Merge pull request #2497 from wwylele/input-2
Refactor input emulation & add SDL gamepad support
This commit is contained in:
commit
423ab5e2bc
40 changed files with 1241 additions and 571 deletions
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@ -34,7 +34,6 @@ set(SRCS
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frontend/camera/factory.cpp
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frontend/camera/interface.cpp
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frontend/emu_window.cpp
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frontend/key_map.cpp
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frontend/motion_emu.cpp
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gdbstub/gdbstub.cpp
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hle/config_mem.cpp
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@ -218,7 +217,7 @@ set(HEADERS
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frontend/camera/factory.h
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frontend/camera/interface.h
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frontend/emu_window.h
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frontend/key_map.h
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frontend/input.h
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frontend/motion_emu.h
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gdbstub/gdbstub.h
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hle/config_mem.h
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@ -7,33 +7,9 @@
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/key_map.h"
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#include "core/settings.h"
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#include "video_core/video_core.h"
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void EmuWindow::ButtonPressed(Service::HID::PadState pad) {
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pad_state.hex |= pad.hex;
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}
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void EmuWindow::ButtonReleased(Service::HID::PadState pad) {
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pad_state.hex &= ~pad.hex;
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}
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void EmuWindow::CirclePadUpdated(float x, float y) {
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constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
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// Make sure the coordinates are in the unit circle,
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// otherwise normalize it.
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float r = x * x + y * y;
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if (r > 1) {
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r = std::sqrt(r);
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x /= r;
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y /= r;
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}
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circle_pad_x = static_cast<s16>(x * MAX_CIRCLEPAD_POS);
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circle_pad_y = static_cast<s16>(y * MAX_CIRCLEPAD_POS);
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}
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/**
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* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
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* @param layout FramebufferLayout object describing the framebuffer size and screen positions
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@ -10,7 +10,6 @@
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#include "common/common_types.h"
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#include "common/framebuffer_layout.h"
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#include "common/math_util.h"
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#include "core/hle/service/hid/hid.h"
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/**
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* Abstraction class used to provide an interface between emulation code and the frontend
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@ -52,30 +51,6 @@ public:
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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virtual void DoneCurrent() = 0;
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virtual void ReloadSetKeymaps() = 0;
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/**
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* Signals a button press action to the HID module.
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* @param pad_state indicates which button to press
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* @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
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*/
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void ButtonPressed(Service::HID::PadState pad_state);
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/**
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* Signals a button release action to the HID module.
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* @param pad_state indicates which button to press
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* @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
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*/
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void ButtonReleased(Service::HID::PadState pad_state);
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/**
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* Signals a circle pad change action to the HID module.
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* @param x new x-coordinate of the circle pad, in the range [-1.0, 1.0]
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* @param y new y-coordinate of the circle pad, in the range [-1.0, 1.0]
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* @note the coordinates will be normalized if the radius is larger than 1
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*/
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void CirclePadUpdated(float x, float y);
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/**
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* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
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* @param framebuffer_x Framebuffer x-coordinate that was pressed
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@ -114,27 +89,6 @@ public:
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*/
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void GyroscopeChanged(float x, float y, float z);
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/**
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* Gets the current pad state (which buttons are pressed).
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* @note This should be called by the core emu thread to get a state set by the window thread.
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* @note This doesn't include analog input like circle pad direction
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* @todo Fix this function to be thread-safe.
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* @return PadState object indicating the current pad state
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*/
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Service::HID::PadState GetPadState() const {
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return pad_state;
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}
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/**
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* Gets the current circle pad state.
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* @note This should be called by the core emu thread to get a state set by the window thread.
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* @todo Fix this function to be thread-safe.
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* @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates
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*/
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std::tuple<s16, s16> GetCirclePadState() const {
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return std::make_tuple(circle_pad_x, circle_pad_y);
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}
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/**
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* Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
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* @note This should be called by the core emu thread to get a state set by the window thread.
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@ -230,11 +184,8 @@ protected:
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// TODO: Find a better place to set this.
