gpu: Refactor to take RendererBase instead of RasterizerInterface.

This commit is contained in:
bunnei 2019-01-07 23:32:02 -05:00
parent d6015ee211
commit 4483089d70
3 changed files with 23 additions and 18 deletions

View file

@ -12,7 +12,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/gpu.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
namespace Tegra {
@ -28,7 +28,8 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
UNREACHABLE();
}
GPU::GPU(Core::System& system, VideoCore::RasterizerInterface& rasterizer) {
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer) : renderer{renderer} {
auto& rasterizer{renderer.Rasterizer()};
memory_manager = std::make_unique<Tegra::MemoryManager>();
dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager);