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651
src/audio_core/sink/cubeb_sink.cpp
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651
src/audio_core/sink/cubeb_sink.cpp
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <atomic>
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#include <span>
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#include "audio_core/audio_core.h"
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#include "audio_core/audio_event.h"
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#include "audio_core/audio_manager.h"
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#include "audio_core/sink/cubeb_sink.h"
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#include "audio_core/sink/sink_stream.h"
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#include "common/assert.h"
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#include "common/fixed_point.h"
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#include "common/logging/log.h"
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#include "common/reader_writer_queue.h"
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#include "common/ring_buffer.h"
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#include "common/settings.h"
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#include "core/core.h"
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#ifdef _WIN32
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#include <objbase.h>
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#undef CreateEvent
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#endif
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namespace AudioCore::Sink {
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/**
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* Cubeb sink stream, responsible for sinking samples to hardware.
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*/
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class CubebSinkStream final : public SinkStream {
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public:
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/**
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* Create a new sink stream.
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*
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* @param ctx_ - Cubeb context to create this stream with.
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* @param device_channels_ - Number of channels supported by the hardware.
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* @param system_channels_ - Number of channels the audio systems expect.
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* @param output_device - Cubeb output device id.
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* @param input_device - Cubeb input device id.
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* @param name_ - Name of this stream.
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* @param type_ - Type of this stream.
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* @param system_ - Core system.
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* @param event - Event used only for audio renderer, signalled on buffer consume.
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*/
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CubebSinkStream(cubeb* ctx_, const u32 device_channels_, const u32 system_channels_,
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cubeb_devid output_device, cubeb_devid input_device, const std::string& name_,
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const StreamType type_, Core::System& system_)
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: ctx{ctx_}, type{type_}, system{system_} {
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#ifdef _WIN32
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CoInitializeEx(nullptr, COINIT_MULTITHREADED);
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#endif
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name = name_;
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device_channels = device_channels_;
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system_channels = system_channels_;
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cubeb_stream_params params{};
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params.rate = TargetSampleRate;
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params.channels = device_channels;
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params.format = CUBEB_SAMPLE_S16LE;
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params.prefs = CUBEB_STREAM_PREF_NONE;
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switch (params.channels) {
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case 1:
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params.layout = CUBEB_LAYOUT_MONO;
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break;
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case 2:
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params.layout = CUBEB_LAYOUT_STEREO;
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break;
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case 6:
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params.layout = CUBEB_LAYOUT_3F2_LFE;
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break;
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}
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u32 minimum_latency{0};
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const auto latency_error = cubeb_get_min_latency(ctx, ¶ms, &minimum_latency);
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if (latency_error != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "Error getting minimum latency, error: {}", latency_error);
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minimum_latency = 256U;
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}
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minimum_latency = std::max(minimum_latency, 256u);
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playing_buffer.consumed = true;
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LOG_DEBUG(Service_Audio,
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"Opening cubeb stream {} type {} with: rate {} channels {} (system channels {}) "
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"latency {}",
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name, type, params.rate, params.channels, system_channels, minimum_latency);
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auto init_error{0};
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if (type == StreamType::In) {
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init_error = cubeb_stream_init(ctx, &stream_backend, name.c_str(), input_device,
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¶ms, output_device, nullptr, minimum_latency,
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&CubebSinkStream::DataCallback,
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&CubebSinkStream::StateCallback, this);
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} else {
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init_error = cubeb_stream_init(ctx, &stream_backend, name.c_str(), input_device,
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nullptr, output_device, ¶ms, minimum_latency,
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&CubebSinkStream::DataCallback,
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&CubebSinkStream::StateCallback, this);
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}
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if (init_error != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "Error initializing cubeb stream, error: {}", init_error);
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return;
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}
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}
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/**
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* Destroy the sink stream.
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*/
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~CubebSinkStream() override {
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LOG_DEBUG(Service_Audio, "Destructing cubeb stream {}", name);
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if (!ctx) {
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return;
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}
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Finalize();
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#ifdef _WIN32
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CoUninitialize();
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#endif
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}
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/**
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* Finalize the sink stream.
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*/
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void Finalize() override {
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Stop();
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cubeb_stream_destroy(stream_backend);
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}
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/**
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* Start the sink stream.
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*
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* @param resume - Set to true if this is resuming the stream a previously-active stream.
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* Default false.
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*/
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void Start(const bool resume = false) override {
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if (!ctx) {
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return;
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}
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if (resume && was_playing) {
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if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
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}
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paused = false;
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} else if (!resume) {
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if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
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}
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paused = false;
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}
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}
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/**
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* Stop the sink stream.
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*/
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void Stop() override {
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if (!ctx) {
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return;
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}
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if (cubeb_stream_stop(stream_backend) != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "Error stopping cubeb stream");
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}
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was_playing.store(!paused);
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paused = true;
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}
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/**
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* Append a new buffer and its samples to a waiting queue to play.
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*
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* @param buffer - Audio buffer information to be queued.
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* @param samples - The s16 samples to be queue for playback.
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*/
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void AppendBuffer(::AudioCore::Sink::SinkBuffer& buffer, std::vector<s16>& samples) override {
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if (type == StreamType::In) {
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queue.enqueue(buffer);
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queued_buffers++;
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} else {
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constexpr s32 min{std::numeric_limits<s16>::min()};
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constexpr s32 max{std::numeric_limits<s16>::max()};
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auto yuzu_volume{Settings::Volume()};
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auto volume{system_volume * device_volume * yuzu_volume};
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if (system_channels == 6 && device_channels == 2) {
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// We're given 6 channels, but our device only outputs 2, so downmix.
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constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
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for (u32 read_index = 0, write_index = 0; read_index < samples.size();
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read_index += system_channels, write_index += device_channels) {
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const auto left_sample{
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((Common::FixedPoint<49, 15>(
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samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
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down_mix_coeff[0] +
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samples[read_index + static_cast<u32>(Channels::Center)] *
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down_mix_coeff[1] +
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samples[read_index + static_cast<u32>(Channels::LFE)] *
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down_mix_coeff[2] +
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samples[read_index + static_cast<u32>(Channels::BackLeft)] *
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down_mix_coeff[3]) *
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volume)
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.to_int()};
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const auto right_sample{
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((Common::FixedPoint<49, 15>(
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samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
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down_mix_coeff[0] +
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samples[read_index + static_cast<u32>(Channels::Center)] *
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down_mix_coeff[1] +
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samples[read_index + static_cast<u32>(Channels::LFE)] *
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down_mix_coeff[2] +
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samples[read_index + static_cast<u32>(Channels::BackRight)] *
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down_mix_coeff[3]) *
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volume)
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.to_int()};
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samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
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static_cast<s16>(std::clamp(left_sample, min, max));
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samples[write_index + static_cast<u32>(Channels::FrontRight)] =
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static_cast<s16>(std::clamp(right_sample, min, max));
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}
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samples.resize(samples.size() / system_channels * device_channels);
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} else if (system_channels == 2 && device_channels == 6) {
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// We need moar samples! Not all games will provide 6 channel audio.
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// TODO: Implement some upmixing here. Currently just passthrough, with other
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// channels left as silence.
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std::vector<s16> new_samples(samples.size() / system_channels * device_channels, 0);
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for (u32 read_index = 0, write_index = 0; read_index < samples.size();
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read_index += system_channels, write_index += device_channels) {
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const auto left_sample{static_cast<s16>(std::clamp(
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static_cast<s32>(
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static_cast<f32>(
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samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
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volume),
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min, max))};
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new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
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const auto right_sample{static_cast<s16>(std::clamp(
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static_cast<s32>(
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static_cast<f32>(
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samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
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volume),
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min, max))};
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new_samples[write_index + static_cast<u32>(Channels::FrontRight)] =
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right_sample;
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}
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samples = std::move(new_samples);
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} else if (volume != 1.0f) {
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for (u32 i = 0; i < samples.size(); i++) {
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samples[i] = static_cast<s16>(std::clamp(
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static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
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}
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}
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samples_buffer.Push(samples);
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queue.enqueue(buffer);
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queued_buffers++;
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}
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}
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/**
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* Release a buffer. Audio In only, will fill a buffer with recorded samples.
