shader: Remove IAbs64
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bc6e399ae3
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4397053d5c
9 changed files with 3 additions and 26 deletions
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@ -306,7 +306,6 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
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void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
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void EmitINeg64(EmitContext& ctx, IR::Inst& inst, Register value);
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void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
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void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, Register value);
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void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift);
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void EmitShiftLeftLogical64(EmitContext& ctx, IR::Inst& inst, ScalarRegister base, ScalarU32 shift);
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void EmitShiftRightLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift);
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@ -82,10 +82,6 @@ void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
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ctx.Add("ABS.S {},{};", inst, value);
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}
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void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, Register value) {
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ctx.LongAdd("MOV.S64 {},|{}|;", inst, value);
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}
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void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift) {
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ctx.Add("SHL.U {}.x,{},{};", inst, base, shift);
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}
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