video_core: Add per-image anisotropy heuristics (format & mip count)
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0de6b9e3f5
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42c944b250
11 changed files with 167 additions and 70 deletions
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@ -178,7 +178,7 @@ public:
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inline void PushImageDescriptors(TextureCache& texture_cache,
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GuestDescriptorQueue& guest_descriptor_queue,
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const Shader::Info& info, RescalingPushConstant& rescaling,
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const VkSampler*& samplers,
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const Sampler**& samplers,
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const VideoCommon::ImageViewInOut*& views) {
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const u32 num_texture_buffers = Shader::NumDescriptors(info.texture_buffer_descriptors);
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const u32 num_image_buffers = Shader::NumDescriptors(info.image_buffer_descriptors);
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@ -187,10 +187,14 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
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for (const auto& desc : info.texture_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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const VideoCommon::ImageViewId image_view_id{(views++)->id};
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const VkSampler sampler{*(samplers++)};
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ImageView& image_view{texture_cache.GetImageView(image_view_id)};
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const VkImageView vk_image_view{image_view.Handle(desc.type)};
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guest_descriptor_queue.AddSampledImage(vk_image_view, sampler);
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const Sampler& sampler{**(samplers++)};
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const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
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!image_view.SupportsAnisotropy()};
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const VkSampler vk_sampler{use_fallback_sampler ? sampler.HandleWithoutAnisotropy()
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: sampler.Handle()};
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guest_descriptor_queue.AddSampledImage(vk_image_view, vk_sampler);
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rescaling.PushTexture(texture_cache.IsRescaling(image_view));
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}
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}
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@ -115,7 +115,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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static constexpr size_t max_elements = 64;
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boost::container::static_vector<VideoCommon::ImageViewInOut, max_elements> views;
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boost::container::static_vector<VkSampler, max_elements> samplers;
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boost::container::static_vector<const Sampler*, max_elements> samplers;
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const auto& qmd{kepler_compute.launch_description};
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const auto& cbufs{qmd.const_buffer_config};
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@ -161,7 +161,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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views.push_back({handle.first});
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Sampler* const sampler = texture_cache.GetComputeSampler(handle.second);
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samplers.push_back(sampler->Handle());
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samplers.push_back(sampler);
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}
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}
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for (const auto& desc : info.image_descriptors) {
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@ -192,7 +192,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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buffer_cache.BindHostComputeBuffers();
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RescalingPushConstant rescaling;
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const VkSampler* samplers_it{samplers.data()};
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const Sampler** samplers_it{samplers.data()};
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const VideoCommon::ImageViewInOut* views_it{views.data()};
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PushImageDescriptors(texture_cache, guest_descriptor_queue, info, rescaling, samplers_it,
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views_it);
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@ -298,7 +298,7 @@ void GraphicsPipeline::AddTransition(GraphicsPipeline* transition) {
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template <typename Spec>
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void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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std::array<VideoCommon::ImageViewInOut, MAX_IMAGE_ELEMENTS> views;
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std::array<VkSampler, MAX_IMAGE_ELEMENTS> samplers;
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std::array<const Sampler*, MAX_IMAGE_ELEMENTS> samplers;
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size_t sampler_index{};
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size_t view_index{};
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@ -368,7 +368,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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views[view_index++] = {handle.first};
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Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.second)};
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samplers[sampler_index++] = sampler->Handle();
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samplers[sampler_index++] = sampler;
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}
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}
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if constexpr (Spec::has_images) {
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@ -453,7 +453,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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RescalingPushConstant rescaling;
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RenderAreaPushConstant render_area;
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const VkSampler* samplers_it{samplers.data()};
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const Sampler** samplers_it{samplers.data()};
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const VideoCommon::ImageViewInOut* views_it{views.data()};
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const auto prepare_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
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buffer_cache.BindHostStageBuffers(stage);
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@ -1802,27 +1802,34 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
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// Some games have samplers with garbage. Sanitize them here.
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const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
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sampler = device.GetLogical().CreateSampler(VkSamplerCreateInfo{
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.pNext = pnext,
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.flags = 0,
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.magFilter = MaxwellToVK::Sampler::Filter(tsc.mag_filter),
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.minFilter = MaxwellToVK::Sampler::Filter(tsc.min_filter),
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.mipmapMode = MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter),
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.addressModeU = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_u, tsc.mag_filter),
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.addressModeV = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_v, tsc.mag_filter),
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.addressModeW = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_p, tsc.mag_filter),
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.mipLodBias = tsc.LodBias(),
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.anisotropyEnable = static_cast<VkBool32>(max_anisotropy > 1.0f ? VK_TRUE : VK_FALSE),
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.maxAnisotropy = max_anisotropy,
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.compareEnable = tsc.depth_compare_enabled,
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.compareOp = MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func),
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.minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.MinLod(),
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.maxLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.25f : tsc.MaxLod(),
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.borderColor =
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arbitrary_borders ? VK_BORDER_COLOR_FLOAT_CUSTOM_EXT : ConvertBorderColor(color),
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.unnormalizedCoordinates = VK_FALSE,
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});
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const auto create_sampler = [&](const f32 max_anisotropy) {
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return device.GetLogical().CreateSampler(VkSamplerCreateInfo{
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.pNext = pnext,
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.flags = 0,
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.magFilter = MaxwellToVK::Sampler::Filter(tsc.mag_filter),
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.minFilter = MaxwellToVK::Sampler::Filter(tsc.min_filter),
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.mipmapMode = MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter),
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.addressModeU = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_u, tsc.mag_filter),
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.addressModeV = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_v, tsc.mag_filter),
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.addressModeW = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_p, tsc.mag_filter),
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.mipLodBias = tsc.LodBias(),
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.anisotropyEnable = static_cast<VkBool32>(max_anisotropy > 1.0f ? VK_TRUE : VK_FALSE),
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.maxAnisotropy = max_anisotropy,
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.compareEnable = tsc.depth_compare_enabled,
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.compareOp = MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func),
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.minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.MinLod(),
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.maxLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.25f : tsc.MaxLod(),
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.borderColor =
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arbitrary_borders ? VK_BORDER_COLOR_FLOAT_CUSTOM_EXT : ConvertBorderColor(color),
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.unnormalizedCoordinates = VK_FALSE,
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});
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};
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sampler = create_sampler(max_anisotropy);
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if (Settings::values.max_anisotropy.GetValue() > 0 && max_anisotropy > 1.0f) {
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sampler_without_anisotropy = create_sampler(1.0f);
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}
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}
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Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers,
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@ -279,8 +279,17 @@ public:
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return *sampler;
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}
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[[nodiscard]] VkSampler HandleWithoutAnisotropy() const noexcept {
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return *sampler_without_anisotropy;
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}
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[[nodiscard]] bool HasAddedAnisotropy() const noexcept {
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return static_cast<bool>(sampler_without_anisotropy);
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}
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private:
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vk::Sampler sampler;
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vk::Sampler sampler_without_anisotropy;
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};
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class Framebuffer {
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