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*
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* @param num_samples - Maximum number of samples to receive.
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* @return Vector of recorded samples. May have fewer than num_samples.
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*/
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std::vector<s16> ReleaseBuffer(const u64 num_samples) override {
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static constexpr s32 min = std::numeric_limits<s16>::min();
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static constexpr s32 max = std::numeric_limits<s16>::max();
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auto samples{samples_buffer.Pop(num_samples)};
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// TODO: Up-mix to 6 channels if the game expects it.
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// For audio input this is unlikely to ever be the case though.
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// Incoming mic volume seems to always be very quiet, so multiply by an additional 8 here.
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// TODO: Play with this and find something that works better.
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auto volume{system_volume * device_volume * 8};
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for (u32 i = 0; i < samples.size(); i++) {
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samples[i] = static_cast<s16>(
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std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
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}
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if (samples.size() < num_samples) {
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samples.resize(num_samples, 0);
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}
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return samples;
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}
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/**
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* Check if a certain buffer has been consumed (fully played).
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*
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* @param tag - Unique tag of a buffer to check for.
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* @return True if the buffer has been played, otherwise false.
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*/
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bool IsBufferConsumed(const u64 tag) override {
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if (released_buffer.tag == 0) {
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if (!released_buffers.try_dequeue(released_buffer)) {
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return false;
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}
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}
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if (released_buffer.tag == tag) {
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released_buffer.tag = 0;
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return true;
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}
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return false;
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}
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/**
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* Empty out the buffer queue.
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*/
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void ClearQueue() override {
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samples_buffer.Pop();
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while (queue.pop()) {
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}
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while (released_buffers.pop()) {
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}
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queued_buffers = 0;
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released_buffer = {};
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playing_buffer = {};
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playing_buffer.consumed = true;
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}
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private:
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/**
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* Signal events back to the audio system that a buffer was played/can be filled.
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*
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* @param buffer - Consumed audio buffer to be released.
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*/
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void SignalEvent(const ::AudioCore::Sink::SinkBuffer& buffer) {
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auto& manager{system.AudioCore().GetAudioManager()};
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switch (type) {
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case StreamType::Out:
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released_buffers.enqueue(buffer);
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manager.SetEvent(Event::Type::AudioOutManager, true);
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break;
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case StreamType::In:
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released_buffers.enqueue(buffer);
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manager.SetEvent(Event::Type::AudioInManager, true);
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break;
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case StreamType::Render:
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break;
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}
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}
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/**
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* Main callback from Cubeb. Either expects samples from us (audio render/audio out), or will
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* provide samples to be copied (audio in).
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*
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* @param stream - Cubeb-specific data about the stream.
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* @param user_data - Custom data pointer passed along, points to a CubebSinkStream.
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* @param in_buff - Input buffer to be used if the stream is an input type.
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* @param out_buff - Output buffer to be used if the stream is an output type.
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* @param num_frames_ - Number of frames of audio in the buffers. Note: Not number of samples.
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*/
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static long DataCallback([[maybe_unused]] cubeb_stream* stream, void* user_data,
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[[maybe_unused]] const void* in_buff, void* out_buff,
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long num_frames_) {
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auto* impl = static_cast<CubebSinkStream*>(user_data);
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if (!impl) {
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return -1;
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}
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const std::size_t num_channels = impl->GetDeviceChannels();
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const std::size_t frame_size = num_channels;
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const std::size_t frame_size_bytes = frame_size * sizeof(s16);
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const std::size_t num_frames{static_cast<size_t>(num_frames_)};
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size_t frames_written{0};
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[[maybe_unused]] bool underrun{false};
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if (impl->type == StreamType::In) {
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// INPUT
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std::span<const s16> input_buffer{reinterpret_cast<const s16*>(in_buff),
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num_frames * frame_size};
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while (frames_written < num_frames) {
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auto& playing_buffer{impl->playing_buffer};
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// If the playing buffer has been consumed or has no frames, we need a new one
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if (playing_buffer.consumed || playing_buffer.frames == 0) {
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if (!impl->queue.try_dequeue(impl->playing_buffer)) {
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// If no buffer was available we've underrun, just push the samples and
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// continue.
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underrun = true;
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impl->samples_buffer.Push(&input_buffer[frames_written * frame_size],
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(num_frames - frames_written) * frame_size);
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frames_written = num_frames;
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continue;
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} else {
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// Successfully got a new buffer, mark the old one as consumed and signal.
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impl->queued_buffers--;
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impl->SignalEvent(impl->playing_buffer);
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}
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}
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// Get the minimum frames available between the currently playing buffer, and the
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// amount we have left to fill
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size_t frames_available{
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std::min(playing_buffer.frames - playing_buffer.frames_played,
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num_frames - frames_written)};
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impl->samples_buffer.Push(&input_buffer[frames_written * frame_size],
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frames_available * frame_size);
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frames_written += frames_available;
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playing_buffer.frames_played += frames_available;
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// If that's all the frames in the current buffer, add its samples and mark it as
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// consumed
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if (playing_buffer.frames_played >= playing_buffer.frames) {
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impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels);
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impl->playing_buffer.consumed = true;
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}
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}
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std::memcpy(&impl->last_frame[0], &input_buffer[(frames_written - 1) * frame_size],
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frame_size_bytes);
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} else {
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// OUTPUT
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std::span<s16> output_buffer{reinterpret_cast<s16*>(out_buff), num_frames * frame_size};
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while (frames_written < num_frames) {
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auto& playing_buffer{impl->playing_buffer};
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// If the playing buffer has been consumed or has no frames, we need a new one
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if (playing_buffer.consumed || playing_buffer.frames == 0) {
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if (!impl->queue.try_dequeue(impl->playing_buffer)) {
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// If no buffer was available we've underrun, fill the remaining buffer with
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// the last written frame and continue.
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underrun = true;
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for (size_t i = frames_written; i < num_frames; i++) {
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std::memcpy(&output_buffer[i * frame_size], &impl->last_frame[0],
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frame_size_bytes);
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}
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frames_written = num_frames;
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continue;
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} else {
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// Successfully got a new buffer, mark the old one as consumed and signal.
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impl->queued_buffers--;
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impl->SignalEvent(impl->playing_buffer);
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}
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}
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// Get the minimum frames available between the currently playing buffer, and the
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// amount we have left to fill
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size_t frames_available{
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||||
std::min(playing_buffer.frames - playing_buffer.frames_played,
|
||||
num_frames - frames_written)};
|
||||
|
||||
impl->samples_buffer.Pop(&output_buffer[frames_written * frame_size],
|
||||
frames_available * frame_size);
|
||||
|
||||
frames_written += frames_available;
|
||||
playing_buffer.frames_played += frames_available;
|
||||
|
||||
// If that's all the frames in the current buffer, add its samples and mark it as
|
||||
// consumed
|
||||
if (playing_buffer.frames_played >= playing_buffer.frames) {
|
||||
impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels);
|
||||
impl->playing_buffer.consumed = true;
|
||||
}
|
||||
}
|
||||
|
||||
std::memcpy(&impl->last_frame[0], &output_buffer[(frames_written - 1) * frame_size],
|
||||
frame_size_bytes);
|
||||
}
|
||||
|
||||
return num_frames_;
|
||||
}
|
||||
|
||||
/**
|
||||
* Cubeb callback for if a device state changes. Unused currently.
|
||||
*
|
||||
* @param stream - Cubeb-specific data about the stream.
|
||||
* @param user_data - Custom data pointer passed along, points to a CubebSinkStream.
|
||||
* @param state - New state of the device.
