shader: Implement SR_LaneId
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@ -71,6 +71,7 @@ void EmitSetMXFlag(EmitContext& ctx);
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Id EmitWorkgroupId(EmitContext& ctx);
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Id EmitLocalInvocationId(EmitContext& ctx);
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Id EmitLoadLocal(EmitContext& ctx, Id word_offset);
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Id EmitLaneId(EmitContext& ctx);
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void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value);
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Id EmitUndefU1(EmitContext& ctx);
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Id EmitUndefU8(EmitContext& ctx);
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