Project Andio

This commit is contained in:
Kelebek1 2022-07-16 23:48:45 +01:00
parent 6e36f4d230
commit 458da8a948
270 changed files with 33712 additions and 8445 deletions

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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/audio_in_manager.h"
#include "audio_core/in/audio_in.h"
#include "core/hle/kernel/k_event.h"
namespace AudioCore::AudioIn {
In::In(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_)
: manager{manager_}, parent_mutex{manager.mutex}, event{event_}, system{system_, event,
session_id_} {}
void In::Free() {
std::scoped_lock l{parent_mutex};
manager.ReleaseSessionId(system.GetSessionId());
}
System& In::GetSystem() {
return system;
}
AudioIn::State In::GetState() {
std::scoped_lock l{parent_mutex};
return system.GetState();
}
Result In::StartSystem() {
std::scoped_lock l{parent_mutex};
return system.Start();
}
void In::StartSession() {
std::scoped_lock l{parent_mutex};
system.StartSession();
}
Result In::StopSystem() {
std::scoped_lock l{parent_mutex};
return system.Stop();
}
Result In::AppendBuffer(const AudioInBuffer& buffer, u64 tag) {
std::scoped_lock l{parent_mutex};
if (system.AppendBuffer(buffer, tag)) {
return ResultSuccess;
}
return Service::Audio::ERR_BUFFER_COUNT_EXCEEDED;
}
void In::ReleaseAndRegisterBuffers() {
std::scoped_lock l{parent_mutex};
if (system.GetState() == State::Started) {
system.ReleaseBuffers();
system.RegisterBuffers();
}
}
bool In::FlushAudioInBuffers() {
std::scoped_lock l{parent_mutex};
return system.FlushAudioInBuffers();
}
u32 In::GetReleasedBuffers(std::span<u64> tags) {
std::scoped_lock l{parent_mutex};
return system.GetReleasedBuffers(tags);
}
Kernel::KReadableEvent& In::GetBufferEvent() {
std::scoped_lock l{parent_mutex};
return event->GetReadableEvent();
}
f32 In::GetVolume() {
std::scoped_lock l{parent_mutex};
return system.GetVolume();
}
void In::SetVolume(f32 volume) {
std::scoped_lock l{parent_mutex};
system.SetVolume(volume);
}
bool In::ContainsAudioBuffer(u64 tag) {
std::scoped_lock l{parent_mutex};
return system.ContainsAudioBuffer(tag);
}
u32 In::GetBufferCount() {
std::scoped_lock l{parent_mutex};
return system.GetBufferCount();
}
u64 In::GetPlayedSampleCount() {
std::scoped_lock l{parent_mutex};
return system.GetPlayedSampleCount();
}
} // namespace AudioCore::AudioIn

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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include "audio_core/in/audio_in_system.h"
namespace Core {
class System;
}
namespace Kernel {
class KEvent;
class KReadableEvent;
} // namespace Kernel
namespace AudioCore::AudioIn {
class Manager;
/**
* Interface between the service and audio in system. Mainly responsible for forwarding service
* calls to the system.
*/
class In {
public:
explicit In(Core::System& system, Manager& manager, Kernel::KEvent* event, size_t session_id);
/**
* Free this audio in from the audio in manager.
*/
void Free();
/**
* Get this audio in's system.
*/
System& GetSystem();
/**
* Get the current state.
*
* @return Started or Stopped.
*/
AudioIn::State GetState();
/**
* Start the system
*
* @return Result code
*/
Result StartSystem();
/**
* Start the system's device session.
*/
void StartSession();
/**
* Stop the system.
*
* @return Result code
*/
Result StopSystem();
/**
* Append a new buffer to the system, the buffer event will be signalled when it is filled.
*
* @param buffer - The new buffer to append.
* @param tag - Unique tag for this buffer.
* @return Result code.
*/
Result AppendBuffer(const AudioInBuffer& buffer, u64 tag);
/**
* Release all completed buffers, and register any appended.
*/
void ReleaseAndRegisterBuffers();
/**
* Flush all buffers.
