textures: add BC1 and BC3 compressors and recompression setting
This commit is contained in:
parent
f82efe9f65
commit
415c78b87c
23 changed files with 1150 additions and 27 deletions
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@ -61,6 +61,7 @@ void LogSettings() {
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log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
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log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
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log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
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log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue());
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log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
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log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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@ -224,6 +225,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.nvdec_emulation.SetGlobal(true);
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values.accelerate_astc.SetGlobal(true);
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values.async_astc.SetGlobal(true);
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values.astc_recompression.SetGlobal(true);
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values.use_reactive_flushing.SetGlobal(true);
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values.shader_backend.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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@ -90,6 +90,12 @@ enum class AntiAliasing : u32 {
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LastAA = Smaa,
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};
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enum class AstcRecompression : u32 {
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Uncompressed = 0,
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Bc1 = 1,
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Bc3 = 2,
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};
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struct ResolutionScalingInfo {
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u32 up_scale{1};
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u32 down_shift{0};
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@ -473,6 +479,9 @@ struct Values {
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SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,
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"use_vulkan_driver_pipeline_cache"};
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SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"};
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SwitchableSetting<AstcRecompression, true> astc_recompression{
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AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
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"astc_recompression"};
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SwitchableSetting<u8> bg_red{0, "bg_red"};
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SwitchableSetting<u8> bg_green{0, "bg_green"};
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@ -246,10 +246,14 @@ add_library(video_core STATIC
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texture_cache/util.h
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textures/astc.h
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textures/astc.cpp
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textures/bcn.cpp
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textures/bcn.h
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textures/decoders.cpp
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textures/decoders.h
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textures/texture.cpp
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textures/texture.h
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textures/workers.cpp
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textures/workers.h
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transform_feedback.cpp
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transform_feedback.h
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video_core.cpp
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@ -275,7 +279,7 @@ add_library(video_core STATIC
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create_target_directory_groups(video_core)
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target_link_libraries(video_core PUBLIC common core)
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target_link_libraries(video_core PUBLIC glad shader_recompiler)
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target_link_libraries(video_core PUBLIC glad shader_recompiler stb)
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if (YUZU_USE_BUNDLED_FFMPEG AND NOT WIN32)
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add_dependencies(video_core ffmpeg-build)
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@ -1664,7 +1664,7 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s
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// cbufs, which do not store the sizes adjacent to the addresses, so use the fully
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// mapped buffer size for now.
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const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr));
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return memory_layout_size;
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return std::min(memory_layout_size, static_cast<u32>(8_MiB));
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}();
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const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
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if (!cpu_addr || size == 0) {
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@ -233,6 +233,8 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
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const VideoCommon::ImageInfo& info) {
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if (IsPixelFormatASTC(info.format) && info.size.depth == 1 && !runtime.HasNativeASTC()) {
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return Settings::values.accelerate_astc.GetValue() &&
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Settings::values.astc_recompression.GetValue() ==
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Settings::AstcRecompression::Uncompressed &&
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!Settings::values.async_astc.GetValue();
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}
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// Disable other accelerated uploads for now as they don't implement swizzled uploads
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@ -437,6 +439,19 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
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return GL_R32UI;
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}
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[[nodiscard]] GLenum SelectAstcFormat(PixelFormat format, bool is_srgb) {
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switch (Settings::values.astc_recompression.GetValue()) {
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case Settings::AstcRecompression::Bc1:
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return is_srgb ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT : GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
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break;
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case Settings::AstcRecompression::Bc3:
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return is_srgb ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT : GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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break;
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default:
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return is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8;
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}
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}
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} // Anonymous namespace
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ImageBufferMap::~ImageBufferMap() {
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@ -739,9 +754,16 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_,
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if (IsConverted(runtime->device, info.format, info.type)) {
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flags |= ImageFlagBits::Converted;
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flags |= ImageFlagBits::CostlyLoad;
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gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
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const bool is_srgb = IsPixelFormatSRGB(info.format);
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gl_internal_format = is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8;
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gl_format = GL_RGBA;
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gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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if (IsPixelFormatASTC(info.format)) {
