Merge pull request #9401 from vonchenplus/draw_manager
video_core: Implement maxwell3d draw manager and split draw logic
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commit
41461514d6
12 changed files with 341 additions and 267 deletions
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@ -8,6 +8,7 @@
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#include "common/cityhash.h"
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#include "common/common_types.h"
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#include "common/polyfill_ranges.h"
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#include "video_core/engines/draw_manager.h"
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#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
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#include "video_core/renderer_vulkan/vk_state_tracker.h"
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@ -50,12 +51,13 @@ void RefreshXfbState(VideoCommon::TransformFeedbackState& state, const Maxwell&
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void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
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bool has_extended_dynamic_state, bool has_dynamic_vertex_input) {
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const Maxwell& regs = maxwell3d.regs;
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const auto topology_ = maxwell3d.draw_manager->GetDrawState().topology;
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const std::array enabled_lut{
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regs.polygon_offset_point_enable,
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regs.polygon_offset_line_enable,
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regs.polygon_offset_fill_enable,
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};
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const u32 topology_index = static_cast<u32>(regs.draw.topology.Value());
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const u32 topology_index = static_cast<u32>(topology_);
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raw1 = 0;
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extended_dynamic_state.Assign(has_extended_dynamic_state ? 1 : 0);
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@ -78,7 +80,7 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
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Maxwell::Tessellation::OutputPrimitives::Triangles_CW);
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logic_op_enable.Assign(regs.logic_op.enable != 0 ? 1 : 0);
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logic_op.Assign(PackLogicOp(regs.logic_op.op));
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topology.Assign(regs.draw.topology);
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topology.Assign(topology_);
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msaa_mode.Assign(regs.anti_alias_samples_mode);
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raw2 = 0;
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@ -507,7 +507,8 @@ GraphicsPipeline* PipelineCache::BuiltPipeline(GraphicsPipeline* pipeline) const
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// If games are using a small index count, we can assume these are full screen quads.
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// Usually these shaders are only used once for building textures so we can assume they
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// can't be built async
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if (maxwell3d->regs.index_buffer.count <= 6 || maxwell3d->regs.vertex_buffer.count <= 6) {
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const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
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if (draw_state.index_buffer.count <= 6 || draw_state.vertex_buffer.count <= 6) {
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return pipeline;
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}
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return nullptr;
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@ -12,6 +12,7 @@
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#include "common/scope_exit.h"
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#include "common/settings.h"
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#include "video_core/control/channel_state.h"
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#include "video_core/engines/draw_manager.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_vulkan/blit_image.h"
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@ -36,6 +37,7 @@
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namespace Vulkan {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using MaxwellDrawState = Tegra::Engines::DrawManager::State;
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using VideoCommon::ImageViewId;
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using VideoCommon::ImageViewType;
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@ -127,16 +129,16 @@ VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u3
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return scissor;
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}
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DrawParams MakeDrawParams(const Maxwell& regs, u32 num_instances, bool is_indexed) {
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DrawParams MakeDrawParams(const MaxwellDrawState& draw_state, u32 num_instances, bool is_indexed) {
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DrawParams params{
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.base_instance = regs.global_base_instance_index,
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.base_instance = draw_state.base_instance,
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.num_instances = num_instances,
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.base_vertex = is_indexed ? regs.global_base_vertex_index : regs.vertex_buffer.first,
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.num_vertices = is_indexed ? regs.index_buffer.count : regs.vertex_buffer.count,
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.first_index = is_indexed ? regs.index_buffer.first : 0,
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.base_vertex = is_indexed ? draw_state.base_index : draw_state.vertex_buffer.first,
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.num_vertices = is_indexed ? draw_state.index_buffer.count : draw_state.vertex_buffer.count,
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.first_index = is_indexed ? draw_state.index_buffer.first : 0,
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.is_indexed = is_indexed,
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};
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if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
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if (draw_state.topology == Maxwell::PrimitiveTopology::Quads) {
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// 6 triangle vertices per quad, base vertex is part of the index
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// See BindQuadArrayIndexBuffer for more details
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params.num_vertices = (params.num_vertices / 4) * 6;
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@ -195,9 +197,9 @@ void RasterizerVulkan::Draw(bool is_indexed, u32 instance_count) {
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UpdateDynamicStates();
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const auto& regs{maxwell3d->regs};
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const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
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const u32 num_instances{instance_count};
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const DrawParams draw_params{MakeDrawParams(regs, num_instances, is_indexed)};
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const DrawParams draw_params{MakeDrawParams(draw_state, num_instances, is_indexed)};
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scheduler.Record([draw_params](vk::CommandBuffer cmdbuf) {
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if (draw_params.is_indexed) {
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cmdbuf.DrawIndexed(draw_params.num_vertices, draw_params.num_instances,
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