*/
bool FlushAudioInBuffers();
/**
* Get all of the currently released buffers.
*
* @param tags - Output container for the buffer tags which were released.
* @return The number of buffers released.
*/
u32 GetReleasedBuffers(std::span<u64> tags);
/**
* Get the buffer event for this audio in, this event will be signalled when a buffer is filled.
*
* @return The buffer event.
*/
Kernel::KReadableEvent& GetBufferEvent();
/**
* Get the current system volume.
*
* @return The current volume.
*/
f32 GetVolume();
/**
* Set the system volume.
*
* @param volume - The volume to set.
*/
void SetVolume(f32 volume);
/**
* Check if a buffer is in the system.
*
* @param tag - The tag to search for.
* @return True if the buffer is in the system, otherwise false.
*/
bool ContainsAudioBuffer(u64 tag);
/**
* Get the maximum number of buffers.
*
* @return The maximum number of buffers.
*/
u32 GetBufferCount();
/**
* Get the total played sample count for this audio in.
*
* @return The played sample count.
*/
u64 GetPlayedSampleCount();
private:
/// The AudioIn::Manager this audio in is registered with
Manager& manager;
/// Manager's mutex
std::recursive_mutex& parent_mutex;
/// Buffer event, signalled when buffers are ready to be released
Kernel::KEvent* event;
/// Main audio in system
System system;
};
} // namespace AudioCore::AudioIn

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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <mutex>
#include "audio_core/audio_event.h"
#include "audio_core/audio_manager.h"
#include "audio_core/in/audio_in_system.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/kernel/k_event.h"
namespace AudioCore::AudioIn {
System::System(Core::System& system_, Kernel::KEvent* event_, const size_t session_id_)
: system{system_}, buffer_event{event_},
session_id{session_id_}, session{std::make_unique<DeviceSession>(system_)} {}
System::~System() {
Finalize();
}
void System::Finalize() {
Stop();
session->Finalize();
buffer_event->GetWritableEvent().Signal();
}
void System::StartSession() {
session->Start();
}
size_t System::GetSessionId() const {
return session_id;
}
std::string_view System::GetDefaultDeviceName() {
return "BuiltInHeadset";
}
std::string_view System::GetDefaultUacDeviceName() {
return "Uac";
}
Result System::IsConfigValid(const std::string_view device_name,
const AudioInParameter& in_params) {
if ((device_name.size() > 0) &&
(device_name != GetDefaultDeviceName() && device_name != GetDefaultUacDeviceName())) {
return Service::Audio::ERR_INVALID_DEVICE_NAME;
}
if (in_params.sample_rate != TargetSampleRate && in_params.sample_rate > 0) {
return Service::Audio::ERR_INVALID_SAMPLE_RATE;
}
return ResultSuccess;
}
Result System::Initialize(std::string& device_name, const AudioInParameter& in_params,
const u32 handle_, const u64 applet_resource_user_id_) {
auto result{IsConfigValid(device_name, in_params)};
if (result.IsError()) {
return result;
}
handle = handle_;
applet_resource_user_id = applet_resource_user_id_;
if (device_name.empty() || device_name[0] == '\0') {
name = std::string(GetDefaultDeviceName());
} else {
name = std::move(device_name);
}
sample_rate = TargetSampleRate;
sample_format = SampleFormat::PcmInt16;
channel_count = in_params.channel_count <= 2 ? 2 : 6;
volume = 1.0f;
is_uac = name == "Uac";
return ResultSuccess;
}
Result System::Start() {
if (state != State::Stopped) {
return Service::Audio::ERR_OPERATION_FAILED;
}
session->Initialize(name, sample_format, channel_count, session_id, handle,
applet_resource_user_id, Sink::StreamType::In);
session->SetVolume(volume);
session->Start();
state = State::Started;
std::vector<AudioBuffer> buffers_to_flush{};
buffers.RegisterBuffers(buffers_to_flush);
session->AppendBuffers(buffers_to_flush);
return ResultSuccess;
}
Result System::Stop() {
if (state == State::Started) {
session->Stop();
session->SetVolume(0.0f);
state = State::Stopped;
}
return ResultSuccess;
}
bool System::AppendBuffer(const AudioInBuffer& buffer, const u64 tag) {
if (buffers.GetTotalBufferCount() == BufferCount) {
return false;
}
AudioBuffer new_buffer{
.played_timestamp = 0, .samples = buffer.samples, .tag = tag, .size = buffer.size};
buffers.AppendBuffer(new_buffer);
RegisterBuffers();
return true;
}
void System::RegisterBuffers() {
if (state == State::Started) {
std::vector<AudioBuffer> registered_buffers{};
buffers.RegisterBuffers(registered_buffers);
session->AppendBuffers(registered_buffers);
}
}
void System::ReleaseBuffers() {
bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)};
if (signal) {
// Signal if any buffer was released, or if none are registered, we need more.
