Merge pull request #2497 from wwylele/input-2
Refactor input emulation & add SDL gamepad support
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commit
423ab5e2bc
40 changed files with 1241 additions and 571 deletions
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@ -2,10 +2,14 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <atomic>
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#include <cmath>
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#include <memory>
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#include "common/logging/log.h"
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#include "core/core_timing.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/input.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/service/hid/hid.h"
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@ -44,6 +48,11 @@ constexpr u64 pad_update_ticks = BASE_CLOCK_RATE_ARM11 / 234;
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constexpr u64 accelerometer_update_ticks = BASE_CLOCK_RATE_ARM11 / 104;
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constexpr u64 gyroscope_update_ticks = BASE_CLOCK_RATE_ARM11 / 101;
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static std::atomic<bool> is_device_reload_pending;
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static std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>
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buttons;
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static std::unique_ptr<Input::AnalogDevice> circle_pad;
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static PadState GetCirclePadDirectionState(s16 circle_pad_x, s16 circle_pad_y) {
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// 30 degree and 60 degree are angular thresholds for directions
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constexpr float TAN30 = 0.577350269f;
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@ -74,14 +83,48 @@ static PadState GetCirclePadDirectionState(s16 circle_pad_x, s16 circle_pad_y) {
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return state;
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}
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static void LoadInputDevices() {
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std::transform(Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
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Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
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buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
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circle_pad = Input::CreateDevice<Input::AnalogDevice>(
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Settings::values.analogs[Settings::NativeAnalog::CirclePad]);
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}
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static void UnloadInputDevices() {
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for (auto& button : buttons) {
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button.reset();
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}
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circle_pad.reset();
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}
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static void UpdatePadCallback(u64 userdata, int cycles_late) {
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SharedMem* mem = reinterpret_cast<SharedMem*>(shared_mem->GetPointer());
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PadState state = VideoCore::g_emu_window->GetPadState();
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if (is_device_reload_pending.exchange(false))
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LoadInputDevices();
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PadState state;
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using namespace Settings::NativeButton;
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state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
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state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
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state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
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state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
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state.right.Assign(buttons[Right - BUTTON_HID_BEGIN]->GetStatus());
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state.left.Assign(buttons[Left - BUTTON_HID_BEGIN]->GetStatus());
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state.up.Assign(buttons[Up - BUTTON_HID_BEGIN]->GetStatus());
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state.down.Assign(buttons[Down - BUTTON_HID_BEGIN]->GetStatus());
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state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
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state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
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state.start.Assign(buttons[Start - BUTTON_HID_BEGIN]->GetStatus());
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state.select.Assign(buttons[Select - BUTTON_HID_BEGIN]->GetStatus());
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// Get current circle pad position and update circle pad direction
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s16 circle_pad_x, circle_pad_y;
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std::tie(circle_pad_x, circle_pad_y) = VideoCore::g_emu_window->GetCirclePadState();
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float circle_pad_x_f, circle_pad_y_f;
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std::tie(circle_pad_x_f, circle_pad_y_f) = circle_pad->GetStatus();
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constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
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s16 circle_pad_x = static_cast<s16>(circle_pad_x_f * MAX_CIRCLEPAD_POS);
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s16 circle_pad_y = static_cast<s16>(circle_pad_y_f * MAX_CIRCLEPAD_POS);
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state.hex |= GetCirclePadDirectionState(circle_pad_x, circle_pad_y).hex;
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mem->pad.current_state.hex = state.hex;
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@ -313,6 +356,8 @@ void Init() {
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AddService(new HID_U_Interface);
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AddService(new HID_SPVR_Interface);
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is_device_reload_pending.store(true);
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using Kernel::MemoryPermission;
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shared_mem =
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SharedMemory::Create(nullptr, 0x1000, MemoryPermission::ReadWrite, MemoryPermission::Read,
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@ -350,6 +395,11 @@ void Shutdown() {
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event_accelerometer = nullptr;
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event_gyroscope = nullptr;
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event_debug_pad = nullptr;
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UnloadInputDevices();
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}
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void ReloadInputDevices() {
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is_device_reload_pending.store(true);
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}
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} // namespace HID
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@ -39,13 +39,6 @@ struct PadState {
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BitField<10, 1, u32> x;
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BitField<11, 1, u32> y;
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BitField<14, 1, u32> zl;
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BitField<15, 1, u32> zr;
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BitField<24, 1, u32> c_right;
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BitField<25, 1, u32> c_left;
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BitField<26, 1, u32> c_up;
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BitField<27, 1, u32> c_down;
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BitField<28, 1, u32> circle_right;
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BitField<29, 1, u32> circle_left;
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BitField<30, 1, u32> circle_up;
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@ -183,33 +176,6 @@ ASSERT_REG_POSITION(touch.index_reset_ticks, 0x2A);
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#undef ASSERT_REG_POSITION
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#endif // !defined(_MSC_VER)
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// Pre-defined PadStates for single button presses
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const PadState PAD_NONE = {{0}};
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const PadState PAD_A = {{1u << 0}};
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const PadState PAD_B = {{1u << 1}};
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const PadState PAD_SELECT = {{1u << 2}};
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const PadState PAD_START = {{1u << 3}};
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const PadState PAD_RIGHT = {{1u << 4}};
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const PadState PAD_LEFT = {{1u << 5}};
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const PadState PAD_UP = {{1u << 6}};
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const PadState PAD_DOWN = {{1u << 7}};
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const PadState PAD_R = {{1u << 8}};
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const PadState PAD_L = {{1u << 9}};
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const PadState PAD_X = {{1u << 10}};
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const PadState PAD_Y = {{1u << 11}};
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const PadState PAD_ZL = {{1u << 14}};
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const PadState PAD_ZR = {{1u << 15}};
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const PadState PAD_C_RIGHT = {{1u << 24}};
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const PadState PAD_C_LEFT = {{1u << 25}};
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const PadState PAD_C_UP = {{1u << 26}};
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const PadState PAD_C_DOWN = {{1u << 27}};
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const PadState PAD_CIRCLE_RIGHT = {{1u << 28}};
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const PadState PAD_CIRCLE_LEFT = {{1u << 29}};
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const PadState PAD_CIRCLE_UP = {{1u << 30}};
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const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
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/**
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* HID::GetIPCHandles service function
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* Inputs:
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@ -297,5 +263,8 @@ void Init();
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/// Shutdown HID service
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void Shutdown();
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/// Reload input devices. Used when input configuration changed
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void ReloadInputDevices();
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}
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}
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