shader_ir: Rename BasicBlock to NodeBlock

It's not always used as a basic block. Rename it for consistency.
This commit is contained in:
ReinUsesLisp 2019-01-30 02:09:40 -03:00
parent 6a6fabea58
commit 42b75e8be8
30 changed files with 119 additions and 121 deletions

View file

@ -11,7 +11,7 @@
namespace VideoCommon::Shader {
namespace {
std::pair<Node, s64> FindOperation(const BasicBlock& code, s64 cursor,
std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
OperationCode operation_code) {
for (; cursor >= 0; --cursor) {
const Node node = code[cursor];
@ -24,7 +24,7 @@ std::pair<Node, s64> FindOperation(const BasicBlock& code, s64 cursor,
}
} // namespace
Node ShaderIR::TrackCbuf(Node tracked, const BasicBlock& code, s64 cursor) {
Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) {
if (const auto cbuf = std::get_if<CbufNode>(tracked)) {
// Cbuf found, but it has to be immediate
return std::holds_alternative<ImmediateNode>(*cbuf->GetOffset()) ? tracked : nullptr;
@ -53,7 +53,7 @@ Node ShaderIR::TrackCbuf(Node tracked, const BasicBlock& code, s64 cursor) {
return nullptr;
}
std::pair<Node, s64> ShaderIR::TrackRegister(const GprNode* tracked, const BasicBlock& code,
std::pair<Node, s64> ShaderIR::TrackRegister(const GprNode* tracked, const NodeBlock& code,
s64 cursor) {
for (; cursor >= 0; --cursor) {
const auto [found_node, new_cursor] = FindOperation(code, cursor, OperationCode::Assign);