buffer_event->GetWritableEvent().Signal();
}
}
u32 System::GetReleasedBuffers(std::span<u64> tags) {
return buffers.GetReleasedBuffers(tags);
}
bool System::FlushAudioInBuffers() {
if (state != State::Started) {
return false;
}
u32 buffers_released{};
buffers.FlushBuffers(buffers_released);
if (buffers_released > 0) {
buffer_event->GetWritableEvent().Signal();
}
return true;
}
u16 System::GetChannelCount() const {
return channel_count;
}
u32 System::GetSampleRate() const {
return sample_rate;
}
SampleFormat System::GetSampleFormat() const {
return sample_format;
}
State System::GetState() {
switch (state) {
case State::Started:
case State::Stopped:
return state;
default:
LOG_ERROR(Service_Audio, "AudioIn invalid state!");
state = State::Stopped;
break;
}
return state;
}
std::string System::GetName() const {
return name;
}
f32 System::GetVolume() const {
return volume;
}
void System::SetVolume(const f32 volume_) {
volume = volume_;
session->SetVolume(volume_);
}
bool System::ContainsAudioBuffer(const u64 tag) {
return buffers.ContainsBuffer(tag);
}
u32 System::GetBufferCount() {
return buffers.GetAppendedRegisteredCount();
}
u64 System::GetPlayedSampleCount() const {
return session->GetPlayedSampleCount();
}
bool System::IsUac() const {
return is_uac;
}
} // namespace AudioCore::AudioIn

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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <memory>
#include <span>
#include <string>
#include "audio_core/common/common.h"
#include "audio_core/device/audio_buffers.h"
#include "audio_core/device/device_session.h"
#include "core/hle/service/audio/errors.h"
namespace Core {
class System;
}
namespace Kernel {
class KEvent;
}
namespace AudioCore::AudioIn {
constexpr SessionTypes SessionType = SessionTypes::AudioIn;
struct AudioInParameter {
/* 0x0 */ s32_le sample_rate;
/* 0x4 */ u16_le channel_count;
/* 0x6 */ u16_le reserved;
};
static_assert(sizeof(AudioInParameter) == 0x8, "AudioInParameter is an invalid size");
struct AudioInParameterInternal {
/* 0x0 */ u32_le sample_rate;
/* 0x4 */ u32_le channel_count;
/* 0x8 */ u32_le sample_format;
/* 0xC */ u32_le state;
};
static_assert(sizeof(AudioInParameterInternal) == 0x10,
"AudioInParameterInternal is an invalid size");
struct AudioInBuffer {
/* 0x00 */ AudioInBuffer* next;
/* 0x08 */ VAddr samples;
/* 0x10 */ u64 capacity;
/* 0x18 */ u64 size;
/* 0x20 */ u64 offset;
};
static_assert(sizeof(AudioInBuffer) == 0x28, "AudioInBuffer is an invalid size");
enum class State {
Started,
Stopped,
};
/**
* Controls and drives audio input.
*/
class System {
public:
explicit System(Core::System& system, Kernel::KEvent* event, size_t session_id);
~System();
/**
* Get the default audio input device name.
*
* @return The default audio input device name.
*/
std::string_view GetDefaultDeviceName();
/**
* Get the default USB audio input device name.
