Address feedback. Bruteforce delete duplicates
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6ac97405df
commit
4539073ce1
7 changed files with 115 additions and 79 deletions
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@ -54,7 +54,7 @@ public:
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return renderpass;
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}
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const GraphicsPipelineCacheKey& GetCacheKey() {
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const GraphicsPipelineCacheKey& GetCacheKey() const {
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return m_key;
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}
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@ -205,20 +205,20 @@ std::array<Shader*, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
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return last_shaders = shaders;
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}
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VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(
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VKGraphicsPipeline* VKPipelineCache::GetGraphicsPipeline(
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const GraphicsPipelineCacheKey& key, VideoCommon::Shader::AsyncShaders& async_shaders) {
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MICROPROFILE_SCOPE(Vulkan_PipelineCache);
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if (last_graphics_pipeline && last_graphics_key == key) {
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return *last_graphics_pipeline;
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return last_graphics_pipeline;
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}
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last_graphics_key = key;
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if (device.UseAsynchronousShaders()) {
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auto work = async_shaders.GetCompletedWork();
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for (std::size_t i = 0; i < work.size(); ++i) {
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auto& entry = graphics_cache.at(work[i].pipeline->GetCacheKey());
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entry = std::move(work[i].pipeline);
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for (auto& w : work) {
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auto& entry = graphics_cache.at(w.pipeline->GetCacheKey());
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entry = std::move(w.pipeline);
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}
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const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
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if (is_cache_miss) {
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@ -227,7 +227,8 @@ VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(
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async_shaders.QueueVulkanShader(this, bindings, program, key.renderpass_params,
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key.padding, key.shaders, key.fixed_state);
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}
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return *(last_graphics_pipeline = graphics_cache.at(key).get());
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last_graphics_pipeline = graphics_cache.at(key).get();
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return last_graphics_pipeline;
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}
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const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
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@ -239,7 +240,8 @@ VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(
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update_descriptor_queue, renderpass_cache, key,
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bindings, program);
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}
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return *(last_graphics_pipeline = entry.get());
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last_graphics_pipeline = entry.get();
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return last_graphics_pipeline;
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}
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VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCacheKey& key) {
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@ -153,31 +153,46 @@ public:
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std::array<Shader*, Maxwell::MaxShaderProgram> GetShaders();
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VKGraphicsPipeline& GetGraphicsPipeline(const GraphicsPipelineCacheKey& key,
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VKGraphicsPipeline* GetGraphicsPipeline(const GraphicsPipelineCacheKey& key,
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VideoCommon::Shader::AsyncShaders& async_shaders);
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VKComputePipeline& GetComputePipeline(const ComputePipelineCacheKey& key);
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const VKDevice& GetDevice() {
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const VKDevice& GetDevice() const {
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return device;
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}
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VKScheduler& GetScheduler() {
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return scheduler;
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}
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const VKScheduler& GetScheduler() const {
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return scheduler;
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}
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VKDescriptorPool& GetDescriptorPool() {
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return descriptor_pool;
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}
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const VKDescriptorPool& GetDescriptorPool() const {
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return descriptor_pool;
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}
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VKUpdateDescriptorQueue& GetUpdateDescriptorQueue() {
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return update_descriptor_queue;
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}
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const VKUpdateDescriptorQueue& GetUpdateDescriptorQueue() const {
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return update_descriptor_queue;
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}
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VKRenderPassCache& GetRenderpassCache() {
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return renderpass_cache;
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}
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const VKRenderPassCache& GetRenderpassCache() const {
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return renderpass_cache;
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}
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protected:
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void OnShaderRemoval(Shader* shader) final;
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@ -404,10 +404,12 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind
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wfi_event{device.GetLogical().CreateNewEvent()}, async_shaders{renderer} {
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scheduler.SetQueryCache(query_cache);
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if (device.UseAsynchronousShaders()) {
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// The following is subject to move into the allocate workers method, to be api agnostic
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// Max worker threads we should allow
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constexpr auto MAX_THREADS = 2u;
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constexpr u32 MAX_THREADS = 4;
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// Amount of threads we should reserve for other parts of yuzu
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constexpr auto RESERVED_THREADS = 6u;
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constexpr u32 RESERVED_THREADS = 6;
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// Get the amount of threads we can use(this can return zero)
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const auto cpu_thread_count =
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std::max(RESERVED_THREADS, std::thread::hardware_concurrency());
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@ -456,16 +458,16 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
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key.renderpass_params = GetRenderPassParams(texceptions);
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key.padding = 0;
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auto& pipeline = pipeline_cache.GetGraphicsPipeline(key, async_shaders);
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if (&pipeline == nullptr || pipeline.GetHandle() == VK_NULL_HANDLE) {
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auto pipeline = pipeline_cache.GetGraphicsPipeline(key, async_shaders);
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if (pipeline == nullptr || pipeline->GetHandle() == VK_NULL_HANDLE) {
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// Async graphics pipeline was not ready.
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system.GPU().TickWork();
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return;
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}
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scheduler.BindGraphicsPipeline(pipeline.GetHandle());
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scheduler.BindGraphicsPipeline(pipeline->GetHandle());
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const auto renderpass = pipeline.GetRenderPass();
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const auto renderpass = pipeline->GetRenderPass();
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const auto [framebuffer, render_area] = ConfigureFramebuffers(renderpass);
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scheduler.RequestRenderpass(renderpass, framebuffer, render_area);
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@ -475,8 +477,8 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
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BeginTransformFeedback();
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const auto pipeline_layout = pipeline.GetLayout();
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const auto descriptor_set = pipeline.CommitDescriptorSet();
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const auto pipeline_layout = pipeline->GetLayout();
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const auto descriptor_set = pipeline->CommitDescriptorSet();
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scheduler.Record([pipeline_layout, descriptor_set, draw_params](vk::CommandBuffer cmdbuf) {
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if (descriptor_set) {
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout,
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@ -287,7 +287,6 @@ private:
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VKMemoryManager& memory_manager;
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StateTracker& state_tracker;
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VKScheduler& scheduler;
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VideoCommon::Shader::AsyncShaders async_shaders;
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VKStagingBufferPool staging_pool;
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VKDescriptorPool descriptor_pool;
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@ -307,6 +306,7 @@ private:
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vk::Buffer default_buffer;
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VKMemoryCommit default_buffer_commit;
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vk::Event wfi_event;
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VideoCommon::Shader::AsyncShaders async_shaders;
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std::array<View, Maxwell::NumRenderTargets> color_attachments;
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View zeta_attachment;
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