|
||||
*/
|
||||
static void StateCallback([[maybe_unused]] cubeb_stream* stream,
|
||||
[[maybe_unused]] void* user_data,
|
||||
[[maybe_unused]] cubeb_state state) {}
|
||||
|
||||
/// Main Cubeb context
|
||||
cubeb* ctx{};
|
||||
/// Cubeb stream backend
|
||||
cubeb_stream* stream_backend{};
|
||||
/// Name of this stream
|
||||
std::string name{};
|
||||
/// Type of this stream
|
||||
StreamType type;
|
||||
/// Core system
|
||||
Core::System& system;
|
||||
/// Ring buffer of the samples waiting to be played or consumed
|
||||
Common::RingBuffer<s16, 0x10000> samples_buffer;
|
||||
/// Audio buffers queued and waiting to play
|
||||
Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> queue;
|
||||
/// The currently-playing audio buffer
|
||||
::AudioCore::Sink::SinkBuffer playing_buffer{};
|
||||
/// Audio buffers which have been played and are in queue to be released by the audio system
|
||||
Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> released_buffers{};
|
||||
/// Currently released buffer waiting to be taken by the audio system
|
||||
::AudioCore::Sink::SinkBuffer released_buffer{};
|
||||
/// The last played (or received) frame of audio, used when the callback underruns
|
||||
std::array<s16, MaxChannels> last_frame{};
|
||||
};
|
||||
|
||||
CubebSink::CubebSink(std::string_view target_device_name) {
|
||||
// Cubeb requires COM to be initialized on the thread calling cubeb_init on Windows
|
||||
#ifdef _WIN32
|
||||
com_init_result = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
|
||||
#endif
|
||||
|
||||
if (cubeb_init(&ctx, "yuzu", nullptr) != CUBEB_OK) {
|
||||
LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
|
||||
return;
|
||||
}
|
||||
|
||||
if (target_device_name != auto_device_name && !target_device_name.empty()) {
|
||||
cubeb_device_collection collection;
|
||||
if (cubeb_enumerate_devices(ctx, CUBEB_DEVICE_TYPE_OUTPUT, &collection) != CUBEB_OK) {
|
||||
LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
|
||||
} else {
|
||||
const auto collection_end{collection.device + collection.count};
|
||||
const auto device{
|
||||
std::find_if(collection.device, collection_end, [&](const cubeb_device_info& info) {
|
||||
return info.friendly_name != nullptr &&
|
||||
target_device_name == std::string(info.friendly_name);
|
||||
})};
|
||||
if (device != collection_end) {
|
||||
output_device = device->devid;
|
||||
}
|
||||
cubeb_device_collection_destroy(ctx, &collection);
|
||||
}
|
||||
}
|
||||
|
||||
cubeb_get_max_channel_count(ctx, &device_channels);
|
||||
device_channels = device_channels >= 6U ? 6U : 2U;
|
||||
}
|
||||
|
||||
CubebSink::~CubebSink() {
|
||||
if (!ctx) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& sink_stream : sink_streams) {
|
||||
sink_stream.reset();
|
||||
}
|
||||
|
||||
cubeb_destroy(ctx);
|
||||
|
||||
#ifdef _WIN32
|
||||
if (SUCCEEDED(com_init_result)) {
|
||||
CoUninitialize();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
SinkStream* CubebSink::AcquireSinkStream(Core::System& system, const u32 system_channels,
|
||||
const std::string& name, const StreamType type) {
|
||||
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<CubebSinkStream>(
|
||||
ctx, device_channels, system_channels, output_device, input_device, name, type, system));
|
||||
|
||||
return stream.get();
|
||||
}
|
||||
|
||||
void CubebSink::CloseStream(const SinkStream* stream) {
|
||||
for (size_t i = 0; i < sink_streams.size(); i++) {
|
||||
if (sink_streams[i].get() == stream) {
|
||||
sink_streams[i].reset();
|
||||
sink_streams.erase(sink_streams.begin() + i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CubebSink::CloseStreams() {
|
||||
sink_streams.clear();
|
||||
}
|
||||
|
||||
void CubebSink::PauseStreams() {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->Stop();
|
||||
}
|
||||
}
|
||||
|
||||
void CubebSink::UnpauseStreams() {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->Start(true);
|
||||
}
|
||||
}
|
||||
|
||||
f32 CubebSink::GetDeviceVolume() const {
|
||||
if (sink_streams.empty()) {
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
return sink_streams[0]->GetDeviceVolume();
|
||||
}
|
||||
|
||||
void CubebSink::SetDeviceVolume(const f32 volume) {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->SetDeviceVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
void CubebSink::SetSystemVolume(const f32 volume) {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->SetSystemVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::string> ListCubebSinkDevices(const bool capture) {
|
||||
std::vector<std::string> device_list;
|
||||
cubeb* ctx;
|
||||
|
||||
if (cubeb_init(&ctx, "yuzu Device Enumerator", nullptr) != CUBEB_OK) {
|
||||
LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
|
||||
return {};
|
||||
}
|
||||
|
||||
auto type{capture ? CUBEB_DEVICE_TYPE_INPUT : CUBEB_DEVICE_TYPE_OUTPUT};
|
||||
cubeb_device_collection collection;
|
||||
if (cubeb_enumerate_devices(ctx, type, &collection) != CUBEB_OK) {
|
||||
LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
|
||||
} else {
|
||||
for (std::size_t i = 0; i < collection.count; i++) {
|
||||
const cubeb_device_info& device = collection.device[i];
|
||||
if (device.friendly_name && device.friendly_name[0] != '\0' &&
|
||||
device.state == CUBEB_DEVICE_STATE_ENABLED) {
|
||||
device_list.emplace_back(device.friendly_name);
|
||||
}
|
||||
}
|
||||
cubeb_device_collection_destroy(ctx, &collection);
|
||||
}
|
||||
|
||||
cubeb_destroy(ctx);
|
||||
return device_list;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::Sink
|
110
src/audio_core/sink/cubeb_sink.h
Normal file
110
src/audio_core/sink/cubeb_sink.h
Normal file
|
@ -0,0 +1,110 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <cubeb/cubeb.h>
|
||||
|
||||
#include "audio_core/sink/sink.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
class SinkStream;
|
||||
|
||||
/**
|
||||
* Cubeb backend sink, holds multiple output streams and is responsible for sinking samples to
|
||||
* hardware. Used by Audio Render, Audio In and Audio Out.
|
||||
*/
|
||||
class CubebSink final : public Sink {
|
||||
public:
|
||||
explicit CubebSink(std::string_view device_id);
|
||||
~CubebSink() override;
|
||||
|
||||
/**
|
||||
* Create a new sink stream.
|
||||
*
|
||||
* @param system - Core system.
|
||||
* @param system_channels - Number of channels the audio system expects.
|
||||
* May differ from the device's channel count.
|
||||
* @param name - Name of this stream.
|
||||
* @param type - Type of this stream, render/in/out.
|
||||
* @param event - Audio render only, a signal used to prevent the renderer running too
|
||||
* fast.
|
||||
* @return A pointer to the created SinkStream
|
||||
*/
|
||||
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
|
||||
const std::string& name, StreamType type) override;
|
||||
|
||||
/**
|
||||
* Close a given stream.
|
||||
*
|
||||
* @param stream - The stream to close.
|
||||
*/
|
||||
void CloseStream(const SinkStream* stream) override;
|
||||
|
||||
/**
|
||||
* Close all streams.
|
||||
*/
|
||||
void CloseStreams() override;
|
||||
|
||||
/**
|
||||
* Pause all streams.
|
||||
*/
|
||||
void PauseStreams() override;
|
||||
|
||||
/**
|
||||
* Unpause all streams.
|
||||
*/
|
||||
void UnpauseStreams() override;
|
||||
|
||||
/**
|
||||
* Get the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @return Volume of the device.
|
||||
*/
|
||||
f32 GetDeviceVolume() const override;
|
||||
|
||||
/**
|
||||
* Set the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @param volume - New volume of the device.
|
||||
*/
|
||||
void SetDeviceVolume(f32 volume) override;
|
||||
|
||||
/**
|
||||
* Set the system volume. Comes from the audio system using this stream.
|
||||
*
|
||||
* @param volume - New volume of the system.
