Merge pull request #10699 from liamwhite/conditional-barrier

shader_recompiler: remove barriers in conditional control flow when device lacks support
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Matías Locatti 2023-06-12 16:50:59 -03:00 committed by GitHub
commit 42b2bc204f
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10 changed files with 65 additions and 0 deletions

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@ -386,6 +386,8 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
IsFormatSupported(VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT, FormatType::Optimal);
supports_conditional_barriers = !(is_intel_anv || is_intel_windows);
CollectPhysicalMemoryInfo();
CollectToolingInfo();

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@ -585,6 +585,10 @@ public:
return properties.properties.limits.maxVertexInputBindings;
}
bool SupportsConditionalBarriers() const {
return supports_conditional_barriers;
}
private:
/// Checks if the physical device is suitable and configures the object state
/// with all necessary info about its properties.
@ -688,6 +692,7 @@ private:
bool must_emulate_bgr565{}; ///< Emulates BGR565 by swizzling RGB565 format.
bool dynamic_state3_blending{}; ///< Has all blending features of dynamic_state3.
bool dynamic_state3_enables{}; ///< Has all enables features of dynamic_state3.
bool supports_conditional_barriers{}; ///< Allows barriers in conditional control flow.
u64 device_access_memory{}; ///< Total size of device local memory in bytes.
u32 sets_per_pool{}; ///< Sets per Description Pool