gpu: Migrate implementation to the cpp file

This commit is contained in:
ameerj 2021-10-01 00:57:02 -04:00
parent 8bd5742349
commit 427bf76e62
19 changed files with 948 additions and 705 deletions

View file

@ -4,19 +4,13 @@
#pragma once
#include <array>
#include <atomic>
#include <condition_variable>
#include <list>
#include <memory>
#include <mutex>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "video_core/cdma_pusher.h"
#include "video_core/dma_pusher.h"
#include "video_core/framebuffer_config.h"
#include "video_core/gpu_thread.h"
using CacheAddr = std::uintptr_t;
[[nodiscard]] inline CacheAddr ToCacheAddr(const void* host_ptr) {
@ -40,6 +34,9 @@ class ShaderNotify;
} // namespace VideoCore
namespace Tegra {
class DmaPusher;
class CDmaPusher;
struct CommandList;
enum class RenderTargetFormat : u32 {
NONE = 0x0,
@ -138,7 +135,18 @@ public:
}
};
explicit GPU(Core::System& system_, bool is_async_, bool use_nvdec_);
enum class FenceOperation : u32 {
Acquire = 0,
Increment = 1,
};
union FenceAction {
u32 raw;
BitField<0, 1, FenceOperation> op;
BitField<8, 24, u32> syncpoint_id;
};
explicit GPU(Core::System& system, bool is_async, bool use_nvdec);
~GPU();
/// Binds a renderer to the GPU.
@ -162,9 +170,7 @@ public:
[[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size);
/// Obtains current flush request fence id.
[[nodiscard]] u64 CurrentFlushRequestFence() const {
return current_flush_fence.load(std::memory_order_relaxed);
}
[[nodiscard]] u64 CurrentFlushRequestFence() const;
/// Tick pending requests within the GPU.
void TickWork();
@ -200,24 +206,16 @@ public:
[[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const;
/// Returns a reference to the underlying renderer.
[[nodiscard]] VideoCore::RendererBase& Renderer() {
return *renderer;
}
[[nodiscard]] VideoCore::RendererBase& Renderer();
/// Returns a const reference to the underlying renderer.
[[nodiscard]] const VideoCore::RendererBase& Renderer() const {
return *renderer;
}
[[nodiscard]] const VideoCore::RendererBase& Renderer() const;
/// Returns a reference to the shader notifier.
[[nodiscard]] VideoCore::ShaderNotify& ShaderNotify() {
return *shader_notify;
}
[[nodiscard]] VideoCore::ShaderNotify& ShaderNotify();
/// Returns a const reference to the shader notifier.
[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const {
return *shader_notify;
}
[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
void WaitFence(u32 syncpoint_id, u32 value);
@ -232,80 +230,14 @@ public:
[[nodiscard]] u64 GetTicks() const;
[[nodiscard]] std::unique_lock<std::mutex> LockSync() {
return std::unique_lock{sync_mutex};
}
[[nodiscard]] std::unique_lock<std::mutex> LockSync();
[[nodiscard]] bool IsAsync() const {
return is_async;
}
[[nodiscard]] bool IsAsync() const;
[[nodiscard]] bool UseNvdec() const {
return use_nvdec;
}
[[nodiscard]] bool UseNvdec() const;
void RendererFrameEndNotify();
enum class FenceOperation : u32 {
Acquire = 0,
Increment = 1,
};
union FenceAction {
u32 raw;
BitField<0, 1, FenceOperation> op;
BitField<8, 24, u32> syncpoint_id;
[[nodiscard]] static CommandHeader Build(FenceOperation op, u32 syncpoint_id) {
FenceAction result{};
result.op.Assign(op);
result.syncpoint_id.Assign(syncpoint_id);
return {result.raw};
}
};
struct Regs {
static constexpr size_t NUM_REGS = 0x40;
union {
struct {
INSERT_PADDING_WORDS_NOINIT(0x4);
struct {
u32 address_high;
u32 address_low;
[[nodiscard]] GPUVAddr SemaphoreAddress() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
} semaphore_address;
u32 semaphore_sequence;
u32 semaphore_trigger;
INSERT_PADDING_WORDS_NOINIT(0xC);
// The pusher and the puller share the reference counter, the pusher only has read
// access
u32 reference_count;
