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106
src/audio_core/sink/sink.h
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src/audio_core/sink/sink.h
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <string>
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#include "audio_core/sink/sink_stream.h"
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#include "common/common_types.h"
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namespace Common {
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class Event;
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}
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namespace Core {
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class System;
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}
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namespace AudioCore::Sink {
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constexpr char auto_device_name[] = "auto";
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/**
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* This class is an interface for an audio sink, holds multiple output streams and is responsible
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* for sinking samples to hardware. Used by Audio Render, Audio In and Audio Out.
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*/
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class Sink {
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public:
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virtual ~Sink() = default;
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/**
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* Close a given stream.
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*
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* @param stream - The stream to close.
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*/
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virtual void CloseStream(const SinkStream* stream) = 0;
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/**
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* Close all streams.
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*/
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virtual void CloseStreams() = 0;
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/**
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* Pause all streams.
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*/
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virtual void PauseStreams() = 0;
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/**
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* Unpause all streams.
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*/
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virtual void UnpauseStreams() = 0;
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/**
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* Create a new sink stream, kept within this sink, with a pointer returned for use.
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* Do not free the returned pointer. When done with the stream, call CloseStream on the sink.
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*
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* @param system - Core system.
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* @param system_channels - Number of channels the audio system expects.
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* May differ from the device's channel count.
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* @param name - Name of this stream.
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* @param type - Type of this stream, render/in/out.
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* @param event - Audio render only, a signal used to prevent the renderer running too
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* fast.
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* @return A pointer to the created SinkStream
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*/
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virtual SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
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const std::string& name, StreamType type) = 0;
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/**
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* Get the number of channels the hardware device supports.
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* Either 2 or 6.
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*
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* @return Number of device channels.
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*/
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u32 GetDeviceChannels() const {
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return device_channels;
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}
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/**
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* Get the device volume. Set from calls to the IAudioDevice service.
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*
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* @return Volume of the device.
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*/
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virtual f32 GetDeviceVolume() const = 0;
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/**
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* Set the device volume. Set from calls to the IAudioDevice service.
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*
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* @param volume - New volume of the device.
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*/
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virtual void SetDeviceVolume(f32 volume) = 0;
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/**
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* Set the system volume. Comes from the audio system using this stream.
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*
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* @param volume - New volume of the system.
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*/
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virtual void SetSystemVolume(f32 volume) = 0;
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protected:
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/// Number of device channels supported by the hardware
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u32 device_channels{2};
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};
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using SinkPtr = std::unique_ptr<Sink>;
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} // namespace AudioCore::Sink
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