|
||||
*/
|
||||
void SetSystemVolume(f32 volume) override;
|
||||
|
||||
private:
|
||||
/// Backend Cubeb context
|
||||
cubeb* ctx{};
|
||||
/// Cubeb id of the actual hardware output device
|
||||
cubeb_devid output_device{};
|
||||
/// Cubeb id of the actual hardware input device
|
||||
cubeb_devid input_device{};
|
||||
/// Vector of streams managed by this sink
|
||||
std::vector<SinkStreamPtr> sink_streams{};
|
||||
|
||||
#ifdef _WIN32
|
||||
/// Cubeb required COM to be initialized multi-threaded on Windows
|
||||
u32 com_init_result = 0;
|
||||
#endif
|
||||
};
|
||||
|
||||
/**
|
||||
* Get a list of conencted devices from Cubeb.
|
||||
*
|
||||
* @param capture - Return input (capture) devices if true, otherwise output devices.
|
||||
*/
|
||||
std::vector<std::string> ListCubebSinkDevices(bool capture);
|
||||
|
||||
} // namespace AudioCore::Sink
|
52
src/audio_core/sink/null_sink.h
Normal file
52
src/audio_core/sink/null_sink.h
Normal file
|
@ -0,0 +1,52 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "audio_core/sink/sink.h"
|
||||
#include "audio_core/sink/sink_stream.h"
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
/**
|
||||
* A no-op sink for when no audio out is wanted.
|
||||
*/
|
||||
class NullSink final : public Sink {
|
||||
public:
|
||||
explicit NullSink(std::string_view) {}
|
||||
~NullSink() override = default;
|
||||
|
||||
SinkStream* AcquireSinkStream([[maybe_unused]] Core::System& system,
|
||||
[[maybe_unused]] u32 system_channels,
|
||||
[[maybe_unused]] const std::string& name,
|
||||
[[maybe_unused]] StreamType type) override {
|
||||
return &null_sink_stream;
|
||||
}
|
||||
|
||||
void CloseStream([[maybe_unused]] const SinkStream* stream) override {}
|
||||
void CloseStreams() override {}
|
||||
void PauseStreams() override {}
|
||||
void UnpauseStreams() override {}
|
||||
f32 GetDeviceVolume() const override {
|
||||
return 1.0f;
|
||||
}
|
||||
void SetDeviceVolume(f32 volume) override {}
|
||||
void SetSystemVolume(f32 volume) override {}
|
||||
|
||||
private:
|
||||
struct NullSinkStreamImpl final : SinkStream {
|
||||
void Finalize() override {}
|
||||
void Start(bool resume = false) override {}
|
||||
void Stop() override {}
|
||||
void AppendBuffer([[maybe_unused]] ::AudioCore::Sink::SinkBuffer& buffer,
|
||||
[[maybe_unused]] std::vector<s16>& samples) override {}
|
||||
std::vector<s16> ReleaseBuffer([[maybe_unused]] u64 num_samples) override {
|
||||
return {};
|
||||
}
|
||||
bool IsBufferConsumed([[maybe_unused]] const u64 tag) {
|
||||
return true;
|
||||
}
|
||||
void ClearQueue() override {}
|
||||
} null_sink_stream;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::Sink
|
556
src/audio_core/sink/sdl2_sink.cpp
Normal file
556
src/audio_core/sink/sdl2_sink.cpp
Normal file
|
@ -0,0 +1,556 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
|
||||
#include "audio_core/audio_core.h"
|
||||
#include "audio_core/audio_event.h"
|
||||
#include "audio_core/audio_manager.h"
|
||||
#include "audio_core/sink/sdl2_sink.h"
|
||||
#include "audio_core/sink/sink_stream.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/fixed_point.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/reader_writer_queue.h"
|
||||
#include "common/ring_buffer.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
|
||||
// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
|
||||
#endif
|
||||
#include <SDL.h>
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
/**
|
||||
* SDL sink stream, responsible for sinking samples to hardware.
|
||||
*/
|
||||
class SDLSinkStream final : public SinkStream {
|
||||
public:
|
||||
/**
|
||||
* Create a new sink stream.
|
||||
*
|
||||
* @param device_channels_ - Number of channels supported by the hardware.
|
||||
* @param system_channels_ - Number of channels the audio systems expect.
|
||||
* @param output_device - Name of the output device to use for this stream.
|
||||
* @param input_device - Name of the input device to use for this stream.
|
||||
* @param type_ - Type of this stream.
|
||||
* @param system_ - Core system.
|
||||
* @param event - Event used only for audio renderer, signalled on buffer consume.
|
||||
*/
|
||||
SDLSinkStream(u32 device_channels_, const u32 system_channels_,
|
||||
const std::string& output_device, const std::string& input_device,
|
||||
const StreamType type_, Core::System& system_)
|
||||
: type{type_}, system{system_} {
|
||||
system_channels = system_channels_;
|
||||
device_channels = device_channels_;
|
||||
|
||||
SDL_AudioSpec spec;
|
||||
spec.freq = TargetSampleRate;
|
||||
spec.channels = static_cast<u8>(device_channels);
|
||||
spec.format = AUDIO_S16SYS;
|
||||
if (type == StreamType::Render) {
|
||||
spec.samples = TargetSampleCount;
|
||||
} else {
|
||||
spec.samples = 1024;
|
||||
}
|
||||
spec.callback = &SDLSinkStream::DataCallback;
|
||||
spec.userdata = this;
|
||||
|
||||
playing_buffer.consumed = true;
|
||||
|
||||
std::string device_name{output_device};
|
||||
bool capture{false};
|
||||
if (type == StreamType::In) {
|
||||
device_name = input_device;
|
||||
capture = true;
|
||||
}
|
||||
|
||||
SDL_AudioSpec obtained;
|
||||
if (device_name.empty()) {
|
||||
device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false);
|
||||
} else {
|
||||
device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false);
|
||||
}
|
||||
|
||||
if (device == 0) {
|
||||
LOG_CRITICAL(Audio_Sink, "Error opening SDL audio device: {}", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Service_Audio,
|
||||
"Opening sdl stream {} with: rate {} channels {} (system channels {}) "
|
||||
" samples {}",
|
||||
device, obtained.freq, obtained.channels, system_channels, obtained.samples);
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroy the sink stream.
|
||||
*/
|
||||
~SDLSinkStream() override {
|
||||
if (device == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_CloseAudioDevice(device);
|
||||
}
|
||||
|
||||
/**
|
||||
* Finalize the sink stream.
|
||||
*/
|
||||
void Finalize() override {
|
||||
if (device == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_CloseAudioDevice(device);
|
||||
}
|
||||
|
||||
/**
|
||||
* Start the sink stream.
|
||||
*
|
||||
* @param resume - Set to true if this is resuming the stream a previously-active stream.
|
||||
* Default false.
|
||||
*/
|
||||
void Start(const bool resume = false) override {
|
||||
if (device == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (resume && was_playing) {
|
||||
SDL_PauseAudioDevice(device, 0);
|
||||
paused = false;
|
||||
} else if (!resume) {
|
||||
SDL_PauseAudioDevice(device, 0);
|
||||
paused = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop the sink stream.
|
||||
*/
|
||||
void Stop() {
|
||||
if (device == 0) {
|
||||
return;
|
||||
}
|
||||
SDL_PauseAudioDevice(device, 1);
|
||||
paused = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Append a new buffer and its samples to a waiting queue to play.
|
||||
*
|
||||
* @param buffer - Audio buffer information to be queued.
|
||||
* @param samples - The s16 samples to be queue for playback.
|
||||
*/
|
||||
void AppendBuffer(::AudioCore::Sink::SinkBuffer& buffer, std::vector<s16>& samples) override {
|
||||
if (type == StreamType::In) {
|
||||
queue.enqueue(buffer);
|
||||
queued_buffers++;
|
||||
} else {
|
||||
constexpr s32 min = std::numeric_limits<s16>::min();
|
||||
constexpr s32 max = std::numeric_limits<s16>::max();
|
||||
|
||||
auto yuzu_volume{Settings::Volume()};
|
||||
auto volume{system_volume * device_volume * yuzu_volume};
|
||||
|
||||
if (system_channels == 6 && device_channels == 2) {
|
||||
// We're given 6 channels, but our device only outputs 2, so downmix.
