Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong.
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c3cae9d992
commit
4496030ea9
8 changed files with 51 additions and 44 deletions
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@ -74,15 +74,15 @@ void Maxwell3D::InitializeRegisterDefaults() {
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regs.stencil_front_op.zfail = Regs::StencilOp::Op::Keep_D3D;
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regs.stencil_front_op.zpass = Regs::StencilOp::Op::Keep_D3D;
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regs.stencil_front_op.func = Regs::ComparisonOp::Always_GL;
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regs.stencil_front_func.func_mask = 0xFFFFFFFF;
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regs.stencil_front_func.mask = 0xFFFFFFFF;
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regs.stencil_front_func_mask = 0xFFFFFFFF;
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regs.stencil_front_mask = 0xFFFFFFFF;
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regs.stencil_two_side_enable = 1;
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regs.stencil_back_op.fail = Regs::StencilOp::Op::Keep_D3D;
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regs.stencil_back_op.zfail = Regs::StencilOp::Op::Keep_D3D;
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regs.stencil_back_op.zpass = Regs::StencilOp::Op::Keep_D3D;
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regs.stencil_back_op.func = Regs::ComparisonOp::Always_GL;
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regs.stencil_back_func.func_mask = 0xFFFFFFFF;
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regs.stencil_back_func.mask = 0xFFFFFFFF;
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regs.stencil_back_func_mask = 0xFFFFFFFF;
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regs.stencil_back_mask = 0xFFFFFFFF;
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regs.depth_test_func = Regs::ComparisonOp::Always_GL;
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regs.gl_front_face = Regs::FrontFace::CounterClockWise;
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@ -1795,12 +1795,6 @@ public:
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ComparisonOp func;
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};
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struct StencilFunc {
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s32 ref;
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u32 func_mask;
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u32 mask;
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};
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struct PsSaturate {
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// Opposite of DepthMode
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enum class Depth : u32 {
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@ -2737,7 +2731,9 @@ public:
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u32 post_z_pixel_imask; ///< 0x0F1C
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INSERT_PADDING_BYTES_NOINIT(0x20);
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ConstantColorRendering const_color_rendering; ///< 0x0F40
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StencilFunc stencil_back_func; ///< 0x0F54
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s32 stencil_back_ref; ///< 0x0F54
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u32 stencil_back_mask; ///< 0x0F58
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u32 stencil_back_func_mask; ///< 0x0F5C
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INSERT_PADDING_BYTES_NOINIT(0x24);
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VertexStreamSubstitute vertex_stream_substitute; ///< 0x0F84
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u32 line_mode_clip_generated_edge_do_not_draw; ///< 0x0F8C
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@ -2855,7 +2851,9 @@ public:
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Blend blend; ///< 0x133C
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u32 stencil_enable; ///< 0x1380
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StencilOp stencil_front_op; ///< 0x1384
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StencilFunc stencil_front_func; ///< 0x1394
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s32 stencil_front_ref; ///< 0x1394
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s32 stencil_front_func_mask; ///< 0x1398
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s32 stencil_front_mask; ///< 0x139C
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INSERT_PADDING_BYTES_NOINIT(0x4);
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u32 draw_auto_start_byte_count; ///< 0x13A4
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PsSaturate frag_color_clamp; ///< 0x13A8
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@ -3311,7 +3309,9 @@ ASSERT_REG_POSITION(vpc_perf, 0x0F14);
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ASSERT_REG_POSITION(pm_local_trigger, 0x0F18);
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ASSERT_REG_POSITION(post_z_pixel_imask, 0x0F1C);
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ASSERT_REG_POSITION(const_color_rendering, 0x0F40);
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ASSERT_REG_POSITION(stencil_back_func, 0x0F54);
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ASSERT_REG_POSITION(stencil_back_ref, 0x0F54);
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ASSERT_REG_POSITION(stencil_back_mask, 0x0F58);
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ASSERT_REG_POSITION(stencil_back_func_mask, 0x0F5C);
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ASSERT_REG_POSITION(vertex_stream_substitute, 0x0F84);
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ASSERT_REG_POSITION(line_mode_clip_generated_edge_do_not_draw, 0x0F8C);
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ASSERT_REG_POSITION(color_mask_common, 0x0F90);
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@ -3416,7 +3416,9 @@ ASSERT_REG_POSITION(invalidate_texture_data_cache_lines, 0x1338);
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ASSERT_REG_POSITION(blend, 0x133C);
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ASSERT_REG_POSITION(stencil_enable, 0x1380);
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ASSERT_REG_POSITION(stencil_front_op, 0x1384);
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ASSERT_REG_POSITION(stencil_front_func, 0x1394);
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ASSERT_REG_POSITION(stencil_front_ref, 0x1394);
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ASSERT_REG_POSITION(stencil_front_func_mask, 0x1398);
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ASSERT_REG_POSITION(stencil_front_mask, 0x139C);
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ASSERT_REG_POSITION(draw_auto_start_byte_count, 0x13A4);
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ASSERT_REG_POSITION(frag_color_clamp, 0x13A8);
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ASSERT_REG_POSITION(window_origin, 0x13AC);
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