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gl_internal_format = SelectAstcFormat(info.format, is_srgb);
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gl_format = GL_NONE;
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}
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} else {
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const auto& tuple = MaxwellToGL::GetFormatTuple(info.format);
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gl_internal_format = tuple.internal_format;
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@ -1130,7 +1152,12 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
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views{runtime.null_image_views} {
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const Device& device = runtime.device;
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if (True(image.flags & ImageFlagBits::Converted)) {
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internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
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const bool is_srgb = IsPixelFormatSRGB(info.format);
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internal_format = is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8;
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if (IsPixelFormatASTC(info.format)) {
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internal_format = SelectAstcFormat(info.format, is_srgb);
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}
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} else {
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internal_format = MaxwellToGL::GetFormatTuple(format).internal_format;
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}
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@ -6,6 +6,7 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_vulkan/maxwell_to_vk.h"
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#include "video_core/surface.h"
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@ -237,14 +238,25 @@ FormatInfo SurfaceFormat(const Device& device, FormatType format_type, bool with
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PixelFormat pixel_format) {
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ASSERT(static_cast<size_t>(pixel_format) < std::size(tex_format_tuples));
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FormatTuple tuple = tex_format_tuples[static_cast<size_t>(pixel_format)];
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// Use A8B8G8R8_UNORM on hardware that doesn't support ASTC natively
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// Transcode on hardware that doesn't support ASTC natively
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if (!device.IsOptimalAstcSupported() && VideoCore::Surface::IsPixelFormatASTC(pixel_format)) {
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const bool is_srgb = with_srgb && VideoCore::Surface::IsPixelFormatSRGB(pixel_format);
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if (is_srgb) {
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tuple.format = VK_FORMAT_A8B8G8R8_SRGB_PACK32;
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} else {
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tuple.format = VK_FORMAT_A8B8G8R8_UNORM_PACK32;
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tuple.usage |= Storage;
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switch (Settings::values.astc_recompression.GetValue()) {
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case Settings::AstcRecompression::Uncompressed:
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if (is_srgb) {
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tuple.format = VK_FORMAT_A8B8G8R8_SRGB_PACK32;
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} else {
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tuple.format = VK_FORMAT_A8B8G8R8_UNORM_PACK32;
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tuple.usage |= Storage;
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}
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break;
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case Settings::AstcRecompression::Bc1:
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tuple.format = is_srgb ? VK_FORMAT_BC1_RGBA_SRGB_BLOCK : VK_FORMAT_BC1_RGBA_UNORM_BLOCK;
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break;
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case Settings::AstcRecompression::Bc3:
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tuple.format = is_srgb ? VK_FORMAT_BC3_SRGB_BLOCK : VK_FORMAT_BC3_UNORM_BLOCK;
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break;
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}
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}
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const bool attachable = (tuple.usage & Attachable) != 0;
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@ -1268,7 +1268,9 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
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if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {
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if (Settings::values.async_astc.GetValue()) {
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flags |= VideoCommon::ImageFlagBits::AsynchronousDecode;
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} else if (Settings::values.accelerate_astc.GetValue() && info.size.depth == 1) {
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} else if (Settings::values.astc_recompression.GetValue() ==
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Settings::AstcRecompression::Uncompressed &&
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Settings::values.accelerate_astc.GetValue() && info.size.depth == 1) {
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flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
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}
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flags |= VideoCommon::ImageFlagBits::Converted;
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@ -1283,7 +1285,9 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
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.usage = VK_IMAGE_USAGE_STORAGE_BIT,
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};
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current_image = *original_image;
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if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {
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if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported() &&
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Settings::values.astc_recompression.GetValue() ==
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Settings::AstcRecompression::Uncompressed) {
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const auto& device = runtime->device.GetLogical();
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storage_image_views.reserve(info.resources.levels);
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for (s32 level = 0; level < info.resources.levels; ++level) {
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@ -18,6 +18,8 @@
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#include "common/bit_util.h"
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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#include "common/scratch_buffer.h"
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#include "common/settings.h"
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#include "video_core/compatible_formats.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/memory_manager.h"
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@ -28,6 +30,7 @@
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#include "video_core/texture_cache/samples_helper.h"
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#include "video_core/texture_cache/util.h"
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#include "video_core/textures/astc.h"
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#include "video_core/textures/bcn.h"
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#include "video_core/textures/decoders.h"
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namespace VideoCommon {
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@ -585,6 +588,21 @@ u32 CalculateConvertedSizeBytes(const ImageInfo& info) noexcept {
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return info.size.width * BytesPerBlock(info.format);
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}
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static constexpr Extent2D TILE_SIZE{1, 1};
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if (IsPixelFormatASTC(info.format) && Settings::values.astc_recompression.GetValue() !=
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Settings::AstcRecompression::Uncompressed) {
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const u32 bpp_div =
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Settings::values.astc_recompression.GetValue() == Settings::AstcRecompression::Bc1 ? 2
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: 1;
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// NumBlocksPerLayer doesn't account for this correctly, so we have to do it manually.