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config.min_client_area_size = std::make_pair(400u, 480u);
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active_config = config;
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pad_state.hex = 0;
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touch_x = 0;
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touch_y = 0;
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circle_pad_x = 0;
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circle_pad_y = 0;
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touch_pressed = false;
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accel_x = 0;
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accel_y = -512;
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@ -304,9 +255,6 @@ private:
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u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
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u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
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s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
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s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
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std::mutex accel_mutex;
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s16 accel_x; ///< Accelerometer X-axis value in native 3DS units
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s16 accel_y; ///< Accelerometer Y-axis value in native 3DS units
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@ -321,6 +269,4 @@ private:
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* Clip the provided coordinates to be inside the touchscreen area.
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*/
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std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y);
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Service::HID::PadState pad_state;
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};
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110
src/core/frontend/input.h
Normal file
110
src/core/frontend/input.h
Normal file
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@ -0,0 +1,110 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include <tuple>
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#include <unordered_map>
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#include <utility>
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#include "common/logging/log.h"
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#include "common/param_package.h"
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namespace Input {
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/// An abstract class template for an input device (a button, an analog input, etc.).
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template <typename StatusType>
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class InputDevice {
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public:
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virtual ~InputDevice() = default;
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virtual StatusType GetStatus() const {
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return {};
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}
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};
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/// An abstract class template for a factory that can create input devices.
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template <typename InputDeviceType>
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class Factory {
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public:
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virtual ~Factory() = default;
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virtual std::unique_ptr<InputDeviceType> Create(const Common::ParamPackage&) = 0;
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};
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namespace Impl {
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template <typename InputDeviceType>
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using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>;
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template <typename InputDeviceType>
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struct FactoryList {
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static FactoryListType<InputDeviceType> list;
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};
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template <typename InputDeviceType>
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FactoryListType<InputDeviceType> FactoryList<InputDeviceType>::list;
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} // namespace Impl
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/**
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* Registers an input device factory.
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* @tparam InputDeviceType the type of input devices the factory can create
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* @param name the name of the factory. Will be used to match the "engine" parameter when creating
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* a device
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* @param factory the factory object to register
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*/
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template <typename InputDeviceType>
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void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDeviceType>> factory) {
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auto pair = std::make_pair(name, std::move(factory));
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if (!Impl::FactoryList<InputDeviceType>::list.insert(std::move(pair)).second) {
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LOG_ERROR(Input, "Factory %s already registered", name.c_str());
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}
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}
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/**
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* Unregisters an input device factory.
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* @tparam InputDeviceType the type of input devices the factory can create
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* @param name the name of the factory to unregister
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*/
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template <typename InputDeviceType>
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void UnregisterFactory(const std::string& name) {
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if (Impl::FactoryList<InputDeviceType>::list.erase(name) == 0) {
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LOG_ERROR(Input, "Factory %s not registered", name.c_str());
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}
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}
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/**
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* Create an input device from given paramters.
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* @tparam InputDeviceType the type of input devices to create
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* @param params a serialized ParamPackage string contains all parameters for creating the device
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*/
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template <typename InputDeviceType>
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std::unique_ptr<InputDeviceType> CreateDevice(const std::string& params) {
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const Common::ParamPackage package(params);
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const std::string engine = package.Get("engine", "null");
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const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
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const auto pair = factory_list.find(engine);
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if (pair == factory_list.end()) {
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if (engine != "null") {
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LOG_ERROR(Input, "Unknown engine name: %s", engine.c_str());
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}
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return std::make_unique<InputDeviceType>();
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}
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return pair->second->Create(package);
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}
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/**
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* A button device is an input device that returns bool as status.
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* true for pressed; false for released.
