gpu_thread: Improve synchronization by using CoreTiming.
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3 changed files with 66 additions and 52 deletions
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@ -9,7 +9,7 @@
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namespace VideoCommon {
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GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer)
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: Tegra::GPU(system, renderer), gpu_thread{renderer, *dma_pusher} {}
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: Tegra::GPU(system, renderer), gpu_thread{system, renderer, *dma_pusher} {}
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GPUAsynch::~GPUAsynch() = default;
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