|
||||
constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
|
||||
|
||||
for (u32 read_index = 0, write_index = 0; read_index < samples.size();
|
||||
read_index += system_channels, write_index += device_channels) {
|
||||
const auto left_sample{
|
||||
((Common::FixedPoint<49, 15>(
|
||||
samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
|
||||
down_mix_coeff[0] +
|
||||
samples[read_index + static_cast<u32>(Channels::Center)] *
|
||||
down_mix_coeff[1] +
|
||||
samples[read_index + static_cast<u32>(Channels::LFE)] *
|
||||
down_mix_coeff[2] +
|
||||
samples[read_index + static_cast<u32>(Channels::BackLeft)] *
|
||||
down_mix_coeff[3]) *
|
||||
volume)
|
||||
.to_int()};
|
||||
|
||||
const auto right_sample{
|
||||
((Common::FixedPoint<49, 15>(
|
||||
samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
|
||||
down_mix_coeff[0] +
|
||||
samples[read_index + static_cast<u32>(Channels::Center)] *
|
||||
down_mix_coeff[1] +
|
||||
samples[read_index + static_cast<u32>(Channels::LFE)] *
|
||||
down_mix_coeff[2] +
|
||||
samples[read_index + static_cast<u32>(Channels::BackRight)] *
|
||||
down_mix_coeff[3]) *
|
||||
volume)
|
||||
.to_int()};
|
||||
|
||||
samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
|
||||
static_cast<s16>(std::clamp(left_sample, min, max));
|
||||
samples[write_index + static_cast<u32>(Channels::FrontRight)] =
|
||||
static_cast<s16>(std::clamp(right_sample, min, max));
|
||||
}
|
||||
|
||||
samples.resize(samples.size() / system_channels * device_channels);
|
||||
|
||||
} else if (system_channels == 2 && device_channels == 6) {
|
||||
// We need moar samples! Not all games will provide 6 channel audio.
|
||||
// TODO: Implement some upmixing here. Currently just passthrough, with other
|
||||
// channels left as silence.
|
||||
std::vector<s16> new_samples(samples.size() / system_channels * device_channels, 0);
|
||||
|
||||
for (u32 read_index = 0, write_index = 0; read_index < samples.size();
|
||||
read_index += system_channels, write_index += device_channels) {
|
||||
const auto left_sample{static_cast<s16>(std::clamp(
|
||||
static_cast<s32>(
|
||||
static_cast<f32>(
|
||||
samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
|
||||
volume),
|
||||
min, max))};
|
||||
|
||||
new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
|
||||
|
||||
const auto right_sample{static_cast<s16>(std::clamp(
|
||||
static_cast<s32>(
|
||||
static_cast<f32>(
|
||||
samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
|
||||
volume),
|
||||
min, max))};
|
||||
|
||||
new_samples[write_index + static_cast<u32>(Channels::FrontRight)] =
|
||||
right_sample;
|
||||
}
|
||||
samples = std::move(new_samples);
|
||||
|
||||
} else if (volume != 1.0f) {
|
||||
for (u32 i = 0; i < samples.size(); i++) {
|
||||
samples[i] = static_cast<s16>(std::clamp(
|
||||
static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
|
||||
}
|
||||
}
|
||||
|
||||
samples_buffer.Push(samples);
|
||||
queue.enqueue(buffer);
|
||||
queued_buffers++;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Release a buffer. Audio In only, will fill a buffer with recorded samples.
|
||||
*
|
||||
* @param num_samples - Maximum number of samples to receive.
|
||||
* @return Vector of recorded samples. May have fewer than num_samples.
|
||||
*/
|
||||
std::vector<s16> ReleaseBuffer(const u64 num_samples) override {
|
||||
static constexpr s32 min = std::numeric_limits<s16>::min();
|
||||
static constexpr s32 max = std::numeric_limits<s16>::max();
|
||||
|
||||
auto samples{samples_buffer.Pop(num_samples)};
|
||||
|
||||
// TODO: Up-mix to 6 channels if the game expects it.
|
||||
// For audio input this is unlikely to ever be the case though.
|
||||
|
||||
// Incoming mic volume seems to always be very quiet, so multiply by an additional 8 here.
|
||||
// TODO: Play with this and find something that works better.
|
||||
auto volume{system_volume * device_volume * 8};
|
||||
for (u32 i = 0; i < samples.size(); i++) {
|
||||
samples[i] = static_cast<s16>(
|
||||
std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
|
||||
}
|
||||
|
||||
if (samples.size() < num_samples) {
|
||||
samples.resize(num_samples, 0);
|
||||
}
|
||||
return samples;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a certain buffer has been consumed (fully played).
|
||||
*
|
||||
* @param tag - Unique tag of a buffer to check for.
|
||||
* @return True if the buffer has been played, otherwise false.
|
||||
*/
|
||||
bool IsBufferConsumed(const u64 tag) override {
|
||||
if (released_buffer.tag == 0) {
|
||||
if (!released_buffers.try_dequeue(released_buffer)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (released_buffer.tag == tag) {
|
||||
released_buffer.tag = 0;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Empty out the buffer queue.
|
||||
*/
|
||||
void ClearQueue() override {
|
||||
samples_buffer.Pop();
|
||||
while (queue.pop()) {
|
||||
}
|
||||
while (released_buffers.pop()) {
|
||||
}
|
||||
released_buffer = {};
|
||||
playing_buffer = {};
|
||||
playing_buffer.consumed = true;
|
||||
queued_buffers = 0;
|
||||
}
|
||||
|
||||
private:
|
||||
/**
|
||||
* Signal events back to the audio system that a buffer was played/can be filled.
|
||||
*
|
||||
* @param buffer - Consumed audio buffer to be released.
|
||||
*/
|
||||
void SignalEvent(const ::AudioCore::Sink::SinkBuffer& buffer) {
|
||||
auto& manager{system.AudioCore().GetAudioManager()};
|
||||
switch (type) {
|
||||
case StreamType::Out:
|
||||
released_buffers.enqueue(buffer);
|
||||
manager.SetEvent(Event::Type::AudioOutManager, true);
|
||||
break;
|
||||
case StreamType::In:
|
||||
released_buffers.enqueue(buffer);
|
||||
manager.SetEvent(Event::Type::AudioInManager, true);
|
||||
break;
|
||||
case StreamType::Render:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Main callback from SDL. Either expects samples from us (audio render/audio out), or will
|
||||
* provide samples to be copied (audio in).
|
||||
*
|
||||
* @param userdata - Custom data pointer passed along, points to a SDLSinkStream.
|
||||
* @param stream - Buffer of samples to be filled or read.
|
||||
* @param len - Length of the stream in bytes.
|
||||
*/
|
||||
static void DataCallback(void* userdata, Uint8* stream, int len) {
|
||||
auto* impl = static_cast<SDLSinkStream*>(userdata);
|
||||
|
||||
if (!impl) {
|
||||
return;
|
||||
}
|
||||
|
||||
const std::size_t num_channels = impl->GetDeviceChannels();
|
||||
const std::size_t frame_size = num_channels;
|
||||
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
|
||||
const std::size_t num_frames{len / num_channels / sizeof(s16)};
|
||||
size_t frames_written{0};
|
||||
[[maybe_unused]] bool underrun{false};
|
||||
|
||||
if (impl->type == StreamType::In) {
|
||||
std::span<s16> input_buffer{reinterpret_cast<s16*>(stream), num_frames * frame_size};
|
||||
|
||||
while (frames_written < num_frames) {
|
||||
auto& playing_buffer{impl->playing_buffer};
|
||||
|
||||
// If the playing buffer has been consumed or has no frames, we need a new one
|
||||
if (playing_buffer.consumed || playing_buffer.frames == 0) {
|
||||
if (!impl->queue.try_dequeue(impl->playing_buffer)) {
|
||||
// If no buffer was available we've underrun, just push the samples and
|
||||
// continue.