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u32 output_size = 0;
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for (s32 i = 0; i < info.resources.levels; i++) {
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const auto mip_size = AdjustMipSize(info.size, i);
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const u32 plane_dim =
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Common::AlignUp(mip_size.width, 4U) * Common::AlignUp(mip_size.height, 4U);
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output_size += (plane_dim * info.size.depth * info.resources.layers) / bpp_div;
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}
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return output_size;
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}
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return NumBlocksPerLayer(info, TILE_SIZE) * info.resources.layers * CONVERTED_BYTES_PER_BLOCK;
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}
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@ -885,6 +903,7 @@ BufferCopy UploadBufferCopy(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr,
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void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8> output,
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std::span<BufferImageCopy> copies) {
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u32 output_offset = 0;
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Common::ScratchBuffer<u8> decode_scratch;
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const Extent2D tile_size = DefaultBlockSize(info.format);
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for (BufferImageCopy& copy : copies) {
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@ -895,22 +914,58 @@ void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8
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ASSERT(copy.image_extent == mip_size);
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ASSERT(copy.buffer_row_length == Common::AlignUp(mip_size.width, tile_size.width));
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ASSERT(copy.buffer_image_height == Common::AlignUp(mip_size.height, tile_size.height));
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if (IsPixelFormatASTC(info.format)) {
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Tegra::Texture::ASTC::Decompress(
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input.subspan(copy.buffer_offset), copy.image_extent.width,
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copy.image_extent.height,
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copy.image_subresource.num_layers * copy.image_extent.depth, tile_size.width,
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tile_size.height, output.subspan(output_offset));
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} else {
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DecompressBC4(input.subspan(copy.buffer_offset), copy.image_extent,
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output.subspan(output_offset));
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}
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const auto input_offset = input.subspan(copy.buffer_offset);
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copy.buffer_offset = output_offset;
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copy.buffer_row_length = mip_size.width;
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copy.buffer_image_height = mip_size.height;
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output_offset += copy.image_extent.width * copy.image_extent.height *
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copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK;
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const auto recompression_setting = Settings::values.astc_recompression.GetValue();
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const bool astc = IsPixelFormatASTC(info.format);
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if (astc && recompression_setting == Settings::AstcRecompression::Uncompressed) {
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Tegra::Texture::ASTC::Decompress(
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input_offset, copy.image_extent.width, copy.image_extent.height,
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copy.image_subresource.num_layers * copy.image_extent.depth, tile_size.width,
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tile_size.height, output.subspan(output_offset));
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output_offset += copy.image_extent.width * copy.image_extent.height *
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copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK;
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} else if (astc) {
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// BC1 uses 0.5 bytes per texel
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// BC3 uses 1 byte per texel
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const auto compress = recompression_setting == Settings::AstcRecompression::Bc1
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? Tegra::Texture::BCN::CompressBC1
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: Tegra::Texture::BCN::CompressBC3;
