Texture Cache: Fix downscaling and correct memory comsumption.

This commit is contained in:
Fernando Sahmkow 2021-10-17 18:01:18 +02:00
parent b60966041c
commit 425ab9ef4b
8 changed files with 146 additions and 35 deletions

View file

@ -876,7 +876,7 @@ void Image::CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t b
}
}
bool Image::Scale() {
bool Image::Scale(bool up_scale) {
const auto format_type = GetFormatType(info.format);
const GLenum attachment = [format_type] {
switch (format_type) {
@ -944,14 +944,25 @@ bool Image::Scale() {
const GLuint draw_fbo = runtime->rescale_draw_fbos[fbo_index].handle;
for (s32 layer = 0; layer < info.resources.layers; ++layer) {
for (s32 level = 0; level < info.resources.levels; ++level) {
const u32 src_level_width = std::max(1u, original_width >> level);
const u32 src_level_height = std::max(1u, original_height >> level);
const u32 dst_level_width = std::max(1u, scaled_width >> level);
const u32 dst_level_height = std::max(1u, scaled_height >> level);
const u32 src_level_width =
std::max(1u, (up_scale ? original_width : scaled_width) >> level);
const u32 src_level_height =
std::max(1u, (up_scale ? original_height : scaled_height) >> level);
const u32 dst_level_width =
std::max(1u, (up_scale ? scaled_width : original_width) >> level);
const u32 dst_level_height =
std::max(1u, (up_scale ? scaled_height : original_height) >> level);
if (up_scale) {
glNamedFramebufferTextureLayer(read_fbo, attachment, texture.handle, level, layer);
glNamedFramebufferTextureLayer(draw_fbo, attachment, upscaled_backup.handle, level,
layer);
} else {
glNamedFramebufferTextureLayer(read_fbo, attachment, upscaled_backup.handle, level,
layer);
glNamedFramebufferTextureLayer(draw_fbo, attachment, texture.handle, level, layer);
}
glNamedFramebufferTextureLayer(read_fbo, attachment, texture.handle, level, layer);
glNamedFramebufferTextureLayer(draw_fbo, attachment, upscaled_backup.handle, level,
layer);
glBlitNamedFramebuffer(read_fbo, draw_fbo, 0, 0, src_level_width, src_level_height, 0,
0, dst_level_width, dst_level_height, mask, filter);
}
@ -959,7 +970,12 @@ bool Image::Scale() {
if (scissor_test != GL_FALSE) {
glEnablei(GL_SCISSOR_TEST, 0);
}
current_texture = upscaled_backup.handle;
if (up_scale) {
current_texture = upscaled_backup.handle;
} else {
current_texture = texture.handle;
}
return true;
}
@ -981,6 +997,7 @@ bool Image::ScaleUp() {
flags &= ~ImageFlagBits::Rescaled;
return false;
}
scale_count++;
if (!Scale()) {
flags &= ~ImageFlagBits::Rescaled;
return false;
@ -996,7 +1013,11 @@ bool Image::ScaleDown() {
if (!runtime->resolution.active) {
return false;
}
current_texture = texture.handle;
scale_count++;
if (!Scale(false)) {
flags &= ~ImageFlagBits::Rescaled;
return false;
}
return true;
}

View file

@ -205,7 +205,7 @@ private:
void CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
bool Scale();
bool Scale(bool up_scale = true);
OGLTexture texture;
OGLTexture upscaled_backup;