Implement RG32UI and R32UI
Needed for xenoblade
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4 changed files with 45 additions and 7 deletions
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@ -23,6 +23,7 @@ enum class RenderTargetFormat : u32 {
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RGBA16_UINT = 0xC9,
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RGBA16_FLOAT = 0xCA,
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RG32_FLOAT = 0xCB,
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RG32_UINT = 0xCD,
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BGRA8_UNORM = 0xCF,
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RGB10_A2_UNORM = 0xD1,
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RGBA8_UNORM = 0xD5,
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@ -34,6 +35,7 @@ enum class RenderTargetFormat : u32 {
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RG16_UINT = 0xDD,
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RG16_FLOAT = 0xDE,
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R11G11B10_FLOAT = 0xE0,
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R32_UINT = 0xE4,
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R32_FLOAT = 0xE5,
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B5G6R5_UNORM = 0xE8,
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RG8_UNORM = 0xEA,
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