Network: Enable sending and receiving chat messages

This commit is contained in:
B3n30 2017-07-09 12:26:03 +02:00
parent 35a0b32553
commit 42e57c1218
3 changed files with 79 additions and 0 deletions

View file

@ -24,6 +24,12 @@ struct WifiPacket {
uint8_t channel; ///< WiFi channel where this frame was transmitted.
};
/// Represents a chat message.
struct ChatEntry {
std::string nickname; ///< Nickname of the client who sent this message.
std::string message; ///< Body of the message.
};
/**
* This is what a client [person joining a server] would use.
* It also has to be used if you host a game yourself (You'd create both, a Room and a
@ -87,6 +93,12 @@ public:
*/
void SendWifiPacket(const WifiPacket& packet);
/**
* Sends a chat message to the room.
* @param message The contents of the message.
*/
void SendChatMessage(const std::string& message);
/**
* Leaves the current room.
*/