Merge pull request #10699 from liamwhite/conditional-barrier
shader_recompiler: remove barriers in conditional control flow when device lacks support
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10 changed files with 65 additions and 0 deletions
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@ -18,6 +18,8 @@ struct HostTranslateInfo {
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bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
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bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
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///< passthrough shaders
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bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional
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///< control flow
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};
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} // namespace Shader
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