigned> min_client_area_size;
};
/// Swap buffers to display the next frame
@ -42,52 +58,96 @@ public:
/// Signals a key release action to the HID module
static void KeyReleased(KeyMap::HostDeviceKey key);
WindowConfig GetConfig() const {
return m_config;
/**
* Returns currently active configuration.
* @note Accesses to the returned object need not be consistent because it may be modified in another thread
*/
const WindowConfig& GetActiveConfig() const {
return active_config;
}
/**
* Requests the internal configuration to be replaced by the specified argument at some point in the future.
* @note This method is thread-safe, because it delays configuration changes to the GUI event loop. Hence there is no guarantee on when the requested configuration will be active.
*/
void SetConfig(const WindowConfig& val) {
m_config = val;
}
int GetClientAreaWidth() const {
return m_client_area_width;
config = val;
}
void SetClientAreaWidth(const int val) {
m_client_area_width = val;
/**
* Gets the framebuffer size in pixels.
* @note This method is thread-safe
*/
const std::pair<unsigned,unsigned> GetFramebufferSize() const {
return framebuffer_size;
}
int GetClientAreaHeight() const {
return m_client_area_height;
}
void SetClientAreaHeight(const int val) {
m_client_area_height = val;
}
std::string GetWindowTitle() const {
return m_window_title;
}
void SetWindowTitle(std::string val) {
m_window_title = val;
/**
* Gets window client area width in logical coordinates.
* @note For high-DPI systems, this is smaller than the framebuffer size.
* @note This method is thread-safe
*/
std::pair<unsigned,unsigned> GetClientAreaSize() const {
return std::make_pair(client_area_width, client_area_height);
}
protected:
EmuWindow():
m_window_title(Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc)),
m_client_area_width(640),
m_client_area_height(480)
{}
EmuWindow()
{
// TODO: Find a better place to set this.
config.min_client_area_size = std::make_pair(400u, 480u);
active_config = config;
}
virtual ~EmuWindow() {}
std::string m_window_title; ///< Current window title, should be used by window impl.
/**
* Processes any pending configuration changes from the last SetConfig call.
* This method invokes OnMinimalClientAreaChangeRequest if the corresponding configuration
* field changed.
* @note Implementations will usually want to call this from the GUI thread.
* @todo Actually call this in existing implementations.
*/
void ProcessConfigurationChanges() {
// TODO: For proper thread safety, we should eventually implement a proper
// multiple-writer/single-reader queue...
int m_client_area_width; ///< Current client width, should be set by window impl.
int m_client_area_height; ///< Current client height, should be set by window impl.
if (config.min_client_area_size != active_config.min_client_area_size) {
OnMinimalClientAreaChangeRequest(config.min_client_area_size);
config.min_client_area_size = active_config.min_client_area_size;
}
}
/**
* Update internal framebuffer size with the given parameter.
* @note EmuWindow implementations will usually use this in window resize event handlers.
*/
void NotifyFramebufferSizeChanged(const std::pair<unsigned,unsigned>& size) {
framebuffer_size = size;
}
/**
* Update internal client area size with the given parameter.
* @note EmuWindow implementations will usually use this in window resize event handlers.
*/
void NotifyClientAreaSizeChanged(const std::pair<unsigned,unsigned>& size) {
client_area_width = size.first;
client_area_height = size.second;
}
private:
WindowConfig m_config; ///< Internal configuration
/**
* Handler called when the minimal client area was requested to be changed via SetConfig.
* For the request to be honored, EmuWindow implementations will usually reimplement this function.
*/
virtual void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
// By default, ignore this request and do nothing.
}
std::pair<unsigned,unsigned> framebuffer_size;
unsigned client_area_width; ///< Current client width, should be set by window impl.
unsigned client_area_height; ///< Current client height, should be set by window impl.
WindowConfig config; ///< Internal configuration (changes pending for being applied in ProcessConfigurationChanges)
WindowConfig active_config; ///< Internal active configuration
};

View file

@ -69,6 +69,7 @@ enum LOG_TYPE {
HW,
TIME,
NETPLAY,
GUI,
NUMBER_OF_LOGS // Must be last
};

View file

@ -75,6 +75,7 @@ LogManager::LogManager()
m_Log[LogTypes::ACTIONREPLAY] = new LogContainer("ActionReplay", "ActionReplay");
m_Log[LogTypes::MEMCARD_MANAGER] = new LogContainer("MemCard Manager", "MemCard Manager");
m_Log[LogTypes::NETPLAY] = new LogContainer("NETPLAY", "Netplay");
m_Log[LogTypes::GUI] = new LogContainer("GUI", "GUI");
m_fileLog = new FileLogListener(FileUtil::GetUserPath(F_MAINLOG_IDX).c_str());
m_consoleLog = new ConsoleListener();

View file

@ -7,6 +7,7 @@
#include "common/common.h"
#include <algorithm>
#include <type_traits>
#include <vector>
namespace MathUtil
@ -109,11 +110,11 @@ struct Rectangle
Rectangle(T theLeft, T theTop, T theRight, T theBottom)
: left(theLeft), top(theTop), right(theRight), bottom(theBottom)
{ }
bool operator==(const Rectangle& r) { return left==r.left && top==r.top && right==r.right && bottom==r.bottom; }
T GetWidth() const { return abs(right - left); }
T GetHeight() const { return abs(bottom - top); }
T GetWidth() const { return std::abs(static_cast<typename std::make_signed<T>::type>(right - left)); }
T GetHeight() const { return std::abs(static_cast<typename std::make_signed<T>::type>(bottom - top)); }
// If the rectangle is in a coordinate system with a lower-left origin, use
// this Clamp.
@ -127,7 +128,7 @@ struct Rectangle
// If the rectangle is in a coordinate system with an upper-left origin,
// use this Clamp.
void ClampUL(T x1, T y1, T x2, T y2)
void ClampUL(T x1, T y1, T x2, T y2)
{
if (left < x1) left = x1;
if (right > x2) right = x2;