textures: add BC1 and BC3 compressors and recompression setting
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f82efe9f65
commit
415c78b87c
23 changed files with 1150 additions and 27 deletions
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@ -233,6 +233,8 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
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const VideoCommon::ImageInfo& info) {
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if (IsPixelFormatASTC(info.format) && info.size.depth == 1 && !runtime.HasNativeASTC()) {
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return Settings::values.accelerate_astc.GetValue() &&
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Settings::values.astc_recompression.GetValue() ==
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Settings::AstcRecompression::Uncompressed &&
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!Settings::values.async_astc.GetValue();
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}
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// Disable other accelerated uploads for now as they don't implement swizzled uploads
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@ -437,6 +439,19 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
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return GL_R32UI;
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}
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[[nodiscard]] GLenum SelectAstcFormat(PixelFormat format, bool is_srgb) {
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switch (Settings::values.astc_recompression.GetValue()) {
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case Settings::AstcRecompression::Bc1:
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return is_srgb ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT : GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
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break;
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case Settings::AstcRecompression::Bc3:
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return is_srgb ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT : GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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break;
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default:
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return is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8;
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}
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}
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} // Anonymous namespace
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ImageBufferMap::~ImageBufferMap() {
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@ -739,9 +754,16 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_,
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if (IsConverted(runtime->device, info.format, info.type)) {
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flags |= ImageFlagBits::Converted;
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flags |= ImageFlagBits::CostlyLoad;
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gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
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const bool is_srgb = IsPixelFormatSRGB(info.format);
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gl_internal_format = is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8;
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gl_format = GL_RGBA;
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gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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if (IsPixelFormatASTC(info.format)) {
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gl_internal_format = SelectAstcFormat(info.format, is_srgb);
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gl_format = GL_NONE;
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}
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} else {
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const auto& tuple = MaxwellToGL::GetFormatTuple(info.format);
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gl_internal_format = tuple.internal_format;
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@ -1130,7 +1152,12 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
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views{runtime.null_image_views} {
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const Device& device = runtime.device;
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if (True(image.flags & ImageFlagBits::Converted)) {
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internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
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const bool is_srgb = IsPixelFormatSRGB(info.format);
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internal_format = is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8;
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if (IsPixelFormatASTC(info.format)) {
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internal_format = SelectAstcFormat(info.format, is_srgb);
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}
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} else {
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internal_format = MaxwellToGL::GetFormatTuple(format).internal_format;
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}
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