|
||||
underrun = true;
|
||||
impl->samples_buffer.Push(&input_buffer[frames_written * frame_size],
|
||||
(num_frames - frames_written) * frame_size);
|
||||
frames_written = num_frames;
|
||||
continue;
|
||||
} else {
|
||||
impl->queued_buffers--;
|
||||
impl->SignalEvent(impl->playing_buffer);
|
||||
}
|
||||
}
|
||||
|
||||
// Get the minimum frames available between the currently playing buffer, and the
|
||||
// amount we have left to fill
|
||||
size_t frames_available{
|
||||
std::min(playing_buffer.frames - playing_buffer.frames_played,
|
||||
num_frames - frames_written)};
|
||||
|
||||
impl->samples_buffer.Push(&input_buffer[frames_written * frame_size],
|
||||
frames_available * frame_size);
|
||||
|
||||
frames_written += frames_available;
|
||||
playing_buffer.frames_played += frames_available;
|
||||
|
||||
// If that's all the frames in the current buffer, add its samples and mark it as
|
||||
// consumed
|
||||
if (playing_buffer.frames_played >= playing_buffer.frames) {
|
||||
impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels);
|
||||
impl->playing_buffer.consumed = true;
|
||||
}
|
||||
}
|
||||
|
||||
std::memcpy(&impl->last_frame[0], &input_buffer[(frames_written - 1) * frame_size],
|
||||
frame_size_bytes);
|
||||
} else {
|
||||
std::span<s16> output_buffer{reinterpret_cast<s16*>(stream), num_frames * frame_size};
|
||||
|
||||
while (frames_written < num_frames) {
|
||||
auto& playing_buffer{impl->playing_buffer};
|
||||
|
||||
// If the playing buffer has been consumed or has no frames, we need a new one
|
||||
if (playing_buffer.consumed || playing_buffer.frames == 0) {
|
||||
if (!impl->queue.try_dequeue(impl->playing_buffer)) {
|
||||
// If no buffer was available we've underrun, fill the remaining buffer with
|
||||
// the last written frame and continue.
|
||||
underrun = true;
|
||||
for (size_t i = frames_written; i < num_frames; i++) {
|
||||
std::memcpy(&output_buffer[i * frame_size], &impl->last_frame[0],
|
||||
frame_size_bytes);
|
||||
}
|
||||
frames_written = num_frames;
|
||||
continue;
|
||||
} else {
|
||||
impl->queued_buffers--;
|
||||
impl->SignalEvent(impl->playing_buffer);
|
||||
}
|
||||
}
|
||||
|
||||
// Get the minimum frames available between the currently playing buffer, and the
|
||||
// amount we have left to fill
|
||||
size_t frames_available{
|
||||
std::min(playing_buffer.frames - playing_buffer.frames_played,
|
||||
num_frames - frames_written)};
|
||||
|
||||
impl->samples_buffer.Pop(&output_buffer[frames_written * frame_size],
|
||||
frames_available * frame_size);
|
||||
|
||||
frames_written += frames_available;
|
||||
playing_buffer.frames_played += frames_available;
|
||||
|
||||
// If that's all the frames in the current buffer, add its samples and mark it as
|
||||
// consumed
|
||||
if (playing_buffer.frames_played >= playing_buffer.frames) {
|
||||
impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels);
|
||||
impl->playing_buffer.consumed = true;
|
||||
}
|
||||
}
|
||||
|
||||
std::memcpy(&impl->last_frame[0], &output_buffer[(frames_written - 1) * frame_size],
|
||||
frame_size_bytes);
|
||||
}
|
||||
}
|
||||
|
||||
/// SDL device id of the opened input/output device
|
||||
SDL_AudioDeviceID device{};
|
||||
/// Type of this stream
|
||||
StreamType type;
|
||||
/// Core system
|
||||
Core::System& system;
|
||||
/// Ring buffer of the samples waiting to be played or consumed
|
||||
Common::RingBuffer<s16, 0x10000> samples_buffer;
|
||||
/// Audio buffers queued and waiting to play
|
||||
Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> queue;
|
||||
/// The currently-playing audio buffer
|
||||
::AudioCore::Sink::SinkBuffer playing_buffer{};
|
||||
/// Audio buffers which have been played and are in queue to be released by the audio system
|
||||
Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> released_buffers{};
|
||||
/// Currently released buffer waiting to be taken by the audio system
|
||||
::AudioCore::Sink::SinkBuffer released_buffer{};
|
||||
/// The last played (or received) frame of audio, used when the callback underruns
|
||||
std::array<s16, MaxChannels> last_frame{};
|
||||
};
|
||||
|
||||
SDLSink::SDLSink(std::string_view target_device_name) {
|
||||
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
|
||||
LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (target_device_name != auto_device_name && !target_device_name.empty()) {
|
||||
output_device = target_device_name;
|
||||
} else {
|
||||
output_device.clear();
|
||||
}
|
||||
|
||||
device_channels = 2;
|
||||
}
|
||||
|
||||
SDLSink::~SDLSink() = default;
|
||||
|
||||
SinkStream* SDLSink::AcquireSinkStream(Core::System& system, const u32 system_channels,
|
||||
const std::string&, const StreamType type) {
|
||||
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<SDLSinkStream>(
|
||||
device_channels, system_channels, output_device, input_device, type, system));
|
||||
return stream.get();
|
||||
}
|
||||
|
||||
void SDLSink::CloseStream(const SinkStream* stream) {
|
||||
for (size_t i = 0; i < sink_streams.size(); i++) {
|
||||
if (sink_streams[i].get() == stream) {
|
||||
sink_streams[i].reset();
|
||||
sink_streams.erase(sink_streams.begin() + i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SDLSink::CloseStreams() {
|
||||
sink_streams.clear();
|
||||
}
|
||||
|
||||
void SDLSink::PauseStreams() {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->Stop();
|
||||
}
|
||||
}
|
||||
|
||||
void SDLSink::UnpauseStreams() {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->Start();
|
||||
}
|
||||
}
|
||||
|
||||
f32 SDLSink::GetDeviceVolume() const {
|
||||
if (sink_streams.empty()) {
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
return sink_streams[0]->GetDeviceVolume();
|
||||
}
|
||||
|
||||
void SDLSink::SetDeviceVolume(const f32 volume) {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->SetDeviceVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
void SDLSink::SetSystemVolume(const f32 volume) {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->SetSystemVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::string> ListSDLSinkDevices(const bool capture) {
|
||||
std::vector<std::string> device_list;
|
||||
|
||||
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
|
||||
LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
const int device_count = SDL_GetNumAudioDevices(capture);
|
||||
for (int i = 0; i < device_count; ++i) {
|
||||
device_list.emplace_back(SDL_GetAudioDeviceName(i, 0));
|
||||
}
|
||||
|
||||
return device_list;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::Sink
|
101
src/audio_core/sink/sdl2_sink.h
Normal file
101
src/audio_core/sink/sdl2_sink.h
Normal file
|
@ -0,0 +1,101 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "audio_core/sink/sink.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
class SinkStream;
|
||||
|
||||
/**
|
||||
* SDL backend sink, holds multiple output streams and is responsible for sinking samples to
|
||||
* hardware. Used by Audio Render, Audio In and Audio Out.
|
||||
*/
|
||||
class SDLSink final : public Sink {
|
||||
public:
|
||||
explicit SDLSink(std::string_view device_id);
|
||||
~SDLSink() override;
|
||||
|
||||
/**
|
||||
* Create a new sink stream.
|
||||
*
|
||||
* @param system - Core system.
|
||||
* @param system_channels - Number of channels the audio system expects.
|
||||
* May differ from the device's channel count.
|
||||
* @param name - Name of this stream.
|
||||
* @param type - Type of this stream, render/in/out.
|
||||
* @param event - Audio render only, a signal used to prevent the renderer running too
|
||||
* fast.
|
||||
* @return A pointer to the created SinkStream
|
||||
*/
|
||||
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
|
||||
const std::string& name, StreamType type) override;
|
||||
|
||||
/**
|
||||
* Close a given stream.
|
||||
*
|
||||
* @param stream - The stream to close.
|
||||
*/
|
||||
void CloseStream(const SinkStream* stream) override;
|
||||
|
||||
/**
|
||||
* Close all streams.
|
||||
*/
|
||||
void CloseStreams() override;
|
||||
|
||||
/**
|
||||
* Pause all streams.
|
||||
*/
|
||||
void PauseStreams() override;
|
||||
|
||||
/**
|
||||
* Unpause all streams.