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const auto bpp_div = recompression_setting == Settings::AstcRecompression::Bc1 ? 2 : 1;
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const u32 plane_dim = copy.image_extent.width * copy.image_extent.height;
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const u32 level_size = plane_dim * copy.image_extent.depth *
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copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK;
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decode_scratch.resize_destructive(level_size);
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Tegra::Texture::ASTC::Decompress(
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input_offset, copy.image_extent.width, copy.image_extent.height,
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copy.image_subresource.num_layers * copy.image_extent.depth, tile_size.width,
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tile_size.height, decode_scratch);
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compress(decode_scratch, copy.image_extent.width, copy.image_extent.height,
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copy.image_subresource.num_layers * copy.image_extent.depth,
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output.subspan(output_offset));
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const u32 aligned_plane_dim = Common::AlignUp(copy.image_extent.width, 4) *
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Common::AlignUp(copy.image_extent.height, 4);
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copy.buffer_size =
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(aligned_plane_dim * copy.image_extent.depth * copy.image_subresource.num_layers) /
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bpp_div;
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output_offset += static_cast<u32>(copy.buffer_size);
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} else {
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DecompressBC4(input_offset, copy.image_extent, output.subspan(output_offset));
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output_offset += copy.image_extent.width * copy.image_extent.height *
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copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK;
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}
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}
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}
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@ -16,8 +16,8 @@
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#include "common/alignment.h"
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#include "common/common_types.h"
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#include "common/polyfill_ranges.h"
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#include "common/thread_worker.h"
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#include "video_core/textures/astc.h"
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#include "video_core/textures/workers.h"
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class InputBitStream {
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public:
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@ -1656,8 +1656,7 @@ void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height,
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const u32 rows = Common::DivideUp(height, block_height);
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const u32 cols = Common::DivideUp(width, block_width);
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static Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2,
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"ASTCDecompress"};
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Common::ThreadWorker& workers{GetThreadWorkers()};
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for (u32 z = 0; z < depth; ++z) {
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const u32 depth_offset = z * height * width * 4;
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87
src/video_core/textures/bcn.cpp
Normal file
87
src/video_core/textures/bcn.cpp
Normal file
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@ -0,0 +1,87 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <stb_dxt.h>
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#include <string.h>
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#include "common/alignment.h"
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#include "video_core/textures/bcn.h"
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#include "video_core/textures/workers.h"
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namespace Tegra::Texture::BCN {
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using BCNCompressor = void(u8* block_output, const u8* block_input, bool any_alpha);
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template <u32 BytesPerBlock, bool ThresholdAlpha = false>
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void CompressBCN(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
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std::span<uint8_t> output, BCNCompressor f) {
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constexpr u8 alpha_threshold = 128;
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constexpr u32 bytes_per_px = 4;
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const u32 plane_dim = width * height;
