Merge pull request #4282 from Morph1984/fs-size
filesystem: Set various NAND partition sizes to their defaults
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commit
450cbcfee6
7 changed files with 17 additions and 225 deletions
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@ -12,6 +12,10 @@
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namespace FileSys {
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constexpr u64 NAND_USER_SIZE = 0x680000000; // 26624 MiB
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constexpr u64 NAND_SYSTEM_SIZE = 0xA0000000; // 2560 MiB
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constexpr u64 NAND_TOTAL_SIZE = 0x747C00000; // 29820 MiB
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BISFactory::BISFactory(VirtualDir nand_root_, VirtualDir load_root_, VirtualDir dump_root_)
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: nand_root(std::move(nand_root_)), load_root(std::move(load_root_)),
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dump_root(std::move(dump_root_)),
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@ -110,30 +114,29 @@ VirtualDir BISFactory::GetImageDirectory() const {
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u64 BISFactory::GetSystemNANDFreeSpace() const {
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const auto sys_dir = GetOrCreateDirectoryRelative(nand_root, "/system");
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if (sys_dir == nullptr)
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return 0;
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if (sys_dir == nullptr) {
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return GetSystemNANDTotalSpace();
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}
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return GetSystemNANDTotalSpace() - sys_dir->GetSize();
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}
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u64 BISFactory::GetSystemNANDTotalSpace() const {
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return static_cast<u64>(Settings::values.nand_system_size);
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return NAND_SYSTEM_SIZE;
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}
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u64 BISFactory::GetUserNANDFreeSpace() const {
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const auto usr_dir = GetOrCreateDirectoryRelative(nand_root, "/user");
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if (usr_dir == nullptr)
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return 0;
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return GetUserNANDTotalSpace() - usr_dir->GetSize();
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// For some reason games such as BioShock 1 checks whether this is exactly 0x680000000 bytes.
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// Set the free space to be 1 MiB less than the total as a workaround to this issue.
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return GetUserNANDTotalSpace() - 0x100000;
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}
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u64 BISFactory::GetUserNANDTotalSpace() const {
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return static_cast<u64>(Settings::values.nand_user_size);
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return NAND_USER_SIZE;
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}
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u64 BISFactory::GetFullNANDTotalSpace() const {
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return static_cast<u64>(Settings::values.nand_total_size);
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return NAND_TOTAL_SIZE;
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}
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VirtualDir BISFactory::GetBCATDirectory(u64 title_id) const {
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@ -10,6 +10,8 @@
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namespace FileSys {
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constexpr u64 SDMC_TOTAL_SIZE = 0x10000000000; // 1 TiB
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SDMCFactory::SDMCFactory(VirtualDir dir_)
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: dir(std::move(dir_)), contents(std::make_unique<RegisteredCache>(
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GetOrCreateDirectoryRelative(dir, "/Nintendo/Contents/registered"),
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@ -46,7 +48,7 @@ u64 SDMCFactory::GetSDMCFreeSpace() const {
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}
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u64 SDMCFactory::GetSDMCTotalSpace() const {
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return static_cast<u64>(Settings::values.sdmc_size);
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return SDMC_TOTAL_SIZE;
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}
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} // namespace FileSys
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@ -346,31 +346,6 @@ struct TouchscreenInput {
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u32 rotation_angle;
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};
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enum class NANDTotalSize : u64 {
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S29_1GB = 0x747C00000ULL,
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};
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enum class NANDUserSize : u64 {
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S26GB = 0x680000000ULL,
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};
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enum class NANDSystemSize : u64 {
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S2_5GB = 0xA0000000,
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};
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enum class SDMCSize : u64 {
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S1GB = 0x40000000,
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S2GB = 0x80000000,
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S4GB = 0x100000000ULL,
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S8GB = 0x200000000ULL,
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S16GB = 0x400000000ULL,
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S32GB = 0x800000000ULL,
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S64GB = 0x1000000000ULL,
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S128GB = 0x2000000000ULL,
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S256GB = 0x4000000000ULL,
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S1TB = 0x10000000000ULL,
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};
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enum class RendererBackend {
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OpenGL = 0,
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Vulkan = 1,
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@ -491,10 +466,6 @@ struct Values {
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bool gamecard_inserted;
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bool gamecard_current_game;
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std::string gamecard_path;
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NANDTotalSize nand_total_size;
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NANDSystemSize nand_system_size;
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NANDUserSize nand_user_size;
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SDMCSize sdmc_size;
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// Debugging
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bool record_frame_times;
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