|
||||
*/
|
||||
void UnpauseStreams() override;
|
||||
|
||||
/**
|
||||
* Get the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @return Volume of the device.
|
||||
*/
|
||||
f32 GetDeviceVolume() const override;
|
||||
|
||||
/**
|
||||
* Set the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @param volume - New volume of the device.
|
||||
*/
|
||||
void SetDeviceVolume(f32 volume) override;
|
||||
|
||||
/**
|
||||
* Set the system volume. Comes from the audio system using this stream.
|
||||
*
|
||||
* @param volume - New volume of the system.
|
||||
*/
|
||||
void SetSystemVolume(f32 volume) override;
|
||||
|
||||
private:
|
||||
/// Name of the output device used by streams
|
||||
std::string output_device;
|
||||
/// Name of the input device used by streams
|
||||
std::string input_device;
|
||||
/// Vector of streams managed by this sink
|
||||
std::vector<SinkStreamPtr> sink_streams;
|
||||
};
|
||||
|
||||
/**
|
||||
* Get a list of conencted devices from Cubeb.
|
||||
*
|
||||
* @param capture - Return input (capture) devices if true, otherwise output devices.
|
||||
*/
|
||||
std::vector<std::string> ListSDLSinkDevices(bool capture);
|
||||
|
||||
} // namespace AudioCore::Sink
|
106
src/audio_core/sink/sink.h
Normal file
106
src/audio_core/sink/sink.h
Normal file
|
@ -0,0 +1,106 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/sink/sink_stream.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Common {
|
||||
class Event;
|
||||
}
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
|
||||
constexpr char auto_device_name[] = "auto";
|
||||
|
||||
/**
|
||||
* This class is an interface for an audio sink, holds multiple output streams and is responsible
|
||||
* for sinking samples to hardware. Used by Audio Render, Audio In and Audio Out.
|
||||
*/
|
||||
class Sink {
|
||||
public:
|
||||
virtual ~Sink() = default;
|
||||
/**
|
||||
* Close a given stream.
|
||||
*
|
||||
* @param stream - The stream to close.
|
||||
*/
|
||||
virtual void CloseStream(const SinkStream* stream) = 0;
|
||||
|
||||
/**
|
||||
* Close all streams.
|
||||
*/
|
||||
virtual void CloseStreams() = 0;
|
||||
|
||||
/**
|
||||
* Pause all streams.
|
||||
*/
|
||||
virtual void PauseStreams() = 0;
|
||||
|
||||
/**
|
||||
* Unpause all streams.
|
||||
*/
|
||||
virtual void UnpauseStreams() = 0;
|
||||
|
||||
/**
|
||||
* Create a new sink stream, kept within this sink, with a pointer returned for use.
|
||||
* Do not free the returned pointer. When done with the stream, call CloseStream on the sink.
|
||||
*
|
||||
* @param system - Core system.
|
||||
* @param system_channels - Number of channels the audio system expects.
|
||||
* May differ from the device's channel count.
|
||||
* @param name - Name of this stream.
|
||||
* @param type - Type of this stream, render/in/out.
|
||||
* @param event - Audio render only, a signal used to prevent the renderer running too
|
||||
* fast.
|
||||
* @return A pointer to the created SinkStream
|
||||
*/
|
||||
virtual SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
|
||||
const std::string& name, StreamType type) = 0;
|
||||
|
||||
/**
|
||||
* Get the number of channels the hardware device supports.
|
||||
* Either 2 or 6.
|
||||
*
|
||||
* @return Number of device channels.
|
||||
*/
|
||||
u32 GetDeviceChannels() const {
|
||||
return device_channels;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @return Volume of the device.
|
||||
*/
|
||||
virtual f32 GetDeviceVolume() const = 0;
|
||||
|
||||
/**
|
||||
* Set the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @param volume - New volume of the device.
|
||||
*/
|
||||
virtual void SetDeviceVolume(f32 volume) = 0;
|
||||
|
||||
/**
|
||||
* Set the system volume. Comes from the audio system using this stream.
|
||||
*
|
||||
* @param volume - New volume of the system.
|
||||
*/
|
||||
virtual void SetSystemVolume(f32 volume) = 0;
|
||||
|
||||
protected:
|
||||
/// Number of device channels supported by the hardware
|
||||
u32 device_channels{2};
|
||||
};
|
||||
|
||||
using SinkPtr = std::unique_ptr<Sink>;
|
||||
|
||||
} // namespace AudioCore::Sink
|
91
src/audio_core/sink/sink_details.cpp
Normal file
91
src/audio_core/sink/sink_details.cpp
Normal file
|
@ -0,0 +1,91 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "audio_core/sink/null_sink.h"
|
||||
#include "audio_core/sink/sink_details.h"
|
||||
#ifdef HAVE_CUBEB
|
||||
#include "audio_core/sink/cubeb_sink.h"
|
||||
#endif
|
||||
#ifdef HAVE_SDL2
|
||||
#include "audio_core/sink/sdl2_sink.h"
|
||||
#endif
|
||||
#include "common/logging/log.h"
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
namespace {
|
||||
struct SinkDetails {
|
||||
using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
|
||||
using ListDevicesFn = std::vector<std::string> (*)(bool);
|
||||
|
||||
/// Name for this sink.
|
||||
const char* id;
|
||||
/// A method to call to construct an instance of this type of sink.
|
||||
FactoryFn factory;
|
||||
/// A method to call to list available devices.
|
||||
ListDevicesFn list_devices;
|
||||
};
|
||||
|
||||
// sink_details is ordered in terms of desirability, with the best choice at the top.
|
||||
constexpr SinkDetails sink_details[] = {
|
||||
#ifdef HAVE_CUBEB
|
||||
SinkDetails{"cubeb",
|
||||
[](std::string_view device_id) -> std::unique_ptr<Sink> {
|
||||
return std::make_unique<CubebSink>(device_id);
|
||||
},
|
||||
&ListCubebSinkDevices},
|
||||
#endif
|
||||
#ifdef HAVE_SDL2
|
||||
SinkDetails{"sdl2",
|
||||
[](std::string_view device_id) -> std::unique_ptr<Sink> {
|
||||
return std::make_unique<SDLSink>(device_id);
|
||||
},
|
||||
&ListSDLSinkDevices},
|
||||
#endif
|
||||
SinkDetails{"null",
|
||||
[](std::string_view device_id) -> std::unique_ptr<Sink> {
|
||||
return std::make_unique<NullSink>(device_id);
|
||||
},
|
||||
[](bool capture) { return std::vector<std::string>{"null"}; }},
|
||||
};
|
||||
|
||||
const SinkDetails& GetOutputSinkDetails(std::string_view sink_id) {
|
||||
auto iter =
|
||||
std::find_if(std::begin(sink_details), std::end(sink_details),
|
||||
[sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
|
||||
|
||||
if (sink_id == "auto" || iter == std::end(sink_details)) {
|
||||
if (sink_id != "auto") {
|
||||
LOG_ERROR(Audio, "AudioCore::Sink::GetOutputSinkDetails given invalid sink_id {}",
|
||||
sink_id);
|
||||
}
|
||||
// Auto-select.
|
||||
// sink_details is ordered in terms of desirability, with the best choice at the front.
|
||||
iter = std::begin(sink_details);
|
||||
}
|
||||
|
||||
return *iter;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
std::vector<const char*> GetSinkIDs() {
|
||||
std::vector<const char*> sink_ids(std::size(sink_details));
|
||||
|
||||
std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids),
|
||||
[](const auto& sink) { return sink.id; });
|
||||
|
||||
return sink_ids;
|
||||
}
|
||||
|
||||
std::vector<std::string> GetDeviceListForSink(std::string_view sink_id, bool capture) {
|
||||
return GetOutputSinkDetails(sink_id).list_devices(capture);
|
||||
}
|
||||
|
||||
std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id) {
|
||||
return GetOutputSinkDetails(sink_id).factory(device_id);
|
||||
}
|
||||
|
||||
} // namespace AudioCore::Sink
|
43
src/audio_core/sink/sink_details.h
Normal file
43
src/audio_core/sink/sink_details.h
Normal file
|
@ -0,0 +1,43 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
namespace AudioCore {
|
||||
class AudioManager;
|
||||
|
||||
namespace Sink {
|
||||
|
||||
class Sink;
|
||||
|
||||
/**
|
||||
* Retrieves the IDs for all available audio sinks.