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|
||||
Common::ThreadWorker& workers{GetThreadWorkers()};
|
||||
|
||||
for (u32 z = 0; z < depth; z++) {
|
||||
for (u32 y = 0; y < height; y += 4) {
|
||||
auto compress_row = [z, y, width, height, plane_dim, f, data, output]() {
|
||||
for (u32 x = 0; x < width; x += 4) {
|
||||
// Gather 4x4 block of RGBA texels
|
||||
u8 input_colors[4][4][4];
|
||||
bool any_alpha = false;
|
||||
|
||||
for (u32 j = 0; j < 4; j++) {
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
const size_t coord =
|
||||
(z * plane_dim + (y + j) * width + (x + i)) * bytes_per_px;
|
||||
|
||||
if ((x + i < width) && (y + j < height)) {
|
||||
if constexpr (ThresholdAlpha) {
|
||||
if (data[coord + 3] >= alpha_threshold) {
|
||||
input_colors[j][i][0] = data[coord + 0];
|
||||
input_colors[j][i][1] = data[coord + 1];
|
||||
input_colors[j][i][2] = data[coord + 2];
|
||||
input_colors[j][i][3] = 255;
|
||||
} else {
|
||||
any_alpha = true;
|
||||
memset(input_colors[j][i], 0, bytes_per_px);
|
||||
}
|
||||
} else {
|
||||
memcpy(input_colors[j][i], &data[coord], bytes_per_px);
|
||||
}
|
||||
} else {
|
||||
memset(input_colors[j][i], 0, bytes_per_px);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const u32 bytes_per_row = BytesPerBlock * Common::DivideUp(width, 4U);
|
||||
const u32 bytes_per_plane = bytes_per_row * Common::DivideUp(height, 4U);
|
||||
f(output.data() + z * bytes_per_plane + (y / 4) * bytes_per_row +
|
||||
(x / 4) * BytesPerBlock,
|
||||
reinterpret_cast<u8*>(input_colors), any_alpha);
|
||||
}
|
||||
};
|
||||
workers.QueueWork(std::move(compress_row));
|
||||
}
|
||||
workers.WaitForRequests();
|
||||
}
|
||||
}
|
||||
|
||||
void CompressBC1(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
|
||||
std::span<uint8_t> output) {
|
||||
CompressBCN<8, true>(data, width, height, depth, output,
|
||||
[](u8* block_output, const u8* block_input, bool any_alpha) {
|
||||
stb_compress_bc1_block(block_output, block_input, any_alpha,
|
||||
STB_DXT_NORMAL);
|
||||
});
|
||||
}
|
||||
|
||||
void CompressBC3(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
|
||||
std::span<uint8_t> output) {
|
||||
CompressBCN<16, false>(data, width, height, depth, output,
|
||||
[](u8* block_output, const u8* block_input, bool any_alpha) {
|
||||
stb_compress_bc3_block(block_output, block_input, STB_DXT_NORMAL);
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace Tegra::Texture::BCN
|
17
src/video_core/textures/bcn.h
Normal file
17
src/video_core/textures/bcn.h
Normal file
|
@ -0,0 +1,17 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace Tegra::Texture::BCN {
|
||||
|
||||
void CompressBC1(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
|
||||
std::span<uint8_t> output);
|
||||
|
||||
void CompressBC3(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
|
||||
std::span<uint8_t> output);
|
||||
|
||||
} // namespace Tegra::Texture::BCN
|
15
src/video_core/textures/workers.cpp
Normal file
15
src/video_core/textures/workers.cpp
Normal file
|
@ -0,0 +1,15 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "video_core/textures/workers.h"
|
||||
|
||||
namespace Tegra::Texture {
|
||||
|
||||
Common::ThreadWorker& GetThreadWorkers() {
|
||||
static Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2,
|
||||
"ImageTranscode"};
|
||||
|
||||
return workers;
|
||||
}
|
||||
|
||||
} // namespace Tegra::Texture
|
12
src/video_core/textures/workers.h
Normal file
12
src/video_core/textures/workers.h
Normal file
|
@ -0,0 +1,12 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/thread_worker.h"
|
||||
|
||||
namespace Tegra::Texture {
|
||||
|
||||
Common::ThreadWorker& GetThreadWorkers();
|
||||
|
||||
}
|
|
@ -1001,6 +1001,11 @@ u64 Device::GetDeviceMemoryUsage() const {
|
|||
}
|
||||
|
||||
void Device::CollectPhysicalMemoryInfo() {
|
||||
// Account for resolution scaling in memory limits
|
||||
const size_t normal_memory = 6_GiB;
|
||||
const size_t scaler_memory = 1_GiB * Settings::values.resolution_info.ScaleUp(1);
|
||||
|
||||
// Calculate limits using memory budget
|
||||
VkPhysicalDeviceMemoryBudgetPropertiesEXT budget{};
|
||||
budget.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT;
|
||||
const auto mem_info =
|
||||
|
@ -1030,6 +1035,7 @@ void Device::CollectPhysicalMemoryInfo() {
|
|||
if (!is_integrated) {
|
||||
const u64 reserve_memory = std::min<u64>(device_access_memory / 8, 1_GiB);
|
||||
device_access_memory -= reserve_memory;
|
||||
device_access_memory = std::min<u64>(device_access_memory, normal_memory + scaler_memory);
|
||||
return;
|
||||
}
|
||||
const s64 available_memory = static_cast<s64>(device_access_memory - device_initial_usage);
|
||||
|
|
|
@ -711,6 +711,7 @@ void Config::ReadRendererValues() {
|
|||
ReadGlobalSetting(Settings::values.nvdec_emulation);
|
||||
ReadGlobalSetting(Settings::values.accelerate_astc);
|
||||
ReadGlobalSetting(Settings::values.async_astc);
|
||||
ReadGlobalSetting(Settings::values.astc_recompression);
|
||||
ReadGlobalSetting(Settings::values.use_reactive_flushing);
|
||||
ReadGlobalSetting(Settings::values.shader_backend);
|
||||
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||
|
@ -1359,6 +1360,10 @@ void Config::SaveRendererValues() {
|
|||
Settings::values.nvdec_emulation.UsingGlobal());
|
||||
WriteGlobalSetting(Settings::values.accelerate_astc);
|
||||
WriteGlobalSetting(Settings::values.async_astc);
|
||||
WriteSetting(QString::fromStdString(Settings::values.astc_recompression.GetLabel()),
|
||||
static_cast<u32>(Settings::values.astc_recompression.GetValue(global)),
|
||||
static_cast<u32>(Settings::values.astc_recompression.GetDefault()),
|
||||
Settings::values.astc_recompression.UsingGlobal());
|
||||
WriteGlobalSetting(Settings::values.use_reactive_flushing);
|
||||
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
|
||||
static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
|
||||
|
|
|
@ -208,3 +208,4 @@ Q_DECLARE_METATYPE(Settings::ScalingFilter);
|
|||
Q_DECLARE_METATYPE(Settings::AntiAliasing);
|
||||
Q_DECLARE_METATYPE(Settings::RendererBackend);
|
||||
Q_DECLARE_METATYPE(Settings::ShaderBackend);
|
||||
Q_DECLARE_METATYPE(Settings::AstcRecompression);
|
||||
|
|
|
@ -27,6 +27,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
|||
ui->async_present->setEnabled(runtime_lock);
|
||||
ui->renderer_force_max_clock->setEnabled(runtime_lock);
|
||||
ui->async_astc->setEnabled(runtime_lock);
|
||||
ui->astc_recompression_combobox->setEnabled(runtime_lock);
|
||||
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
|
||||
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
|
||||
ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock);
|
||||
|
@ -47,14 +48,20 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
|||
static_cast<int>(Settings::values.gpu_accuracy.GetValue()));
|
||||
ui->anisotropic_filtering_combobox->setCurrentIndex(
|
||||
Settings::values.max_anisotropy.GetValue());
|
||||
ui->astc_recompression_combobox->setCurrentIndex(
|
||||
static_cast<int>(Settings::values.astc_recompression.GetValue()));
|
||||
} else {
|
||||
ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
|
||||
ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
|
||||
&Settings::values.max_anisotropy);
|
||||
ConfigurationShared::SetPerGameSetting(ui->astc_recompression_combobox,
|
||||
&Settings::values.astc_recompression);
|
||||
ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,
|
||||
!Settings::values.gpu_accuracy.UsingGlobal());
|
||||
ConfigurationShared::SetHighlight(ui->af_label,
|
||||
!Settings::values.max_anisotropy.UsingGlobal());
|
||||
ConfigurationShared::SetHighlight(ui->label_astc_recompression,
|
||||
!Settings::values.astc_recompression.UsingGlobal());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -71,6 +78,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
|||
ui->use_reactive_flushing, use_reactive_flushing);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
|
||||
async_astc);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.astc_recompression,
|
||||
ui->astc_recompression_combobox);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
||||
ui->use_asynchronous_shaders,
|
||||
use_asynchronous_shaders);
|
||||
|
@ -105,6 +114,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||
Settings::values.renderer_force_max_clock.UsingGlobal());
|
||||
ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal());
|
||||
ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
|
||||
ui->astc_recompression_combobox->setEnabled(
|
||||
Settings::values.astc_recompression.UsingGlobal());
|
||||
ui->use_asynchronous_shaders->setEnabled(
|
||||
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
||||
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
|
||||
|
@ -144,6 +155,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||
ConfigurationShared::SetColoredComboBox(
|
||||
ui->anisotropic_filtering_combobox, ui->af_label,
|
||||
static_cast<int>(Settings::values.max_anisotropy.GetValue(true)));
|
||||
ConfigurationShared::SetColoredComboBox(
|
||||
ui->astc_recompression_combobox, ui->label_astc_recompression,
|
||||
static_cast<int>(Settings::values.astc_recompression.GetValue(true)));
|
||||
}
|
||||
|
||||
void ConfigureGraphicsAdvanced::ExposeComputeOption() {
|
||||
|
|
|
@ -69,6 +69,50 @@
|
|||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="astc_recompression_layout" native="true">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_astc_recompression">
|
||||
<property name="text">
|
||||
<string>ASTC recompression:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="astc_recompression_combobox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Uncompressed (Best quality)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>BC1 (Low quality)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>BC3 (Medium quality)</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="async_present">
|
||||
<property name="text">
|
||||
|
|
|
@ -318,6 +318,7 @@ void Config::ReadValues() {
|
|||
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
||||
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
||||
ReadSetting("Renderer", Settings::values.async_astc);
|
||||
ReadSetting("Renderer", Settings::values.astc_recompression);
|
||||
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
||||
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
|
||||
|
||||
|
|
|
@ -360,6 +360,10 @@ accelerate_astc =
|
|||
# 0 (default): Off, 1: On
|
||||
async_astc =
|
||||
|
||||
# Recompress ASTC textures to a different format.
|
||||
# 0 (default): Uncompressed, 1: BC1 (Low quality), 2: BC3: (Medium quality)
|
||||
async_astc =
|
||||
|
||||
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
|
||||
# 0: Off, 1: On (default)
|
||||
use_speed_limit =
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue