Project Andio

This commit is contained in:
Kelebek1 2022-07-16 23:48:45 +01:00
parent 6e36f4d230
commit 458da8a948
270 changed files with 33712 additions and 8445 deletions

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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <span>
#include "audio_core/renderer/behavior/behavior_info.h"
#include "audio_core/renderer/memory/memory_pool_info.h"
#include "audio_core/renderer/upsampler/upsampler_manager.h"
#include "common/common_types.h"
namespace AudioCore {
/**
* Execution mode of the audio renderer.
* Only Auto is currently supported.
*/
enum class ExecutionMode : u8 {
Auto,
Manual,
};
/**
* Parameters from the game, passed to the audio renderer for initialisation.
*/
struct AudioRendererParameterInternal {
/* 0x00 */ u32 sample_rate;
/* 0x04 */ u32 sample_count;
/* 0x08 */ u32 mixes;
/* 0x0C */ u32 sub_mixes;
/* 0x10 */ u32 voices;
/* 0x14 */ u32 sinks;
/* 0x18 */ u32 effects;
/* 0x1C */ u32 perf_frames;
/* 0x20 */ u16 voice_drop_enabled;
/* 0x22 */ u8 rendering_device;
/* 0x23 */ ExecutionMode execution_mode;
/* 0x24 */ u32 splitter_infos;
/* 0x28 */ s32 splitter_destinations;
/* 0x2C */ u32 external_context_size;
/* 0x30 */ u32 revision;
/* 0x34 */ char unk34[0x4];
};
static_assert(sizeof(AudioRendererParameterInternal) == 0x38,
"AudioRendererParameterInternal has the wrong size!");
/**
* Context for rendering, contains a bunch of useful fields for the command generator.
*/
struct AudioRendererSystemContext {
s32 session_id;
s8 channels;
s16 mix_buffer_count;
AudioRenderer::BehaviorInfo* behavior;
std::span<s32> depop_buffer;
AudioRenderer::UpsamplerManager* upsampler_manager;
AudioRenderer::MemoryPoolInfo* memory_pool_info;
};
} // namespace AudioCore

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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <numeric>
#include <span>
#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace AudioCore {
using CpuAddr = std::uintptr_t;
enum class PlayState : u8 {
Started,
Stopped,
Paused,
};
enum class SrcQuality : u8 {
Medium,
High,
Low,
};
enum class SampleFormat : u8 {
Invalid,
PcmInt8,
PcmInt16,
PcmInt24,
PcmInt32,
PcmFloat,
Adpcm,
};
enum class SessionTypes {
AudioIn,
AudioOut,
FinalOutputRecorder,
};
enum class Channels : u32 {
FrontLeft,
FrontRight,
Center,
LFE,
BackLeft,
BackRight,
};
// These are used by Delay, Reverb and I3dl2Reverb prior to Revision 11.
enum class OldChannels : u32 {
FrontLeft,
FrontRight,
BackLeft,
BackRight,
Center,
LFE,
};
constexpr u32 BufferCount = 32;
constexpr u32 MaxRendererSessions = 2;
constexpr u32 TargetSampleCount = 240;
constexpr u32 TargetSampleRate = 48'000;
constexpr u32 MaxChannels = 6;
constexpr u32 MaxMixBuffers = 24;
constexpr u32 MaxWaveBuffers = 4;
constexpr s32 LowestVoicePriority = 0xFF;
constexpr s32 HighestVoicePriority = 0;
constexpr u32 BufferAlignment = 0x40;
constexpr u32 WorkbufferAlignment = 0x1000;
constexpr s32 FinalMixId = 0;
constexpr s32 InvalidDistanceFromFinalMix = std::numeric_limits<s32>::min();
constexpr s32 UnusedSplitterId = -1;
constexpr s32 UnusedMixId = std::numeric_limits<s32>::max();
constexpr u32 InvalidNodeId = 0xF0000000;
constexpr s32 InvalidProcessOrder = -1;
constexpr u32 MaxBiquadFilters = 2;
constexpr u32 MaxEffects = 256;
constexpr bool IsChannelCountValid(u16 channel_count) {
return channel_count <= 6 &&
(channel_count == 1 || channel_count == 2 || channel_count == 4 || channel_count == 6);
}
constexpr void UseOldChannelMapping(std::span<s16> inputs, std::span<s16> outputs) {
constexpr auto old_center{static_cast<u32>(OldChannels::Center)};
constexpr auto new_center{static_cast<u32>(Channels::Center)};
constexpr auto old_lfe{static_cast<u32>(OldChannels::LFE)};
constexpr auto new_lfe{static_cast<u32>(Channels::LFE)};
auto center{inputs[old_center]};
auto lfe{inputs[old_lfe]};
inputs[old_center] = inputs[new_center];
inputs[old_lfe] = inputs[new_lfe];
inputs[new_center] = center;
inputs[new_lfe] = lfe;
center = outputs[old_center];
lfe = outputs[old_lfe];
outputs[old_center] = outputs[new_center];
outputs[old_lfe] = outputs[new_lfe];
outputs[new_center] = center;
outputs[new_lfe] = lfe;
}
constexpr u32 GetSplitterInParamHeaderMagic() {
return Common::MakeMagic('S', 'N', 'D', 'H');
}
constexpr u32 GetSplitterInfoMagic() {
return Common::MakeMagic('S', 'N', 'D', 'I');
}
constexpr u32 GetSplitterSendDataMagic() {
return Common::MakeMagic('S', 'N', 'D', 'D');
}
constexpr size_t GetSampleFormatByteSize(SampleFormat format) {
switch (format) {
case SampleFormat::PcmInt8:
return 1;
case SampleFormat::PcmInt16:
return 2;
case SampleFormat::PcmInt24:
return 3;
case SampleFormat::PcmInt32:
case SampleFormat::PcmFloat:
return 4;
default:
return 2;
}
}
} // namespace AudioCore

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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <map>
#include <ranges>
#include <tuple>
#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace AudioCore {
constexpr u32 CurrentRevision = 11;
enum class SupportTags {
CommandProcessingTimeEstimatorVersion4,
CommandProcessingTimeEstimatorVersion3,
CommandProcessingTimeEstimatorVersion2,
MultiTapBiquadFilterProcessing,
EffectInfoVer2,
WaveBufferVer2,
BiquadFilterFloatProcessing,
VolumeMixParameterPrecisionQ23,
MixInParameterDirtyOnlyUpdate,
BiquadFilterEffectStateClearBugFix,
VoicePlayedSampleCountResetAtLoopPoint,
VoicePitchAndSrcSkipped,
SplitterBugFix,
FlushVoiceWaveBuffers,
ElapsedFrameCount,
AudioRendererVariadicCommandBufferSize,
PerformanceMetricsDataFormatVersion2,
AudioRendererProcessingTimeLimit80Percent,
AudioRendererProcessingTimeLimit75Percent,
AudioRendererProcessingTimeLimit70Percent,
AdpcmLoopContextBugFix,
Splitter,
LongSizePreDelay,
AudioUsbDeviceOutput,
DeviceApiVersion2,
DelayChannelMappingChange,
ReverbChannelMappingChange,
I3dl2ReverbChannelMappingChange,
// Not a real tag, just here to get the count.
Size
};
constexpr u32 GetRevisionNum(u32 user_revision) {
if (user_revision >= 0x100) {
user_revision -= Common::MakeMagic('R', 'E', 'V', '0');
user_revision >>= 24;
}
return user_revision;
};
constexpr bool CheckFeatureSupported(SupportTags tag, u32 user_revision) {
constexpr std::array<std::pair<SupportTags, u32>, static_cast<u32>(SupportTags::Size)> features{
{
{SupportTags::AudioRendererProcessingTimeLimit70Percent, 1},
{SupportTags::Splitter, 2},
{SupportTags::AdpcmLoopContextBugFix, 2},
{SupportTags::LongSizePreDelay, 3},
{SupportTags::AudioUsbDeviceOutput, 4},
{SupportTags::AudioRendererProcessingTimeLimit75Percent, 4},
{SupportTags::VoicePlayedSampleCountResetAtLoopPoint, 5},
{SupportTags::VoicePitchAndSrcSkipped, 5},
{SupportTags::SplitterBugFix, 5},
{SupportTags::FlushVoiceWaveBuffers, 5},
{SupportTags::ElapsedFrameCount, 5},
{SupportTags::AudioRendererProcessingTimeLimit80Percent, 5},
{SupportTags::AudioRendererVariadicCommandBufferSize, 5},
{SupportTags::PerformanceMetricsDataFormatVersion2, 5},
{SupportTags::CommandProcessingTimeEstimatorVersion2, 5},
{SupportTags::BiquadFilterEffectStateClearBugFix, 6},
{SupportTags::BiquadFilterFloatProcessing, 7},
{SupportTags::VolumeMixParameterPrecisionQ23, 7},
{SupportTags::MixInParameterDirtyOnlyUpdate, 7},
{SupportTags::WaveBufferVer2, 8},
{SupportTags::CommandProcessingTimeEstimatorVersion3, 8},
{SupportTags::EffectInfoVer2, 9},
{SupportTags::CommandProcessingTimeEstimatorVersion4, 10},
{SupportTags::MultiTapBiquadFilterProcessing, 10},
{SupportTags::DelayChannelMappingChange, 11},
{SupportTags::ReverbChannelMappingChange, 11},
{SupportTags::I3dl2ReverbChannelMappingChange, 11},
}};
const auto& feature =
std::ranges::find_if(features, [tag](const auto& entry) { return entry.first == tag; });
if (feature == features.cend()) {
LOG_ERROR(Service_Audio, "Invalid SupportTag {}!", static_cast<u32>(tag));
return false;
}
user_revision = GetRevisionNum(user_revision);
return (*feature).second <= user_revision;
}
constexpr bool CheckValidRevision(u32 user_revision) {
return GetRevisionNum(user_revision) <= CurrentRevision;
};
} // namespace AudioCore

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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/common_types.h"
namespace AudioCore {
struct WaveBufferVersion1 {
CpuAddr buffer;
u64 buffer_size;
u32 start_offset;
u32 end_offset;
bool loop;
bool stream_ended;
CpuAddr context;
u64 context_size;
};
struct WaveBufferVersion2 {
CpuAddr buffer;
CpuAddr context;
u64 buffer_size;
u64 context_size;
u32 start_offset;
u32 end_offset;
u32 loop_start_offset;
u32 loop_end_offset;
s32 loop_count;
bool loop;
bool stream_ended;
};
} // namespace AudioCore

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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <span>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/common_types.h"
namespace AudioCore {
/**
* Responsible for allocating up a workbuffer into multiple pieces.
* Takes in a buffer and size (it does not own them), and allocates up the buffer via Allocate.
*/
class WorkbufferAllocator {
public:
explicit WorkbufferAllocator(std::span<u8> buffer_, u64 size_)
: buffer{reinterpret_cast<u64>(buffer_.data())}, size{size_} {}
/**
* Allocate the given count of T elements, aligned to alignment.
*
* @param count - The number of elements to allocate.
* @param alignment - The required starting alignment.
* @return Non-owning container of allocated elements.
*/
template <typename T>
std::span<T> Allocate(u64 count, u64 alignment) {
u64 out{0};
u64 byte_size{count * sizeof(T)};
if (byte_size > 0) {
auto current{buffer + offset};
auto aligned_buffer{Common::AlignUp(current, alignment)};
if (aligned_buffer + byte_size <= buffer + size) {
out = aligned_buffer;
offset = byte_size - buffer + aligned_buffer;
} else {
LOG_ERROR(
Service_Audio,
"Allocated buffer was too small to hold new alloc.\nAllocator size={:08X}, "
"offset={:08X}.\nAttempting to allocate {:08X} with alignment={:02X}",
size, offset, byte_size, alignment);
count = 0;
}
}
return std::span<T>(reinterpret_cast<T*>(out), count);
}
/**
* Align the current offset to the given alignment.
*
* @param alignment - The required starting alignment.
*/
void Align(u64 alignment) {
auto current{buffer + offset};
auto aligned_buffer{Common::AlignUp(current, alignment)};
offset = 0 - buffer + aligned_buffer;
}
/**
* Get the current buffer offset.
*
* @return The current allocating offset.
*/
u64 GetCurrentOffset() const {
return offset;
}
/**
* Get the current buffer size.
*
* @return The size of the current buffer.
*/
u64 GetSize() const {
return size;
}
/**
* Get the remaining size that can be allocated.
*
* @return The remaining size left in the buffer.
*/
u64 GetRemainingSize() const {
return size - offset;
}
private:
/// The buffer into which we are allocating.
u64 buffer;
/// Size of the buffer we're allocating to.
u64 size;
/// Current offset into the buffer, an error will be thrown if it exceeds size.
u64 offset{};
};
} // namespace AudioCore