textures: add BC1 and BC3 compressors and recompression setting
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f82efe9f65
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415c78b87c
23 changed files with 1150 additions and 27 deletions
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@ -61,6 +61,7 @@ void LogSettings() {
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log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
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log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
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log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
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log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue());
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log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
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log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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@ -224,6 +225,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.nvdec_emulation.SetGlobal(true);
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values.accelerate_astc.SetGlobal(true);
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values.async_astc.SetGlobal(true);
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values.astc_recompression.SetGlobal(true);
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values.use_reactive_flushing.SetGlobal(true);
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values.shader_backend.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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@ -90,6 +90,12 @@ enum class AntiAliasing : u32 {
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LastAA = Smaa,
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};
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enum class AstcRecompression : u32 {
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Uncompressed = 0,
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Bc1 = 1,
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Bc3 = 2,
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};
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struct ResolutionScalingInfo {
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u32 up_scale{1};
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u32 down_shift{0};
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@ -473,6 +479,9 @@ struct Values {
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SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,
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"use_vulkan_driver_pipeline_cache"};
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SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"};
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SwitchableSetting<AstcRecompression, true> astc_recompression{
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AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
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"astc_recompression"};
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SwitchableSetting<u8> bg_red{0, "bg_red"};
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SwitchableSetting<u8> bg_green{0, "bg_green"};
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