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*/
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using ButtonDevice = InputDevice<bool>;
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/**
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* An analog device is an input device that returns a tuple of x and y coordinates as status. The
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* coordinates are within the unit circle. x+ is defined as right direction, and y+ is defined as up
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* direction
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*/
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using AnalogDevice = InputDevice<std::tuple<float, float>>;
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} // namespace Input
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@ -1,152 +0,0 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <map>
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#include "core/frontend/emu_window.h"
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#include "core/frontend/key_map.h"
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namespace KeyMap {
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// TODO (wwylele): currently we treat c-stick as four direction buttons
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// and map it directly to EmuWindow::ButtonPressed.
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// It should go the analog input way like circle pad does.
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const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{
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Service::HID::PAD_A,
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Service::HID::PAD_B,
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Service::HID::PAD_X,
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Service::HID::PAD_Y,
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Service::HID::PAD_L,
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Service::HID::PAD_R,
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Service::HID::PAD_ZL,
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Service::HID::PAD_ZR,
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Service::HID::PAD_START,
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Service::HID::PAD_SELECT,
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Service::HID::PAD_NONE,
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Service::HID::PAD_UP,
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Service::HID::PAD_DOWN,
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Service::HID::PAD_LEFT,
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Service::HID::PAD_RIGHT,
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Service::HID::PAD_C_UP,
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Service::HID::PAD_C_DOWN,
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Service::HID::PAD_C_LEFT,
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Service::HID::PAD_C_RIGHT,
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IndirectTarget::CirclePadUp,
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IndirectTarget::CirclePadDown,
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IndirectTarget::CirclePadLeft,
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IndirectTarget::CirclePadRight,
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IndirectTarget::CirclePadModifier,
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}};
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static std::map<HostDeviceKey, KeyTarget> key_map;
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static int next_device_id = 0;
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static bool circle_pad_up = false;
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static bool circle_pad_down = false;
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static bool circle_pad_left = false;
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static bool circle_pad_right = false;
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static bool circle_pad_modifier = false;
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static void UpdateCirclePad(EmuWindow& emu_window) {
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constexpr float SQRT_HALF = 0.707106781f;
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int x = 0, y = 0;
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if (circle_pad_right)
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++x;
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if (circle_pad_left)
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--x;
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if (circle_pad_up)
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++y;
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if (circle_pad_down)
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--y;
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float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0f;
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emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0f : SQRT_HALF),
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y * modifier * (x == 0 ? 1.0f : SQRT_HALF));
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}
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int NewDeviceId() {
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return next_device_id++;
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}
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void SetKeyMapping(HostDeviceKey key, KeyTarget target) {
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key_map[key] = target;
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}
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void ClearKeyMapping(int device_id) {
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auto iter = key_map.begin();
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while (iter != key_map.end()) {
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if (iter->first.device_id == device_id)
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key_map.erase(iter++);
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else
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++iter;
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}
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}
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void PressKey(EmuWindow& emu_window, HostDeviceKey key) {
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auto target = key_map.find(key);
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if (target == key_map.end())
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return;
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if (target->second.direct) {
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emu_window.ButtonPressed({{target->second.target.direct_target_hex}});
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} else {
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switch (target->second.target.indirect_target) {
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case IndirectTarget::CirclePadUp:
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circle_pad_up = true;
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UpdateCirclePad(emu_window);
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break;
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case IndirectTarget::CirclePadDown:
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circle_pad_down = true;
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UpdateCirclePad(emu_window);
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break;
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case IndirectTarget::CirclePadLeft:
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circle_pad_left = true;
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UpdateCirclePad(emu_window);
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break;
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case IndirectTarget::CirclePadRight:
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circle_pad_right = true;
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UpdateCirclePad(emu_window);
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break;
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case IndirectTarget::CirclePadModifier:
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circle_pad_modifier = true;
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UpdateCirclePad(emu_window);
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break;
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}
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}
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}
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void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key) {
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auto target = key_map.find(key);
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if (target == key_map.end())
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return;
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|
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if (target->second.direct) {
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emu_window.ButtonReleased({{target->second.target.direct_target_hex}});
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} else {
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switch (target->second.target.indirect_target) {
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case IndirectTarget::CirclePadUp:
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circle_pad_up = false;
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UpdateCirclePad(emu_window);
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break;
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case IndirectTarget::CirclePadDown:
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circle_pad_down = false;
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UpdateCirclePad(emu_window);
|
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break;
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case IndirectTarget::CirclePadLeft:
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circle_pad_left = false;
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UpdateCirclePad(emu_window);
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break;
|
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case IndirectTarget::CirclePadRight:
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circle_pad_right = false;
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UpdateCirclePad(emu_window);
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break;
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case IndirectTarget::CirclePadModifier:
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circle_pad_modifier = false;
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UpdateCirclePad(emu_window);
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||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,93 +0,0 @@
|
|||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <tuple>
|
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#include "core/hle/service/hid/hid.h"
|
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|
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class EmuWindow;
|
||||
|
||||
namespace KeyMap {
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|
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/**
|
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* Represents key mapping targets that are not real 3DS buttons.
