Add Configure widget
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18 changed files with 533 additions and 142 deletions
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@ -13,6 +13,7 @@
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#include "citra_qt/bootmanager.h"
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#include "citra_qt/config.h"
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#include "citra_qt/configure_dialog.h"
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#include "citra_qt/game_list.h"
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#include "citra_qt/hotkeys.h"
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#include "citra_qt/main.h"
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@ -145,17 +146,9 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
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game_list->LoadInterfaceLayout(settings);
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ui.action_Use_Gdbstub->setChecked(Settings::values.use_gdbstub);
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SetGdbstubEnabled(ui.action_Use_Gdbstub->isChecked());
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GDBStub::ToggleServer(Settings::values.use_gdbstub);
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GDBStub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port));
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ui.action_Use_Hardware_Renderer->setChecked(Settings::values.use_hw_renderer);
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SetHardwareRendererEnabled(ui.action_Use_Hardware_Renderer->isChecked());
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ui.action_Use_Shader_JIT->setChecked(Settings::values.use_shader_jit);
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SetShaderJITEnabled(ui.action_Use_Shader_JIT->isChecked());
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ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
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ToggleWindowMode();
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@ -176,17 +169,14 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
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// Setup connections
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connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
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connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure()));
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connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
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connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
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connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, SLOT(OnMenuSelectGameListRoot()));
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connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
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connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
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connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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connect(ui.action_Use_Hardware_Renderer, SIGNAL(triggered(bool)), this, SLOT(SetHardwareRendererEnabled(bool)));
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connect(ui.action_Use_Shader_JIT, SIGNAL(triggered(bool)), this, SLOT(SetShaderJITEnabled(bool)));
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connect(ui.action_Use_Gdbstub, SIGNAL(triggered(bool)), this, SLOT(SetGdbstubEnabled(bool)));
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connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
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connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget, SLOT(OnEmulationStarting(EmuThread*)));
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connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
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@ -496,31 +486,6 @@ void GMainWindow::OnStopGame() {
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ShutdownGame();
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}
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void GMainWindow::OnOpenHotkeysDialog() {
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GHotkeysDialog dialog(this);
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dialog.exec();
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}
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void GMainWindow::SetHardwareRendererEnabled(bool enabled) {
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VideoCore::g_hw_renderer_enabled = enabled;
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Config config;
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Settings::values.use_hw_renderer = enabled;
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config.Save();
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}
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void GMainWindow::SetGdbstubEnabled(bool enabled) {
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GDBStub::ToggleServer(enabled);
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}
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void GMainWindow::SetShaderJITEnabled(bool enabled) {
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VideoCore::g_shader_jit_enabled = enabled;
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Config config;
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Settings::values.use_shader_jit = enabled;
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config.Save();
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}
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void GMainWindow::ToggleWindowMode() {
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if (ui.action_Single_Window_Mode->isChecked()) {
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// Render in the main window...
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@ -547,7 +512,12 @@ void GMainWindow::ToggleWindowMode() {
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}
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void GMainWindow::OnConfigure() {
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//GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
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ConfigureDialog configureDialog(this);
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auto result = configureDialog.exec();
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if ( result == QDialog::Accepted)
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{
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configureDialog.applyConfiguration();
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}
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}
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bool GMainWindow::ConfirmClose() {
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