Merge pull request #2374 from lioncash/pagetable
core: Reorganize boot order
This commit is contained in:
commit
40dc893c37
38 changed files with 253 additions and 177 deletions
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@ -207,6 +207,11 @@ public:
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};
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} regs{};
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/// Performs any additional setup necessary in order to begin GPU emulation.
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/// This can be used to launch any necessary threads and register any necessary
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/// core timing events.
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virtual void Start() = 0;
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/// Push GPU command entries to be processed
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virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0;
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@ -9,10 +9,14 @@
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namespace VideoCommon {
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GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer)
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: Tegra::GPU(system, renderer), gpu_thread{system, renderer, *dma_pusher} {}
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: GPU(system, renderer), gpu_thread{system} {}
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GPUAsynch::~GPUAsynch() = default;
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void GPUAsynch::Start() {
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gpu_thread.StartThread(renderer, *dma_pusher);
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}
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void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
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gpu_thread.SubmitList(std::move(entries));
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}
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@ -13,16 +13,13 @@ class RendererBase;
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namespace VideoCommon {
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namespace GPUThread {
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class ThreadManager;
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} // namespace GPUThread
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/// Implementation of GPU interface that runs the GPU asynchronously
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class GPUAsynch : public Tegra::GPU {
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public:
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explicit GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer);
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~GPUAsynch() override;
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void Start() override;
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void PushGPUEntries(Tegra::CommandList&& entries) override;
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void SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
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@ -8,10 +8,12 @@
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namespace VideoCommon {
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GPUSynch::GPUSynch(Core::System& system, VideoCore::RendererBase& renderer)
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: Tegra::GPU(system, renderer) {}
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: GPU(system, renderer) {}
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GPUSynch::~GPUSynch() = default;
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void GPUSynch::Start() {}
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void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
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dma_pusher->Push(std::move(entries));
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dma_pusher->DispatchCalls();
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@ -18,6 +18,7 @@ public:
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explicit GPUSynch(Core::System& system, VideoCore::RendererBase& renderer);
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~GPUSynch() override;
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void Start() override;
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void PushGPUEntries(Tegra::CommandList&& entries) override;
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void SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
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@ -55,19 +55,24 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
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}
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}
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ThreadManager::ThreadManager(Core::System& system, VideoCore::RendererBase& renderer,
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Tegra::DmaPusher& dma_pusher)
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: system{system}, thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)} {
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synchronization_event = system.CoreTiming().RegisterEvent(
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"GPUThreadSynch", [this](u64 fence, s64) { state.WaitForSynchronization(fence); });
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}
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ThreadManager::ThreadManager(Core::System& system) : system{system} {}
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ThreadManager::~ThreadManager() {
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if (!thread.joinable()) {
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return;
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}
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// Notify GPU thread that a shutdown is pending
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PushCommand(EndProcessingCommand());
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thread.join();
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}
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void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) {
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thread = std::thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)};
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synchronization_event = system.CoreTiming().RegisterEvent(
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"GPUThreadSynch", [this](u64 fence, s64) { state.WaitForSynchronization(fence); });
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}
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void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
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const u64 fence{PushCommand(SubmitListCommand(std::move(entries)))};
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const s64 synchronization_ticks{Core::Timing::usToCycles(9000)};
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@ -138,10 +138,12 @@ struct SynchState final {
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/// Class used to manage the GPU thread
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class ThreadManager final {
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public:
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explicit ThreadManager(Core::System& system, VideoCore::RendererBase& renderer,
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Tegra::DmaPusher& dma_pusher);
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explicit ThreadManager(Core::System& system);
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~ThreadManager();
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/// Creates and starts the GPU thread.
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void StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher);
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/// Push GPU command entries to be processed
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void SubmitList(Tegra::CommandList&& entries);
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@ -5,6 +5,8 @@
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#include <memory>
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#include "core/core.h"
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#include "core/settings.h"
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#include "video_core/gpu_asynch.h"
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#include "video_core/gpu_synch.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/video_core.h"
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@ -16,6 +18,14 @@ std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_wind
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return std::make_unique<OpenGL::RendererOpenGL>(emu_window, system);
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}
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std::unique_ptr<Tegra::GPU> CreateGPU(Core::System& system) {
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if (Settings::values.use_asynchronous_gpu_emulation) {
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return std::make_unique<VideoCommon::GPUAsynch>(system, system.Renderer());
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}
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return std::make_unique<VideoCommon::GPUSynch>(system, system.Renderer());
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}
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u16 GetResolutionScaleFactor(const RendererBase& renderer) {
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return static_cast<u16>(
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Settings::values.resolution_factor
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@ -14,6 +14,10 @@ namespace Core::Frontend {
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class EmuWindow;
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}
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namespace Tegra {
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class GPU;
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}
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namespace VideoCore {
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class RendererBase;
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@ -27,6 +31,9 @@ class RendererBase;
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std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
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Core::System& system);
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/// Creates an emulated GPU instance using the given system context.
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std::unique_ptr<Tegra::GPU> CreateGPU(Core::System& system);
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u16 GetResolutionScaleFactor(const RendererBase& renderer);
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} // namespace VideoCore
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