gpu: Migrate implementation to the cpp file

This commit is contained in:
ameerj 2021-10-01 00:57:02 -04:00
parent 8bd5742349
commit 427bf76e62
19 changed files with 948 additions and 705 deletions

View file

@ -48,8 +48,9 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
addr, offset, width, height, stride, format);
const auto pixel_format = static_cast<Tegra::FramebufferConfig::PixelFormat>(format);
const Tegra::FramebufferConfig framebuffer{addr, offset, width, height,
stride, pixel_format, transform, crop_rect};
const auto transform_flags = static_cast<Tegra::FramebufferConfig::TransformFlags>(transform);
const Tegra::FramebufferConfig framebuffer{addr, offset, width, height,
stride, pixel_format, transform_flags, crop_rect};
system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer);

View file

@ -13,6 +13,14 @@
#include "video_core/memory_manager.h"
namespace Service::Nvidia::Devices {
namespace {
Tegra::CommandHeader BuildFenceAction(Tegra::GPU::FenceOperation op, u32 syncpoint_id) {
Tegra::GPU::FenceAction result{};
result.op.Assign(op);
result.syncpoint_id.Assign(syncpoint_id);
return {result.raw};
}
} // namespace
nvhost_gpu::nvhost_gpu(Core::System& system_, std::shared_ptr<nvmap> nvmap_dev_,
SyncpointManager& syncpoint_manager_)
@ -187,7 +195,7 @@ static std::vector<Tegra::CommandHeader> BuildWaitCommandList(Fence fence) {
{fence.value},
Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceAction, 1,
Tegra::SubmissionMode::Increasing),
Tegra::GPU::FenceAction::Build(Tegra::GPU::FenceOperation::Acquire, fence.id),
BuildFenceAction(Tegra::GPU::FenceOperation::Acquire, fence.id),
};
}
@ -200,8 +208,7 @@ static std::vector<Tegra::CommandHeader> BuildIncrementCommandList(Fence fence,
for (u32 count = 0; count < add_increment; ++count) {
result.emplace_back(Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceAction, 1,
Tegra::SubmissionMode::Increasing));
result.emplace_back(
Tegra::GPU::FenceAction::Build(Tegra::GPU::FenceOperation::Increment, fence.id));
result.emplace_back(BuildFenceAction(Tegra::GPU::FenceOperation::Increment, fence.id));
}
return result;