* This is preferred over non-USB as some games refuse to work with the BuiltInHeadset
* (e.g Let's Sing).
*
* @return The default USB audio input device name.
*/
std::string_view GetDefaultUacDeviceName();
/**
* Is the given initialize config valid?
*
* @param device_name - The name of the requested input device.
* @param in_params - Input parameters, see AudioInParameter.
* @return Result code.
*/
Result IsConfigValid(std::string_view device_name, const AudioInParameter& in_params);
/**
* Initialize this system.
*
* @param device_name - The name of the requested input device.
* @param in_params - Input parameters, see AudioInParameter.
* @param handle - Unused.
* @param applet_resource_user_id - Unused.
* @return Result code.
*/
Result Initialize(std::string& device_name, const AudioInParameter& in_params, u32 handle,
u64 applet_resource_user_id);
/**
* Start this system.
*
* @return Result code.
*/
Result Start();
/**
* Stop this system.
*
* @return Result code.
*/
Result Stop();
/**
* Finalize this system.
*/
void Finalize();
/**
* Start this system's device session.
*/
void StartSession();
/**
* Get this system's id.
*/
size_t GetSessionId() const;
/**
* Append a new buffer to the device.
*
* @param buffer - New buffer to append.
* @param tag - Unique tag of the buffer.
* @return True if the buffer was appended, otherwise false.
*/
bool AppendBuffer(const AudioInBuffer& buffer, u64 tag);
/**
* Register all appended buffers.
*/
void RegisterBuffers();
/**
* Release all registered buffers.
*/
void ReleaseBuffers();
/**
* Get all released buffers.
*
* @param tags - Container to be filled with the released buffers' tags.
* @return The number of buffers released.
*/
u32 GetReleasedBuffers(std::span<u64> tags);
/**
* Flush all appended and registered buffers.
*
* @return True if buffers were successfully flushed, otherwise false.
*/
bool FlushAudioInBuffers();
/**
* Get this system's current channel count.
*
* @return The channel count.
*/
u16 GetChannelCount() const;
/**
* Get this system's current sample rate.
*
* @return The sample rate.
*/
u32 GetSampleRate() const;
/**
* Get this system's current sample format.
*
* @return The sample format.
*/
SampleFormat GetSampleFormat() const;
/**
* Get this system's current state.
*
* @return The current state.
*/
State GetState();
/**
* Get this system's name.
*
* @return The system's name.
*/
std::string GetName() const;
/**
* Get this system's current volume.
*
* @return The system's current volume.
*/
f32 GetVolume() const;
/**
* Set this system's current volume.
*
* @param The new volume.
*/
void SetVolume(f32 volume);
/**
* Does the system contain this buffer?
*
* @param tag - Unique tag to search for.
* @return True if the buffer is in the system, otherwise false.
*/
bool ContainsAudioBuffer(u64 tag);
/**
* Get the maximum number of usable buffers (default 32).
*
* @return The number of buffers.
*/
u32 GetBufferCount();
/**
* Get the total number of samples played by this system.
*
* @return The number of samples.
*/
u64 GetPlayedSampleCount() const;
/**
* Is this system using a USB device?
*
* @return True if using a USB device, otherwise false.
*/
bool IsUac() const;
private:
/// Core system
Core::System& system;
/// (Unused)
u32 handle{};
/// (Unused)
u64 applet_resource_user_id{};
/// Buffer event, signalled when a buffer is ready
Kernel::KEvent* buffer_event;
/// Session id of this system
size_t session_id{};
/// Device session for this system
std::unique_ptr<DeviceSession> session;
/// Audio buffers in use by this system
AudioBuffers<BufferCount> buffers{BufferCount};
/// Sample rate of this system
u32 sample_rate{};
/// Sample format of this system
SampleFormat sample_format{SampleFormat::PcmInt16};
/// Channel count of this system
u16 channel_count{};
/// State of this system
std::atomic<State> state{State::Stopped};
/// Name of this system
std::string name{};
/// Volume of this system
f32 volume{1.0f};
/// Is this system's device USB?
bool is_uac{false};
};
} // namespace AudioCore::AudioIn