INSERT_PADDING_WORDS_NOINIT(0x5);
u32 semaphore_acquire;
u32 semaphore_release;
u32 fence_value;
FenceAction fence_action;
INSERT_PADDING_WORDS_NOINIT(0xE2);
// Puller state
u32 acquire_mode;
u32 acquire_source;
u32 acquire_active;
u32 acquire_timeout;
u32 acquire_value;
};
std::array<u32, NUM_REGS> reg_array;
};
} regs{};
/// Performs any additional setup necessary in order to begin GPU emulation.
/// This can be used to launch any necessary threads and register any necessary
/// core timing events.
@ -338,104 +270,9 @@ public:
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(VAddr addr, u64 size);
protected:
void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const;
private:
void ProcessBindMethod(const MethodCall& method_call);
void ProcessFenceActionMethod();
void ProcessWaitForInterruptMethod();
void ProcessSemaphoreTriggerMethod();
void ProcessSemaphoreRelease();
void ProcessSemaphoreAcquire();
/// Calls a GPU puller method.
void CallPullerMethod(const MethodCall& method_call);
/// Calls a GPU engine method.
void CallEngineMethod(const MethodCall& method_call);
/// Calls a GPU engine multivalue method.
void CallEngineMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
u32 methods_pending);
/// Determines where the method should be executed.
[[nodiscard]] bool ExecuteMethodOnEngine(u32 method);
protected:
Core::System& system;
std::unique_ptr<Tegra::MemoryManager> memory_manager;
std::unique_ptr<Tegra::DmaPusher> dma_pusher;
std::unique_ptr<Tegra::CDmaPusher> cdma_pusher;
std::unique_ptr<VideoCore::RendererBase> renderer;
VideoCore::RasterizerInterface* rasterizer = nullptr;
const bool use_nvdec;
private:
/// Mapping of command subchannels to their bound engine ids
std::array<EngineID, 8> bound_engines = {};
/// 3D engine
std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
/// 2D engine
std::unique_ptr<Engines::Fermi2D> fermi_2d;
/// Compute engine
std::unique_ptr<Engines::KeplerCompute> kepler_compute;
/// DMA engine
std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
/// Inline memory engine
std::unique_ptr<Engines::KeplerMemory> kepler_memory;
/// Shader build notifier
std::unique_ptr<VideoCore::ShaderNotify> shader_notify;
/// When true, we are about to shut down emulation session, so terminate outstanding tasks
std::atomic_bool shutting_down{};
std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
std::array<std::list<u32>, Service::Nvidia::MaxSyncPoints> syncpt_interrupts;
std::mutex sync_mutex;
std::mutex device_mutex;
std::condition_variable sync_cv;
struct FlushRequest {
explicit FlushRequest(u64 fence_, VAddr addr_, std::size_t size_)
: fence{fence_}, addr{addr_}, size{size_} {}
u64 fence;
VAddr addr;
std::size_t size;
};
std::list<FlushRequest> flush_requests;
std::atomic<u64> current_flush_fence{};
u64 last_flush_fence{};
std::mutex flush_request_mutex;
const bool is_async;
VideoCommon::GPUThread::ThreadManager gpu_thread;
std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
struct Impl;
std::unique_ptr<Impl> impl;
};
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(GPU::Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(semaphore_address, 0x4);
ASSERT_REG_POSITION(semaphore_sequence, 0x6);
ASSERT_REG_POSITION(semaphore_trigger, 0x7);
ASSERT_REG_POSITION(reference_count, 0x14);
ASSERT_REG_POSITION(semaphore_acquire, 0x1A);
ASSERT_REG_POSITION(semaphore_release, 0x1B);
ASSERT_REG_POSITION(fence_value, 0x1C);
ASSERT_REG_POSITION(fence_action, 0x1D);
ASSERT_REG_POSITION(acquire_mode, 0x100);
ASSERT_REG_POSITION(acquire_source, 0x101);
ASSERT_REG_POSITION(acquire_active, 0x102);
ASSERT_REG_POSITION(acquire_timeout, 0x103);
ASSERT_REG_POSITION(acquire_value, 0x104);
#undef ASSERT_REG_POSITION
} // namespace Tegra