|
||||
*
|
||||
* @return Vector of available sink names.
|
||||
*/
|
||||
std::vector<const char*> GetSinkIDs();
|
||||
|
||||
/**
|
||||
* Gets the list of devices for a particular sink identified by the given ID.
|
||||
*
|
||||
* @param sink_id - Id of the sink to get devices from.
|
||||
* @param capture - Get capture (input) devices, or output devices?
|
||||
* @return Vector of device names.
|
||||
*/
|
||||
std::vector<std::string> GetDeviceListForSink(std::string_view sink_id, bool capture);
|
||||
|
||||
/**
|
||||
* Creates an audio sink identified by the given device ID.
|
||||
*
|
||||
* @param sink_id - Id of the sink to create.
|
||||
* @param device_id - Name of the device to create.
|
||||
* @return Pointer to the created sink.
|
||||
*/
|
||||
std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id);
|
||||
|
||||
} // namespace Sink
|
||||
} // namespace AudioCore
|
224
src/audio_core/sink/sink_stream.h
Normal file
224
src/audio_core/sink/sink_stream.h
Normal file
|
@ -0,0 +1,224 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
|
||||
enum class StreamType {
|
||||
Render,
|
||||
Out,
|
||||
In,
|
||||
};
|
||||
|
||||
struct SinkBuffer {
|
||||
u64 frames;
|
||||
u64 frames_played;
|
||||
u64 tag;
|
||||
bool consumed;
|
||||
};
|
||||
|
||||
/**
|
||||
* Contains a real backend stream for outputting samples to hardware,
|
||||
* created only via a Sink (See Sink::AcquireSinkStream).
|
||||
*
|
||||
* Accepts a SinkBuffer and samples in PCM16 format to be output (see AppendBuffer).
|
||||
* Appended buffers act as a FIFO queue, and will be held until played.
|
||||
* You should regularly call IsBufferConsumed with the unique SinkBuffer tag to check if the buffer
|
||||
* has been consumed.
|
||||
*
|
||||
* Since these are a FIFO queue, always check IsBufferConsumed in the same order you appended the
|
||||
* buffers, skipping a buffer will result in all following buffers to never release.
|
||||
*
|
||||
* If the buffers appear to be stuck, you can stop and re-open an IAudioIn/IAudioOut service (this
|
||||
* is what games do), or call ClearQueue to flush all of the buffers without a full restart.
|
||||
*/
|
||||
class SinkStream {
|
||||
public:
|
||||
virtual ~SinkStream() = default;
|
||||
|
||||
/**
|
||||
* Finalize the sink stream.
|
||||
*/
|
||||
virtual void Finalize() = 0;
|
||||
|
||||
/**
|
||||
* Start the sink stream.
|
||||
*
|
||||
* @param resume - Set to true if this is resuming the stream a previously-active stream.
|
||||
* Default false.
|
||||
*/
|
||||
virtual void Start(bool resume = false) = 0;
|
||||
|
||||
/**
|
||||
* Stop the sink stream.
|
||||
*/
|
||||
virtual void Stop() = 0;
|
||||
|
||||
/**
|
||||
* Append a new buffer and its samples to a waiting queue to play.
|
||||
*
|
||||
* @param buffer - Audio buffer information to be queued.
|
||||
* @param samples - The s16 samples to be queue for playback.
|
||||
*/
|
||||
virtual void AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples) = 0;
|
||||
|
||||
/**
|
||||
* Release a buffer. Audio In only, will fill a buffer with recorded samples.
|
||||
*
|
||||
* @param num_samples - Maximum number of samples to receive.
|
||||
* @return Vector of recorded samples. May have fewer than num_samples.
|
||||
*/
|
||||
virtual std::vector<s16> ReleaseBuffer(u64 num_samples) = 0;
|
||||
|
||||
/**
|
||||
* Check if a certain buffer has been consumed (fully played).
|
||||
*
|
||||
* @param tag - Unique tag of a buffer to check for.
|
||||
* @return True if the buffer has been played, otherwise false.
|
||||
*/
|
||||
virtual bool IsBufferConsumed(u64 tag) = 0;
|
||||
|
||||
/**
|
||||
* Empty out the buffer queue.
|
||||
*/
|
||||
virtual void ClearQueue() = 0;
|
||||
|
||||
/**
|
||||
* Check if the stream is paused.
|
||||
*
|
||||
* @return True if paused, otherwise false.
|
||||
*/
|
||||
bool IsPaused() {
|
||||
return paused;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the number of system channels in this stream.
|
||||
*
|
||||
* @return Number of system channels.
|
||||
*/
|
||||
u32 GetSystemChannels() const {
|
||||
return system_channels;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the number of channels the system expects.
|
||||
*
|
||||
* @param channels - New number of system channels.
|
||||
*/
|
||||
void SetSystemChannels(u32 channels) {
|
||||
system_channels = channels;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the number of channels the hardware supports.
|
||||
*
|
||||
* @return Number of channels supported.
|
||||
*/
|
||||
u32 GetDeviceChannels() const {
|
||||
return device_channels;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the total number of samples played by this stream.
|
||||
*
|
||||
* @return Number of samples played.
|
||||
*/
|
||||
u64 GetPlayedSampleCount() const {
|
||||
return played_sample_count;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the number of samples played.
|
||||
* This is started and stopped on system start/stop.
|
||||
*
|
||||
* @param played_sample_count_ - Number of samples to set.
|
||||
*/
|
||||
void SetPlayedSampleCount(u64 played_sample_count_) {
|
||||
played_sample_count = played_sample_count_;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add to the played sample count.
|
||||
*
|
||||
* @param num_samples - Number of samples to add.
|
||||
*/
|
||||
void AddPlayedSampleCount(u64 num_samples) {
|
||||
played_sample_count += num_samples;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the system volume.
|
||||
*
|
||||
* @return The current system volume.
|
||||
*/
|
||||
f32 GetSystemVolume() const {
|
||||
return system_volume;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the device volume.
|
||||
*
|
||||
* @return The current device volume.
|
||||
*/
|
||||
f32 GetDeviceVolume() const {
|
||||
return device_volume;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the system volume.
|
||||
*
|
||||
* @param volume_ - The new system volume.
|
||||
*/
|
||||
void SetSystemVolume(f32 volume_) {
|
||||
system_volume = volume_;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the device volume.
|
||||
*
|
||||
* @param volume_ - The new device volume.
|
||||
*/
|
||||
void SetDeviceVolume(f32 volume_) {
|
||||
device_volume = volume_;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the number of queued audio buffers.
|
||||
*
|
||||
* @return The number of queued buffers.
|
||||
*/
|
||||
u32 GetQueueSize() {
|
||||
return queued_buffers.load();
|
||||
}
|
||||
|
||||
protected:
|
||||
/// Number of buffers waiting to be played
|
||||
std::atomic<u32> queued_buffers{};
|
||||
/// Total samples played by this stream
|
||||
std::atomic<u64> played_sample_count{};
|
||||
/// Set by the audio render/in/out system which uses this stream
|
||||
f32 system_volume{1.0f};
|
||||
/// Set via IAudioDevice service calls
|
||||
f32 device_volume{1.0f};
|
||||
/// Set by the audio render/in/out systen which uses this stream
|
||||
u32 system_channels{2};
|
||||
/// Channels supported by hardware
|
||||
u32 device_channels{2};
|
||||
/// Is this stream currently paused?
|
||||
std::atomic<bool> paused{true};
|
||||
/// Was this stream previously playing?
|
||||
std::atomic<bool> was_playing{false};
|
||||
};
|
||||
|
||||
using SinkStreamPtr = std::unique_ptr<SinkStream>;
|
||||
|
||||
} // namespace AudioCore::Sink
|
Loading…
Add table
Add a link
Reference in a new issue