|
||||
* They will be handled by KeyMap and translated to 3DS input.
|
||||
*/
|
||||
enum class IndirectTarget {
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CirclePadUp,
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CirclePadDown,
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CirclePadLeft,
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CirclePadRight,
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CirclePadModifier,
|
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};
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|
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/**
|
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* Represents a key mapping target. It can be a PadState that represents real 3DS buttons,
|
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* or an IndirectTarget.
|
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*/
|
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struct KeyTarget {
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bool direct;
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union {
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u32 direct_target_hex;
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IndirectTarget indirect_target;
|
||||
} target;
|
||||
|
||||
KeyTarget() : direct(true) {
|
||||
target.direct_target_hex = 0;
|
||||
}
|
||||
|
||||
KeyTarget(Service::HID::PadState pad) : direct(true) {
|
||||
target.direct_target_hex = pad.hex;
|
||||
}
|
||||
|
||||
KeyTarget(IndirectTarget i) : direct(false) {
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||||
target.indirect_target = i;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Represents a key for a specific host device.
|
||||
*/
|
||||
struct HostDeviceKey {
|
||||
int key_code;
|
||||
int device_id; ///< Uniquely identifies a host device
|
||||
|
||||
bool operator<(const HostDeviceKey& other) const {
|
||||
return std::tie(key_code, device_id) < std::tie(other.key_code, other.device_id);
|
||||
}
|
||||
|
||||
bool operator==(const HostDeviceKey& other) const {
|
||||
return std::tie(key_code, device_id) == std::tie(other.key_code, other.device_id);
|
||||
}
|
||||
};
|
||||
|
||||
extern const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets;
|
||||
|
||||
/**
|
||||
* Generates a new device id, which uniquely identifies a host device within KeyMap.
|
||||
*/
|
||||
int NewDeviceId();
|
||||
|
||||
/**
|
||||
* Maps a device-specific key to a target (a PadState or an IndirectTarget).
|
||||
*/
|
||||
void SetKeyMapping(HostDeviceKey key, KeyTarget target);
|
||||
|
||||
/**
|
||||
* Clears all key mappings belonging to one device.
|
||||
*/
|
||||
void ClearKeyMapping(int device_id);
|
||||
|
||||
/**
|
||||
* Maps a key press action and call the corresponding function in EmuWindow
|
||||
*/
|
||||
void PressKey(EmuWindow& emu_window, HostDeviceKey key);
|
||||
|
||||
/**
|
||||
* Maps a key release action and call the corresponding function in EmuWindow
|
||||
*/
|
||||
void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key);
|
||||
}
|
|
@ -2,10 +2,14 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
#include <cmath>
|
||||
#include <memory>
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "core/hle/kernel/event.h"
|
||||
#include "core/hle/kernel/shared_memory.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
|
@ -44,6 +48,11 @@ constexpr u64 pad_update_ticks = BASE_CLOCK_RATE_ARM11 / 234;
|
|||
constexpr u64 accelerometer_update_ticks = BASE_CLOCK_RATE_ARM11 / 104;
|
||||
constexpr u64 gyroscope_update_ticks = BASE_CLOCK_RATE_ARM11 / 101;
|
||||
|
||||
static std::atomic<bool> is_device_reload_pending;
|
||||
static std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>
|
||||
buttons;
|
||||
static std::unique_ptr<Input::AnalogDevice> circle_pad;
|
||||
|
||||
static PadState GetCirclePadDirectionState(s16 circle_pad_x, s16 circle_pad_y) {
|
||||
// 30 degree and 60 degree are angular thresholds for directions
|
||||
constexpr float TAN30 = 0.577350269f;
|
||||
|
@ -74,14 +83,48 @@ static PadState GetCirclePadDirectionState(s16 circle_pad_x, s16 circle_pad_y) {
|
|||
return state;
|
||||
}
|
||||
|
||||
static void LoadInputDevices() {
|
||||
std::transform(Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
|
||||
Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
|
||||
buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
|
||||
circle_pad = Input::CreateDevice<Input::AnalogDevice>(
|
||||
Settings::values.analogs[Settings::NativeAnalog::CirclePad]);
|
||||
}
|
||||
|
||||
static void UnloadInputDevices() {
|
||||
for (auto& button : buttons) {
|
||||
button.reset();
|
||||
}
|
||||
circle_pad.reset();
|
||||
}
|
||||
|
||||
static void UpdatePadCallback(u64 userdata, int cycles_late) {
|
||||
SharedMem* mem = reinterpret_cast<SharedMem*>(shared_mem->GetPointer());
|
||||
|
||||
PadState state = VideoCore::g_emu_window->GetPadState();
|
||||
if (is_device_reload_pending.exchange(false))
|
||||
LoadInputDevices();
|
||||
|
||||
PadState state;
|
||||
using namespace Settings::NativeButton;
|
||||
state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
|
||||
state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
|
||||
state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
|
||||
state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
|
||||
state.right.Assign(buttons[Right - BUTTON_HID_BEGIN]->GetStatus());
|
||||
state.left.Assign(buttons[Left - BUTTON_HID_BEGIN]->GetStatus());
|
||||
state.up.Assign(buttons[Up - BUTTON_HID_BEGIN]->GetStatus());
|
||||
state.down.Assign(buttons[Down - BUTTON_HID_BEGIN]->GetStatus());
|
||||
state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
|
||||
state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
|
||||
state.start.Assign(buttons[Start - BUTTON_HID_BEGIN]->GetStatus());
|
||||
state.select.Assign(buttons[Select - BUTTON_HID_BEGIN]->GetStatus());
|
||||
|
||||
// Get current circle pad position and update circle pad direction
|
||||
s16 circle_pad_x, circle_pad_y;
|
||||
std::tie(circle_pad_x, circle_pad_y) = VideoCore::g_emu_window->GetCirclePadState();
|
||||
float circle_pad_x_f, circle_pad_y_f;
|
||||
std::tie(circle_pad_x_f, circle_pad_y_f) = circle_pad->GetStatus();
|
||||
constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
|
||||
s16 circle_pad_x = static_cast<s16>(circle_pad_x_f * MAX_CIRCLEPAD_POS);
|
||||
s16 circle_pad_y = static_cast<s16>(circle_pad_y_f * MAX_CIRCLEPAD_POS);
|
||||
state.hex |= GetCirclePadDirectionState(circle_pad_x, circle_pad_y).hex;
|
||||
|
||||
mem->pad.current_state.hex = state.hex;
|
||||
|
@ -313,6 +356,8 @@ void Init() {
|
|||
AddService(new HID_U_Interface);
|
||||
AddService(new HID_SPVR_Interface);
|
||||
|
||||
is_device_reload_pending.store(true);
|
||||
|
||||
using Kernel::MemoryPermission;
|
||||
shared_mem =
|
||||
SharedMemory::Create(nullptr, 0x1000, MemoryPermission::ReadWrite, MemoryPermission::Read,
|
||||
|
@ -350,6 +395,11 @@ void Shutdown() {
|
|||
event_accelerometer = nullptr;
|
||||
event_gyroscope = nullptr;
|
||||
event_debug_pad = nullptr;
|
||||
UnloadInputDevices();
|
||||
}
|
||||
|
||||
void ReloadInputDevices() {
|
||||
is_device_reload_pending.store(true);
|
||||
}
|
||||
|
||||
} // namespace HID
|
||||
|
|
|
@ -39,13 +39,6 @@ struct PadState {
|
|||
BitField<10, 1, u32> x;
|
||||
BitField<11, 1, u32> y;
|
||||
|
||||
BitField<14, 1, u32> zl;
|
||||
BitField<15, 1, u32> zr;
|
||||
|
||||
BitField<24, 1, u32> c_right;
|
||||
BitField<25, 1, u32> c_left;
|
||||
BitField<26, 1, u32> c_up;
|
||||
BitField<27, 1, u32> c_down;
|
||||
BitField<28, 1, u32> circle_right;
|
||||
BitField<29, 1, u32> circle_left;
|
||||
BitField<30, 1, u32> circle_up;
|
||||
|
@ -183,33 +176,6 @@ ASSERT_REG_POSITION(touch.index_reset_ticks, 0x2A);
|
|||
#undef ASSERT_REG_POSITION
|
||||
#endif // !defined(_MSC_VER)
|
||||
|
||||
// Pre-defined PadStates for single button presses
|
||||
const PadState PAD_NONE = {{0}};
|
||||
const PadState PAD_A = {{1u << 0}};
|
||||
const PadState PAD_B = {{1u << 1}};
|
||||
const PadState PAD_SELECT = {{1u << 2}};
|
||||
const PadState PAD_START = {{1u << 3}};
|
||||
const PadState PAD_RIGHT = {{1u << 4}};
|
||||
const PadState PAD_LEFT = {{1u << 5}};
|
||||
const PadState PAD_UP = {{1u << 6}};
|
||||
const PadState PAD_DOWN = {{1u << 7}};
|
||||
const PadState PAD_R = {{1u << 8}};
|
||||
const PadState PAD_L = {{1u << 9}};
|
||||
const PadState PAD_X = {{1u << 10}};
|
||||
const PadState PAD_Y = {{1u << 11}};
|
||||
|
||||
const PadState PAD_ZL = {{1u << 14}};
|
||||
const PadState PAD_ZR = {{1u << 15}};
|
||||
|
||||
const PadState PAD_C_RIGHT = {{1u << 24}};
|
||||
const PadState PAD_C_LEFT = {{1u << 25}};
|
||||
const PadState PAD_C_UP = {{1u << 26}};
|
||||
const PadState PAD_C_DOWN = {{1u << 27}};
|
||||
const PadState PAD_CIRCLE_RIGHT = {{1u << 28}};
|
||||
const PadState PAD_CIRCLE_LEFT = {{1u << 29}};
|
||||
const PadState PAD_CIRCLE_UP = {{1u << 30}};
|
||||
const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
|
||||
|
||||
/**
|
||||
* HID::GetIPCHandles service function
|
||||
* Inputs:
|
||||
|
@ -297,5 +263,8 @@ void Init();
|
|||
|
||||
/// Shutdown HID service
|
||||
void Shutdown();
|
||||
|
||||
/// Reload input devices. Used when input configuration changed
|
||||
void ReloadInputDevices();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include "audio_core/audio_core.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
#include "settings.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
|
@ -29,6 +30,8 @@ void Apply() {
|
|||
|
||||
AudioCore::SelectSink(values.sink_id);
|
||||
AudioCore::EnableStretching(values.enable_audio_stretching);
|
||||
|
||||
Service::HID::ReloadInputDevices();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -18,64 +18,68 @@ enum class LayoutOption {
|
|||
Custom,
|
||||
};
|
||||
|
||||
namespace NativeInput {
|
||||
|
||||
namespace NativeButton {
|
||||
enum Values {
|
||||
// directly mapped keys
|
||||
A,
|
||||
B,
|
||||
X,
|
||||
Y,
|
||||
Up,
|
||||
Down,
|
||||
Left,
|
||||
Right,
|
||||
L,
|
||||
R,
|
||||
Start,
|
||||
Select,
|
||||
|
||||
ZL,
|
||||
ZR,
|
||||
START,
|
||||
SELECT,
|
||||
HOME,
|
||||
DUP,
|
||||
DDOWN,
|
||||
DLEFT,
|
||||
DRIGHT,
|
||||
CUP,
|
||||
CDOWN,
|
||||
CLEFT,
|
||||
CRIGHT,
|
||||
|
||||
// indirectly mapped keys
|
||||
CIRCLE_UP,
|
||||
CIRCLE_DOWN,
|
||||
CIRCLE_LEFT,
|
||||
CIRCLE_RIGHT,
|
||||
CIRCLE_MODIFIER,
|
||||
Home,
|
||||
|
||||
NUM_INPUTS
|
||||
NumButtons,
|
||||
};
|
||||
|
||||
static const std::array<const char*, NUM_INPUTS> Mapping = {{
|
||||
// directly mapped keys
|
||||
"pad_a", "pad_b", "pad_x", "pad_y", "pad_l", "pad_r", "pad_zl", "pad_zr", "pad_start",
|
||||
"pad_select", "pad_home", "pad_dup", "pad_ddown", "pad_dleft", "pad_dright", "pad_cup",
|
||||
"pad_cdown", "pad_cleft", "pad_cright",
|
||||
constexpr int BUTTON_HID_BEGIN = A;
|
||||
constexpr int BUTTON_IR_BEGIN = ZL;
|
||||
constexpr int BUTTON_NS_BEGIN = Home;
|
||||
|
||||
// indirectly mapped keys
|
||||
"pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right",
|
||||
"pad_circle_modifier",
|
||||
constexpr int BUTTON_HID_END = BUTTON_IR_BEGIN;
|
||||
constexpr int BUTTON_IR_END = BUTTON_NS_BEGIN;
|
||||
constexpr int BUTTON_NS_END = NumButtons;
|
||||
|
||||
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
|
||||
constexpr int NUM_BUTTONS_IR = BUTTON_IR_END - BUTTON_IR_BEGIN;
|
||||
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
|
||||
|
||||
static const std::array<const char*, NumButtons> mapping = {{
|
||||
"button_a", "button_b", "button_x", "button_y", "button_up", "button_down", "button_left",
|
||||
"button_right", "button_l", "button_r", "button_start", "button_select", "button_zl",
|
||||
"button_zr", "button_home",
|
||||
}};
|
||||
static const std::array<Values, NUM_INPUTS> All = {{
|
||||
A, B, X, Y, L, R, ZL, ZR,
|
||||
START, SELECT, HOME, DUP, DDOWN, DLEFT, DRIGHT, CUP,
|
||||
CDOWN, CLEFT, CRIGHT, CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT, CIRCLE_MODIFIER,
|
||||
} // namespace NativeButton
|
||||
|
||||
namespace NativeAnalog {
|
||||
enum Values {
|
||||
CirclePad,
|
||||
CStick,
|
||||
|
||||
NumAnalogs,
|
||||
};
|
||||
|
||||
static const std::array<const char*, NumAnalogs> mapping = {{
|
||||
"circle_pad", "c_stick",
|
||||
}};
|
||||
}
|
||||
} // namespace NumAnalog
|
||||
|
||||
struct Values {
|
||||
// CheckNew3DS
|
||||
bool is_new_3ds;
|
||||
|
||||
// Controls
|
||||
std::array<int, NativeInput::NUM_INPUTS> input_mappings;
|
||||
float pad_circle_modifier_scale;
|
||||
std::array<std::string, NativeButton::NumButtons> buttons;
|
||||
std::array<std::string, NativeAnalog::NumAnalogs> analogs;
|
||||
|
||||
// Core
|
||||
bool use_cpu_jit;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue